Store data
- Store status
- Coming soon
- Scheduled release
- 5 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 5 November 2026
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Once Soulstack is out on 5 November, Keep Making Games is what I'm working on next
Soulstack is an idle card RPG where you need to drag cards onto each other to do anything at all. You wake up in an unknown world and slowly start to explore the game like your character explores the world.
Awaken the Soulstone by feeding it cards
Explore locations, gather resources
Research and craft 200+ weapons - but beware, ~80% of combinations are dead ends
Find a strange creature and grow it through 140 evolution paths
Visit the village, meet NPCs, take on quests
Push through 20 dungeon floors of randomized enemy factions
Transcend and unlock one of 12 prestige classes
Defeat the dungeon overlord
Step through the portal into a reshuffled world and do it again
A free demo is available. The full version will go deeper - more tiers, more evolutions, more systems, more world.
Addedpress Esc, or the gear in the corner, to pause. The game stops while the menu is open, and your saves, settings and the main menu are in it. Once you've finished a run, it can also show the legacy tree with everything you've found so far, so you can check which classes and pets you already have without writing them down. The rest of the tree still waits for the end of a run.the legacy perks you picked for this run sit on the Soulstone. Hover one to see what it does.press Space to bring your character back into view, and Space twice for your companion. When either is off screen, a small marker at the edge points the way; click it to jump there.two items on the workbench that make something you haven't learned yet can now be tried on the spot. Try it uses both, teaches you the recipe and makes the item. It spends the Recipe Book's research, so the workbench shows how long until it'...
Read full update on Steam ↗Addedlegacy perks: every class and pet form you've discovered now becomes a perk for later worlds. When you begin a new journey, a pack shows what you've unlocked and you pick perks for your slots. They last until your next journey. The Elder also adds a Dungeon Core to the seal's reward: offer it to the Soulstone for an Echo, and spend Echoes on extra slots, more cards to pick from, or a redraw.words before battle: the quest bosses on floors 5, 10 and 20 now have something to say before the fight. Click through their lines or skip straight to battle. The game waits while you read.your pet keeps fighting when you're knocked out, so it can go on clearing the floor while you recover. Before, going down called off its battle too.Swiftshot hits harder with ranged weapons: ×1.35 damage (was ×1.25)pets grow a bit slower in combat: +0.4 damage per level (was +0.5), +2.5 HP (was +3) and a lit...
Read full update on Steam ↗Addedevery craft is a cinematic now — ingredients drift together, squash on contact, flash, and the result bursts out in a shower of sparkscraft a known tier-2 straight from raw materials in the recipe book, and watch the whole tree resolve in one go: resources into both halves, halves into the weaponfirst crafts stage their stats in one at a time at the end of the merge, rather than in a separate windowrepeat crafts run short and collect themselves — spam-crafting is still one clickstun runs on a rhythm, not a dice roll — the bandit rock thrower and the enforcer stun every third hit, so you can count it comingclass passives tuned up — Berserker frenzy +15% per hit (was +12%), the Hunter knocks foes back 700ms (was 500), the Cleric mends 35% every 4s (was 25% every 5s)numbers follow your own language's conventions — 1 234,5 in French, 1.234,5 in German, 1,234.5 in EnglishFixedtext sho...
Read full update on Steam ↗Fixedthe board no longer shoves your cards around. Dropping a card, gathering, crafting, or sending your character off to a deposit settles the new card into the nearest open spot and leaves everything already placed exactly where you left it. Pets weave around obstacles to reach what they're after — and if one gets truly hemmed in, it pauses with a "?" then hops over. Fights start cleanly beside your character, and story cards drop into open space of their own instead of pushing the rest of the board aside.the craftsman no longer eats a weapon you hand him while he's still busy with the last one — it bounces back instead of vanishing. A sated soulstone hands an offering back the same way, rather than leaving it stuck on the stone.board and card text stays crisp as you zoom in.
Read full update on Steam ↗AddedResearch Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with.resource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there on their own, so your "wood here, stone there" layout survives a pile running dry. Drop a card on a marker to fill it, drag a pile to carry its marker along, or trash a marker you no longer want.weapon cards redesigned — DPS-first stat layout (type → damage → speed in seconds), a weapon-type badge tinted by class affinity, common / rare / epic rarity badges, and a foil-and-ornament treatment on the rarer finds.recipe book overhaul — filter and sort your recipes, now grouped into rarity bands and show...
Read full update on Steam ↗Fixedfixed village inventory getting stuck holding items (affected saves auto-heal on load)fixed juvenile pets getting stuck below evolution threshold when prestige mastery reduces itfixed equipped weapon appearing as a stray card on the far zoom layer
Read full update on Steam ↗Addedpets autonomously harvest deposits and fight enemies, with a target indicator showing where they're headingpet stamina system: autonomous actions cost stamina, refilled by feedingnew-game screen transition with initial zoom-in animationavailable quests now ripple and wiggle to stand out from active onesdungeon floor information added to the first dungeon quest descriptiont1 and t2 weapons added to grave dropsbrighter soulstone highlight when dragging cardsFixedfixed talking NPC not accepting quest itemsfixed discoverable food not unlocking in depositslocation deposit indicators no longer revealed by unrelated discoveriesfixed village color for dark themesfixed village far-zoom layoutfixed player received-damage flying text positionfixed treasure chest progress bar right padding
Read full update on Steam ↗Addedadded versioning systemimproved versioning systemdistance-based card viewadded true fullscreen modeadded changelog modalFixedadded missing icons for coconut and wild rootfixed activity log item max height issue, that cut text verticallyfixed tiny artifact in one russian localization string of village inventory placeholderfixed deposit progress bar right padding
Read full update on Steam ↗Steam currently lists 5 Nov 2026 as the release date.
Addedpress Esc, or the gear in the corner, to pause. The game stops while the menu is open, and your saves, settings and the main menu are in it. Once you've finished a run, it can also show the legacy tree with every…
Addedlegacy perks: every class and pet form you've discovered now becomes a perk for later worlds. When you begin a new journey, a pack shows what you've unlocked and you pick perks for your slots. They last until you…
Addedevery craft is a cinematic now — ingredients drift together, squash on contact, flash, and the result bursts out in a shower of sparkscraft a known tier-2 straight from raw materials in the recipe book, and watch…
Fixedthe board no longer shoves your cards around. Dropping a card, gathering, crafting, or sending your character off to a deposit settles the new card into the nearest open spot and leaves everything already placed…
AddedResearch Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth expe…