Store data
- UK price
- £10.75
- US price
- $10.79
- Positive reviews
- 95%
- Total reviews
- 215
- Release date
- 15 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
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| Last 30 days | 117 | -19 | -14.0% | 43 | -53.7% |
| October 2026 | 76 | -60 | -44.1% | 32 | -61.1% |
| September 2026 | 136 | — | — | 82 | — |
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| United KingdomGBP · GB | GBP | £10.75 | £9.67 | 10% | £9.67 | No change recorded |
| United StatesUSD · US | USD | US$11.99 | $10.79 | 10% | $10.79 | No change recorded |
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| MexicoMXN · MX | MXN | MX$164.99 | Mex$ 148.49 | 10% | Mex$ 148.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 30.49 | RM27.44 | 10% | RM27.44 | No change recorded |
| NorwayNOK · NO | NOK | NOK 145.00 | 130,50 kr | 10% | 130,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$18.75 | NZ$ 16.87 | 10% | NZ$ 16.87 | No change recorded |
| PeruPEN · PE | PEN | S/.30.99 | S/.30.99 | 0% | S/.27.89 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P385.00 | P385.00 | 0% | P385.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Wake up in a deteriorating underground facility with nothing but a mysterious request to find HAB 01.
Explore the perilous interconnected labyrinth of what once was, help survivors, and ultimately dictate the fate of humanity with multiple endings.
Utilize various items to dispatch the dangerous enemies that wander the halls of the hab cluster.
Equip yourself with variety of guns, gadgets, and usable items to build your ideal loadout for any situation!
Weapons have various qualities, like rate of fire, muzzle velocity, reload time, and penetration! Experiment and find out which are best for what situations and build a kit that suits your current needs!
Find weapons, armor, and gadgets while exploring the facility to build your arsenal.
Survive to bring your spoils back to your hideout or... die and lose it all...
Collect over 200 useful items in your fabricator! Print them back at your hideout for a dangerous outing or prepare for a well equipped boss run!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achievement Hint | 31.8% |
| 02 | Achievement Hab01 | 7.1% |
| 03 | Achievement Doctord | 6.4% |
| 04 | Achievement Ending Kio | 5.5% |
| 05 | Achievement Ending Myst | 3.0% |
| 06 | Achievement Ending One | 2.8% |
| 07 | Achievement Ending Cayd | 2.6% |
| 08 | Achievement Con Laststand | 2.3% |
| 09 | Achievement Con Raider | 1.9% |
| 10 | Achievement Ending Shasta | 1.9% |
| 11 | Achievement Con Godthing | 1.3% |
| 12 | Achievement Hope01 | 1.3% |
| 13 | Achievement Con Precipice | 1.1% |
| 14 | Achievement Con Chosenhorse | 1.0% |
| 15 | Achievement Con Gunhorse | 0.9% |
| 16 | Achievement Con Humanity | 0.9% |
| 17 | Achievement Allitem | 0.6% |
| 18 | Achievement Con Doomed | 0.4% |
| 19 | Achievement Con Guidehorse | 0.2% |
| 20 | Achievement Con Hermes | 0.2% |
| 21 | Achievement Badperson | 0.1% |
Found something seems to be wrong with extracting, and I think it's because the engine updated recently...? Anyways reverted back to the old build and I'll look into it! In the off chance your save is messed up, please post here or anywhere and I'll do my best to fix it for you!
Read full update on Steam ↗Ahhh Huge Bug related to engine update, reverted back to older build. In the off chance your save is messed up, please post anywhere and I'll do my best to fix it for you! Added An Early version of New Game Plus to test and feel out what form it should take for 1.0.What does it do? Now when you choose an ending, you should be teleported to a room with two choices. 1. Start New Game Plus You keep your scanned items, map progress (lanterns, sprays), stash, and upgrades! You lose your quest progress Monsters get tougher. For now, I just threw a value out there, about twice as much HP than usual, so make sure you make more magazines for bosses! 2. Return to Main Menu You can load back into your last save BEFORE choosing an ending. The thought behind only increasing HP of enemies/bosses is that since most higher tier weapons tend to clear halls with relative ease, often in a single mag or...
Read full update on Steam ↗After attempting some more QoL that has eluded me previously and likely to do so again, I'll be officially beginning 1.0 Development! (although I guess I've been doing some spriting for the new NPCs) I'll still fix anything big that comes up though! Hopefully patched the occasional issue where the poison water doesn't drain from Aqua-tek Boss. Fixed Off-set countdown timer if going into a raid with inventory on Fixed Several Items so they can't be used when not in raid. Fixed some Questlog Texts and updating properly Fixed Cost to more T3 Items Fixed so you can't click any other buttons while main menu is fading away.
Read full update on Steam ↗Reworked the Aqua-tek Boss's logic to make the platforms be more consistent on repeat runs. Made the Raid UI move if you go into your inventory so it doesn't block the console screen. Fixed a quest you could infinitely get luxury fabricks from. Fixed Few Visual Bugs.
Read full update on Steam ↗There were totally bugs. Fixed being able to shift click items on the ground, making them pin to the top left of the screen. Below is the old patch note since this was a quick fix! ------------------------------------------------------------------ I finally figured it out! Wooo! My brain definitely got bruised up a bit but I finally got it to work! HOPEFULLY THERE ISN'T TOO MANY BUGS! Added Item Quick Move while near the stash! Shift Click for Mouse and Keyboard or Double Tap A for Controller! (There might be bugs) Added some Questlog Tracking for some specific quests. Fixed some cost to more T3 Weapons.
Read full update on Steam ↗I finally figured it out! Wooo! My brain definitely got bruised up a bit but I finally got it to work! HOPEFULLY THERE ISN'T TOO MANY BUGS! Added Item Quick Move while near the stash! Shift Click for Mouse and Keyboard or Double Tap A for Controller! (There might be bugs) Added some Questlog Tracking for some specific quests. Fixed some cost to more T3 Weapons.
Read full update on Steam ↗Made it harder to accidentally start a new game on the controller by pressing A. Fixed the default option on pressing A to be cancel instead of proceed.
Read full update on Steam ↗Emergency Buff to the Epoch because it's getting absolutely bodied in the survey. Added a short delay before enemies aggro from gun shots. Added more Spray Paint Options and you can use scroll wheel to swap between the options quicker with M&KB. Fixed the Nebulizer to be able to be used while full HP if you have the damaged lung condition. Fixed Topor's bullets calculating wrong in the Stugrange for the Fabrick Refund. Fixed the Pulsar's grenade alt-fire only using 1 bullet instead of 10 on controllers. Fixed Explosive Weapons damaging small enemies inconsistently Fixed more Visual UI Bugs Popstug Bullets will now despawn when starting a raid just in case you filled your hideout with them.
Read full update on Steam ↗Fixed being able to recycle things while using them, effectively starving the cycler, leading cause of cycler malnutrition. Fixed the fabricator UI being stuck on screen if you ran away from the raid console with precisely 0.972842 second left, then used every single muscle fiber in Hope's legs to reach the fabricator to open the UI just in time before the raid starts as an act of defiance towards the Bending Boy. Fixed more Dialogue/Grammar Mistakes. Fixed some looping sounds triggering with some enemies Fixed some Visual UI Bugs. Added Restricted Fabrick Cost to Higher Tier Weapons that were missing it. Changed some AI on \the Flying Eyeball Guys\ to improve performance for lower end machines. But they're now also more dangerous.
Read full update on Steam ↗Fixed One-Raid Quests not resetting upon death, only on successful raid extracts. Fixed Topor's impact sound effects being extra loud in shotgun alternate fire. Fixed some Environmental Visual Bugs Buffed HAB 01's Loot Quality.
Read full update on Steam ↗Ahhh I'm sorry for updating so much but when I find a bug that might cause some locking issues I feel like I have to patch it quick as I can! Fixed another potentially softlock scenario. Fixed the grabber arms not cleaning up properly, causing some lingering debuff issues. Fixed Boss Music from sometimes looping when you die during the fight, making you have to go and fight another boss to end the loop. Fixed Waste Boss's AI going crazy if you managed to hop on the side as it flies up, making the fight difficult and chaotic. Buffed the Thor because someone on discord made fun of it.
Read full update on Steam ↗Added something to teleport you back above the water if you get stuck under the hideout for some reason. Reverting a change that's killing bosses on accident, causing weird bugs! Fixed a specific Bosses lootspawn to prevent a tragic item stuck in the ceiling, taunting you. Fixed R&A 500 rotorstug from having the melee tag, acting like a gun with a bayonet. Fixed some weapon sprites to be holding better visually.
Read full update on Steam ↗Fixed some potential major regressions from the previous patches! Fixed Megashroom sometimes not spawning. Fixed a certain reward: grass cake to properly spawn after potentially losing it before being able to be scanned. Fixed some unintended dialogues. Smoothed out enemy door transition behavior a bit.
Read full update on Steam ↗Changed some logic to lessen the occasional death trap scenarios for elevators and treadmills. Fixed NPC Questlogs disappearing in rare instances behind the screen. Fixed Quickloader and Superloader from occasionally generating an extra ammo from nowhere. Fixed Controller Issue that could duplicate fabricks/ammo.
Read full update on Steam ↗Added the ability to change the color of your spray paint Fixed drones having trouble targeting mushroom enemies. Fixed a state bug where items will retain states, sometimes causing them dropped items stay between raids or being able to reload from ammo from stash or as a way of infinitely storing items. Fixed bunch of minor bugs that I forgot to record
Read full update on Steam ↗Actually Turned on the fixes for the Processor Drone from previous patch note. More Fixes to certain boss arenas not resetting properly if you die during it. Made Reloading Gadgets outside of a Raid quicker. Fixed UI Health Indicator not updating when certain conditions are met.
Read full update on Steam ↗Fixed the Processor Drones to correctly target large enemies/bosses. Oops, I actually forgot to turn on something before uploading the build so this fix isn't actually in yet >.> Fixed some common Controller Issues where you'd interact with environmental objects while pressing up to navigate the inventory. Fixed Controller Issues with Toggleable Gadgets where they stayed on after being stashed. Fixed Stunnable Flying Enemies being extra bouncy sometimes after getting stunned. Fixed Stuggy Popstug ability to shoot if it was printed rather than found.
Read full update on Steam ↗Fixed Shotgun Combat Drone from using 2 instead of 1 per shot. Fixed Attack Drones being unable to target LARGE enemies like bosses sometimes. Fixed Orange Goop from being able to goop while jumping. Fixed Controller Bug with Trauma Drone allowing it be used and stashed while still functioning. Buffed Loot from HAB 01
Read full update on Steam ↗Fixed an infinite loot bug with containers Fixed Achievement Bug with helping Dr.D. You SHOULD receive an achievement for it when you load in if you helped him.
Read full update on Steam ↗You can now cancel going into a raid during the countdown by moving away from the terminal. Added Visual Armor Durability for Hard-o-hearin' Hopes out there. Fixed some UI Issues to make starting a New Game on accident less likely to happen Fixed Quest Item's counter being sometimes spawning at an angle if the enemy that dropped it was in a different angle. Increased the Drop Rate of Field Mediplasts to increase Kio-Helped-Per-Minute Quota.
Read full update on Steam ↗Food Sickness Incoming You can now certain stack food together, even though it's obviously unhygienic practice! Go ahead and pour that oj into the other bottle! Balance Increased Chance for NPC Quest Market Research Nerfed the Church Boss's HP Mushroom Sentry lowered range Point Defense Turret's Lowered Range Fixes Fixed Fullscreen Setting is off, it'll correctly cancel fullscreen on load.
Read full update on Steam ↗Fixed Ability to stack infinite items on top of each other using a combination of controller and mouse & keyboard controls Fixed the Hab 37 Key disappearing if leaving the dialogue area before triggering the next dialogue, leaving the door still locked Fixed Some Boss Music failing to stop playing, and looping forever until you fight the boss again. Added Missing Quest Complete Notification to Mr.Shasta's collect Grass Quest
Read full update on Steam ↗Apparently no one wants to keep talking my cute slime over and over to slorp the fabricks, so now it will cut to the slorping. Fixed specific park miniboss being able to sometimes spawning way too many adds Fixed (Maybe) enemies attacking while they are leaving the room if they turned aggro as they were doing so. Fixed Bats constantly swinging their little wings instead of chilling. Made some player bullets bigger to hopefully minimize frame skip issues with collision.
Read full update on Steam ↗Fixed getting stuck inside the medical boss room if you defeated it, left the room, then immediately went back inside. Added Loudness to Lance's Melee Ability. Now it should aggro enemies, like it probably should.
Read full update on Steam ↗Fixed Controller Players from being able to have drones working from the safety of the stash! Also probably have as many of them running as they wanted at the same time. Fixed Rare scenarios where after your first medical boss fight, you could potentially leave the room after entering it, causing it to spawn double bosses or having it continue the fight while you aren't in the room anymore. Increased the chances for Kio's loot the dead bodies for their id cards quest.
Read full update on Steam ↗Slightly Nerfed the Boss in Hospitek. Fixed some quest items being able to stack on each other, giving one more charges and vice versa. Fixed a world boss from being able to spawn multiple at once in occasions. (Possibly) Fixed those same quest items spawning in at a weird angle? If you see an item that isn't correctly angled, make a report so I know my fix didn't do anything. Changed the background color of Text Console in the inventory to be darker to hopefully make it easier to read?
Read full update on Steam ↗I accidentally deleted some logic off the bosses in the entertainment district, making them spawn forever and be an impossible fight. Should be fixed now! I also made the change so if the train leaves before your extraction wait time is up, it will still take you and extract you! Also fixed some fonts cuz they were all wobbly. Since this was quick emergency update, the previous update added fabrick storing by speaking to the cycler at base!
Read full update on Steam ↗You can now talk to the cycler and it will give you an option to slorp up all the fabricks on the ground after you pampered it. Uh hopefully there's no bugs >.> I changed the icons for all the fabricks to let colorblind players to be able to distinguish them easier. Fixed Medical Drone reloading 1 charge at a time instead of 5. And probably some other changes I forgot.
Read full update on Steam ↗Fixed (Probably) a rare bug where the grabber slime's "grabbed" state could linger on you, preventing you from opening doors, or regenerating stamina. Fixed a possible hardlock that could maybe happen in the most fringe case that I figured could happen because some of you are sickos that just try everything. Added a little visual/audio cue to the tutorial with the painkiller to denote that the item is in on the floor, and help clarify the inventory space is not the floor but your inventory.
Read full update on Steam ↗Fixed Some Bosses's arenas not resetting properly on death. Applied a potential fix to gadgets/usable items disappearing on extract. If you had this happen to you in the past, see if it happens again! Altered the pixel font for the fabrick costs to be more readable between 6 and 8 and removed the scanline effect from it.
Read full update on Steam ↗Fixed a hardlock bug that happens when certain rare conditions are met while using the abandon raid feature. Also fixed some typos and updated the target painter luxury gadget to cost and recycle into some luxury fabricks.
Read full update on Steam ↗I edited the wrong sprite on the settings menu when I added the colorblind option. The top audio option should now correctly read "Sound Effects" instead of "Color Blind"
Read full update on Steam ↗Fixed a rare major bug where triggering an NPC before having done a specific boss fight, caused the dialogue to soft-lock and the boss to not trigger. Fixed a minor visual bug with controller where if you dodged while aiming, you'd have your head and arms duplicated and floating above you as you dodge.
Read full update on Steam ↗Fixed the player's dodge roll being stationary when aiming a weapon and dodging using one-button dodge setting! Oops!
Read full update on Steam ↗The update for the DEMO is here!This is likely the final demo version aside from any crazy bug fixes that may be needed!What's New?New Items! (Some items will be unlootable in the demo but show in the fabricator for displaying what will be available in the full version of the game)New Boss!Bunch of QoL Features!New Mechanics!What's the Same?Same MapSame short NPC questlineNow I'll be working hard towards finishing the Early Access Build! Stay tuned for the date! And Finally... Thanks to everyone who has played the previous build and gave valuable feedback! The game would not have half these interesting features and QoL improvements without them. I never expected for my first solo project to be received so positively despite all its weaknesses, (It's nearly at 15,000 wishlists!), so thank you for powering through them to see the potential the game has to offer. I'll try my best to make...
Read full update on Steam ↗Hello! I'll be updating the Demo in preparation for Early Access date reveal! I'm targeting 7/10/2026 for the update! Unfortunately due to the amount of changes and added items, your save will not be compatible with the new build, so if you want to finish your demo playthrough, make sure you finish it soon! Or if you want, just wait for the new build :D What will be new?New Weapons and systems like better reticle stats, semi-auto, and other features.New Gadgets - They do stuff!Controller and Steam Deck Support!KeybindingsOne more boss for you Hab-warrior veterans.Bunch of other QoL features from Demo Feedback!As always, thanks for playing and helping me make HOPE 01 the best it can be!
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Found something seems to be wrong with extracting, and I think it's because the engine updated recently...? Anyways reverted back to the old build and I'll look into it! In the off chance your save is messed up, pleas…