Store data
- Store status
- Coming soon
- Scheduled release
- 31 October 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 31 October 2026
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The Demo is an early gameplay preview and differs considerably from the full release across combat mechanics, system content, and visual presentation. For instance, character rage has been replaced with an individual mana pool for each hero, and the full game further expands equipment progression, cultivation manuals, and crafted artifact systems. Please use the Demo to experience the fundamental flow; refer to this store page and real in-game footage for the definitive full release.
Join the community via the Discord link on this store page.
Cultivation Legend is a one-time purchase, single-player cultivation RPG focused on auto-battles against endless monster swarms, loot hunting, gear theorycrafting, and class synergies.
Recruit companions, match cultivation manuals, talents, and equipment, and lead your five-hero squad against surging hordes and stage bosses. When top-tier gear drops, decide who benefits most; when hitting a wall, switch out a teammate and experiment with a fresh synergy. Starting as ordinary mortals, turn every expedition's spoils into the breakthrough power needed for the next tribulation.
Have one hero ignite foes with flame while another consumes those burning marks to unleash devastating strikes. Specific healer talents can even reset teammates' tactical skill cooldowns through restorative spells, granting opportunities for resource-free casts.
You can also tailor team compositions around critical strike sustain, speed advantage, or converting health into raw damage. With the same five party slots, different configurations yield entirely distinct combat cycles.
Battle through relentless monster mobs automatically, defeat elites and stage bosses, and gather randomized gear, cultivation manuals, and crafting materials. Keep equipment that suits your current strategy, and sell or salvage redundant spoils to fund your next progression cycle.
Learn blueprints to craft targeted equipment, fuse duplicates to elevate gear quality, and temper pieces to amplify base attributes, then fine-tune affixes through reforging and enchanting. Strong base gear remains an enduring investment—temper levels stay with the equipment piece itself, so swapping gear between characters never loses progress.
Gems enhance base stats while shaping your tactical path: combine three identical gems of the same rank to upgrade, and socket matching gems on a hero to activate 2-piece and 4-piece set bonuses. Whether to push single gems to peak tier or prioritize completing set bonuses first is entirely up to you.
An innate basic attack, an innate tactical skill, an academy secondary skill, and learned cultivation manuals collectively define each hero's combat kit. Blended with class talents and gear affixes, you can flexibly reshape damage output, frontline absorption, and team support roles.
60 cultivation manuals support diverse martial paths. Upon major realm breakthroughs, select one of three candidate realm affixes to secure permanent progression choices and steadily refine your signature build.
Flying swords add burst damage, spirit mirrors purge debuffs, golden bells lock down foes, magical seals focus fire, gourds deliver emergency rescues, and pagodas shield the entire formation. Choose artifact vessels and elemental affinities to craft custom artifacts (Fabao), granting each character an independently cooled fifth active skill, then nurture them through consecration, rank advancement, rerolling, and spirit awakening.
Amulets and magical devices deepen squad synergy further: collect high-tier amulet components across different party members to trigger party-wide resonance, and combine charge-type and discharge-type devices to trigger heals, shield-breaking, and crowd control during combat.
Gather herbs, study alchemy recipes, and concoct recovery pills, cultivation pills, and permanent stat-boosting elixirs. Keep up with combat consumption while systematically reinforcing hero health, attack, and elemental resistances; alchemical proficiency affects pill potency.
After perfecting minor cultivation stages, confront inner demons in solo trials. When breaking through major realms, endure heavenly lightning strikes before vanquishing tribulation bosses. True progression is verified through battle readiness—failure never drops your cultivation realm or resets earned progress.
Venture across nine distinct regions to hunt exclusive materials, advance main and side quests, and uncover chance encounters. Every region features progressive floor challenges and boss encounters, while special instances introduce party size limits, curses, enemy revivals, or elemental suppression, posing fresh squad-building puzzles.
Advance into Star New Game+ and Endless Mode in the endgame, pursuing optimal gear affixes, amulets, and builds. The compendium and achievement systems log every milestone along the journey, turning exploration and collection into meaningful cultivation achievements.
Settle town residents and manage local events, balancing character training, production facilities, and gear liquidation to provide the exact support your team needs right now.
Once shipyard blueprints are acquired, construct vessels, assign crew members, and dispatch heroes on high-seas voyages. Seafarers cannot simultaneously participate in the active combat squad, leaving it up to you to balance who stays on the front lines and who sets sail for rare overseas resources.
A one-time purchase single-player title free from daily chores, check-in requirements, or seasonal resets. Complete with auto-potion, auto-progression, auto-sell, and 1x/2x battle speeds.
Accumulate character experience and copper coins offline, returning to sort through yields, upgrade your squad, and dive back into expeditions. Equipment and rare loot drop exclusively from active, running combat.
Hello, cultivators! Here is what is included in this update: Combat performance - Optimized combat to help reduce stuttering. Brief hitches may still occur in some situations. - We will continue refining combat performance to improve smoothness with large enemy crowds and during long idle sessions. Automatic progression - Fixed automatic progression being switched off after a party wipe forced a retreat. After falling back a floor, defeating the boss now lets automatic progression continue without having to turn it on again manually. Thank you for your patience and feedback. We will keep improving the game!
Read full update on Steam ↗Hello, cultivators! Here is what is included in this update: Performance improvements - Reduced repeated calculations for skills, projectiles and effects in battle. - Optimized spirit arrivals and UI refreshes to reduce processing overhead. Fixes - Fixed some older saves not being detected and old characters appearing missing. - Improved save recovery to prevent old and new character progress from overwriting each other. - Fixed taverns having no visitors and recruitment becoming unavailable in older saves. - Fixed actions being shown as complete too early, automatic dismantling failing to resume, and control effects not working correctly during unit entry. Upcoming update We expect to release another update in a few hours, which should help reduce battle stuttering. Thank you for your feedback. We will keep improving the game!
Read full update on Steam ↗Demo Update Notes Additional fixes - Fixed an issue where some players saw an “Unable to open this page” message when continuing their game after updating. - Fixed an issue that could prevent saves from loading after extended idle play with a large number of item receipts. - Fixed an issue where automatic progression could get stuck on floor 1 when a currency wallet was full or an additional reward failed to settle. - Corrected the actual kill count and the “Floor N / 250” display in battle, and fixed incorrect display on the first frame after changing floors. Upcoming update - Battle stuttering will be fixed in the next version, with the update expected within 24 hours. Additional fixes and guidance - Fixed invisible characters in battle, black screens after loading and crashes when switching characters in the Workshop after choosing certain negative talents. - Hover over skills and...
Read full update on Steam ↗Hello, cultivators! Thank you for all the feedback in the community over the past few days — we read every post. This update fixes the issues you reported and adds quite a few improvements. 🔓 Everything is playable in the demo - The Forge, Academy, Workshop, Town and every other system are now open. The demo is limited only to the first map. - Fixed the third main quest getting stuck because the Forge could not be opened. ⚔️ Fairer, more fun battles - Stun, freeze and other hard crowd control now have diminishing returns: each time a unit is controlled, it becomes harder to control again. No more characters frozen in place for an entire fight — this applies to both sides. - A party wipe no longer restarts the whole fight: remaining enemies leave, a fresh wave arrives at your current progress, your kills are kept, and your party returns at full strength. - Every new map now starts fro...
Read full update on Steam ↗Hello, cultivators! This Demo update includes the following improvements: Performance: Optimized game loading, interface responsiveness and combat processing, reducing repeated loading and calculations. Combat: Added status icons and active skill names, improved floating combat text and refined transitions between regular floors. Interface: Improved the inventory, equipment and forging screens, standardized number formatting and refined English text layout. Fixes: Resolved issues with equipment actions, town interactions, keyboard shortcuts and enhancement feedback. Thank you for playing and sharing your feedback! Please visit the Steam discussions to report issues or share your suggestions.
Read full update on Steam ↗Greetings, cultivators! The latest Demo update is now live. This update focuses on performance, inventory and equipment controls, and the early-game experience, alongside a range of combat and UI fixes. Performance and Loading Optimized loading during startup and scene transitions. Optimized damage, visual effects and loot processing in combat to reduce unnecessary repeated calculations. Reduced unnecessary refreshes in the inventory, equipment and other screens to improve responsiveness when you have more items. Inventory and Equipment Improved equipment comparisons on hover and fixed cases where items were compared against the wrong equipment. Combined matching attributes in equipment tooltips to make them easier to read. Improved feedback when dismantling items and using bulk inventory actions. Fixed issues with the order of checks when automatically equipping, selling or otherwise...
Read full update on Steam ↗The latest Demo update is now live. Updated the forge interface, with clearer crafting, tempering and dismantling controls and information. Added character and party Combat Power displays to help compare character development and equipment choices. Fixed errors when switching certain crafting categories and missing interface textures. Please keep sharing bugs and any controls you find confusing or unnecessarily complicated. Thank you for playing!
Read full update on Steam ↗Steam currently lists 31 Oct 2026 as the release date.
Hello, cultivators! Here is what is included in this update: Combat performance - Optimized combat to help reduce stuttering. Brief hitches may still occur in some situations. - We will continue refining combat perfor…
Hello, cultivators! Here is what is included in this update: Performance improvements - Reduced repeated calculations for skills, projectiles and effects in battle. - Optimized spirit arrivals and UI refreshes to redu…
Demo Update Notes Additional fixes - Fixed an issue where some players saw an “Unable to open this page” message when continuing their game after updating. - Fixed an issue that could prevent saves from loading after…
Hello, cultivators! Thank you for all the feedback in the community over the past few days — we read every post. This update fixes the issues you reported and adds quite a few improvements. 🔓 Everything is playable i…
Hello, cultivators! This Demo update includes the following improvements: Performance: Optimized game loading, interface responsiveness and combat processing, reducing repeated loading and calculations. Combat: Added…