Steam release scheduled · App 4605820

Ninja Noboken Episode 2

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • Gamepad Recommended
  • Playable without Timed Input
  • DualShock Controller Support
  • DualShock Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
12 November 2026
Positive reviews
—
Total reviews
—
Release date
12 November 2026
Player tracking—Begins when the game launches
Release date12 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4605820
App type
Game
Supported systems
Windows
Genres
Action, Adventure, Indie
Release date
12 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
Quad core
Memory
8 GB RAM
Graphics
GTX 1650
DirectX
Version 11
Storage
20 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
Quad core or above
Memory
16 GB RAM
Graphics
RTX 3060
DirectX
Version 11
Storage
20 GB available space
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Player history

Concurrent players

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Twitch

Twitch stats

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Long-term history

Monthly players breakdown

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Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Ninja Noboken Episode 2 is a fast, demanding 2.5D ninja action game.

It begins in the city. It does not end there.

Dash, slash, climb and react. Survival depends on precision — every mistake matters.

The game pays you for skill

Eight levels of Expertise. You climb them by fighting well, not by grinding.

Each level raises your mana, your stamina, your damage and your critical chance — which means longer chains, more arts, harder hits, and the room to fight the way you actually want to.

Drop to Expertise 1 and your abilities remain intact. You still fight. You still throw. You just hit softer and your combos break sooner.

The game doesn't take your abilities away when you fail — it rewards you when you master them.

Play like a ninja and you become one.

Fight like a ninja. Get rewarded like one.

Chain your strikes. Launch enemies into the air and keep them there, juggling them apart before they ever touch the ground. Dash through danger and come out swinging.

Every combo runs on stamina. Run dry and you keep fighting — the game never takes the sword out of your hands — but the chain breaks, and a broken chain does a fraction of the damage.

The Bonus Stage

Between chapters, the game stops being a platformer for a moment.

A pure arcade minigame — a direct nod to the Shinobi bonus rounds — that you'll play six times across the run. What you earn is permanent:

Increased stamina

Higher attack damage

Higher critical damage

Reduced mana cost

Extra lives

Clear it clean and Kenjiro carries that power for the rest of the game. Fumble it and you go into the next chapter exactly as weak as you left the last one.

Seven ninja arts

Shuriken — the throw you'll never stop using

Great Shuriken — heavy, and it comes back

Triple Shuriken — three blades fanned upward at once, straight ahead and angled high

Rising Flame — a pillar of fire straight up through whatever is above you

Whirlwind — spinning blades that orbit you mid-air while you turn

Ice Tornado — a freezing vortex that tears through a crowd

Fireballs — three orbiting flames. For five seconds nothing can touch you, and anything you touch dies in one hit.

Every art costs mana. Choosing when to spend it is half the fight.

Shadows fight beside you

Summon your Shadows — copies of yourself that mirror every strike you throw. Keep them alive and a single combo can deal nearly triple damage.

A journey across seven worlds

From the streets where it starts, up a killing mountain, through a sealed gate, down into an underground maze, and into the volcanic fortress at the end of everything.

Seven chapters. Seven distinct environments. A focused action experience with no filler, no padding, and no wasted screens.

And the deeper you go, the less the ground stays put. Later worlds rearrange themselves between runs — carefully designed pieces, shuffled into different layouts. The route you memorized won't always be the route you get.

Seven bosses

Every boss is built as its own puzzle — its own tells, its own timing, its own way of punishing you for guessing.

Learn the pattern. Adapt. Strike. Or die and try again.

And the last one waiting at the end of the road is not going down the way the others did.

A story told between the fights

Fully scripted cinematics carry the journey from the first ambush to the last gate — allies, betrayals, and a thing at the bottom of the world that should not be awake.

Fully voiced and subtitled in English and Spanish.

Built on old DNA

Ninja Noboken Episode 2 pushes the first episode further in every direction — faster combat, tighter controls, harder encounters and more ways to master the game.

Born from Ninja Gaiden II on the NES. Forged by the spirit of the Shinobi arcade cabinets. Everything after that is its own.

Precise. Demanding. No filler.

17 achievements. Seven chapters. One ninja.

Steam gallery

Screenshots

9 available
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