Store data
- UK price
- £13.75
- US price
- $9.74
- Positive reviews
- 91%
- Total reviews
- 1,677
- Release date
- 15 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4,510 | +25 | +0.6% | 2,519 | -15.5% |
| October 2026 | 3,703 | -807 | -17.9% | 2,213 | -30.9% |
| September 2026 | 4,510 | — | — | 3,202 | — |
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| United KingdomGBP · GB | GBP | £13.75 | £8.93 | 35% | £8.93 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $9.74 | 35% | $9.74 | No change recorded |
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| MexicoMXN · MX | MXN | MX$204.99 | Mex$ 133.24 | 35% | Mex$ 133.24 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 36.75 | RM23.88 | 35% | RM23.88 | No change recorded |
| NorwayNOK · NO | NOK | NOK 175.00 | 113,75 kr | 35% | 113,75 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$23.49 | NZ$ 15.26 | 35% | NZ$ 15.26 | No change recorded |
| PeruPEN · PE | PEN | PEN 37.75 | S/.24.53 | 35% | S/.24.53 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱475.00 | P308.75 | 35% | P308.75 | No change recorded |
| PolandPLN · PL | PLN | 62,99 zł | 62,99 zł | 0% | 62,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Build a team through endless combinations of Batomon, trainers, encounters, trinkets and items. Take advantage of synergies and combos of Batomon that break the game and become overpowered. Battle and defeat other players on your road to become a champion.
Every battle is a new discovery. Dive into asynchronous multiplayer to face a near-infinite variety of player-made teams. Play at your own relaxed paced with no timers to rush your decisions. Build the ultimate team to let the world try to break it.
Every Batomon holds infinite potential. Through a deep system of unique abilities, trinkets, and items, you can push your team beyond their limits. Theorycraft your way to victory, as any Batomon can become a powerhouse capable of shattering the meta.
Master a diverse lineup of trainers, each bringing a game-changing abilities to the field. From eccentric bug-catchers and dragon-whisperers to chefs who can cook new types onto of your Batomon, every trainer offers a fresh path to becoming a champion.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
New Added the Witch trainer: the first shop rolled each day contains a Potion, a new family of 15 items that only she can bring to the shop. QoL Shop items that would do nothing are now greyed out and can't be bought, like a Voucher once every monster on the shelf is gone, or a Battery Pack after your last Electric monster was sold. On mobile, tapping an event option now selects it and Confirm takes it, so you can tap the reward to inspect it first. Cards now show the red LIMIT badge again when a monster's cooldown is already at the 0.1 sec minimum and more Cooldown Speed does nothing. Balance Changes Shared Batomon Gildshell Extremely high pick rate, and increases a run's winrate substantially when picked at any point. It's also overperforming even harder in higher ranks. Cost: 20 → 25 Jinto Batomon Sarudo Still underperforming and almost never played. Lowering the rarity should make...
Read full update on Steam ↗New Master rank players can now access a Leaderboard on the title screen, showing the top 10 and the players near their rank. QoL Keyboard hotkeys: R or D rerolls the shop, E sells the monster under your cursor, and Space and H confirm and hide the end-screen panel respectively. Hovering Reroll, Confirm or Hide shows its key. The 30 FPS cap while tabbed out is now an option, Background FPS Limit in Settings, and is off by default, so a battle watched on a second monitor stays smooth. Cordycant and Aviarab now say their armed buff is lost if they're sold before it's used. Balance Changes Jinto Batomon Opalion Changed to weaken the Cairnage synergy. Cooldown: 9 → 6 Rock allies triggered: 2 → 1 Petrirex Revert the cooldown change as the scaling nerf from last patch was already pretty heavy. Cooldown: 7 → 5.5 Steamscuttle Very popular and overperforming. Cooldown: 3 → 3.5 Kappow Lower the...
Read full update on Steam ↗New Added the Smuggler trainer, who brings Batomon from the other regions into your shop. QoL Hiding the end-screen panel now brings back both trainer badges, so you can check who you just fought without watching the replay. The game now drops to 30 FPS while tabbed out on desktop, so it no longer slows down the rest of your computer. The post-battle stats now count how many times a monster triggered, instead of counting every Multicast cast separately. Vipair now shows the On Trinket Gained keyword. Twins now says its copy starts with a sell value of 0. Some French localization were updated after review from a native speaking player. Balance Changes Jinto Batomon After last patch's Jinto nerfs, Jinto teams' median DPS is still around 1.5x higher than Pantra teams at day 10+. So I'm doing another balance pass on Jinto to tone down the more powerful Batomon. Petrirex Per ally knocked o...
Read full update on Steam ↗QoL A monster's card now shows what it sells for, in gold, next to its rarity. The end-of-run summary screen now lets you inspect monsters and trinkets. The Batopedia, Settings and Quit buttons are now on the trainer select screen too. Added Background Audio setting, on the System page under Music, that keeps the audio playing when you alt-tab away. It is On by default. The Batopedia's tabs and its close button sizes increased on mobile, so it's easier to tap with a finger. Settings now opens straight from the title screen, and Run History has moved into the menu button beside it. Balance Changes Events The traveling merchant's exotic monster now joins your shop for the rest of the run. Jinto Batomon Currently, Jinto end game is full of one-shot kills, which I think is unhealthy and unfun for most players. At days 10+, median DPS of Jinto teams are almost 2 times higher than Pantra te...
Read full update on Steam ↗Thank you guys for making the launch of Batomon Showdown such an incredible success! I will continue to work on resolving server and connection issues due to the large influx of new players, but it should be fairly stable for most players now. All Future Regions and Updates Will Be FREEA lot of players have asked if future regions will be sold DLC. Due to the incredible commercial success of the game, I'm committed to making ALL future regions and content FREE! However, I will do a one-time, slight price increase of the game when the next region releases. The price increase will not affect any players who purchase the game before then.Regular Balance UpdatesI'm planning to do balance patches once every two weeks. However, for the first few weeks of the game's launch, I may do balance patches once a week. In the upcoming patch specifically, I'm looking to tone down the power level of t...
Read full update on Steam ↗Bugfixes Fixed Extended Mode runs finding no opponents, leaving you to fight a copy of your own team every round. Fixed some players waiting 30 seconds before every battle and then fighting a copy of their own team. Fixed Android players who had just signed in fighting a copy of their own team for the rest of that session. Fixed signing in on Android sometimes doing nothing after the browser sent you back to the game, until you tried a second time. Fixed the page you land on after signing in having no way back to the game when your phone's browser was set to desktop mode. Fixed switching accounts on the same PC or phone offering the new account the previous account's run to continue, and the new account's progress not saving.
Read full update on Steam ↗NewThe game will now still be playable when you lose internet connection. This will let players play even when they have a poor connection or when the server is overloaded. Added a Credits screen, opened from the title screen's menu. (Shoutout to Tom Limouzin for the wonderful music in the game: Tomlimouzin) QoLFast forward now has a speed setting on the Game tab: Fast (current speed), Very Fast, Max Speed. Some localization changes. BugfixesFixed signing in with Steam or Google on Android bringing you back to a game that had not noticed you signed in. Fixed the page you land on after signing in sitting on "Returning to Batomon Showdown…" and never returning. Fixed the game handing you a brand new empty account instead of your own when the server was busy.
Read full update on Steam ↗Server IssuesI've been doing work on the server to try and fix server connectivity problems. It should be more stable now. I will continue to focus on resolving server issues for the next few days. Sorry for the inconvenience!QoLThe title screen now has a Language button next to the menu, so you can change the language without digging into Settings. Balance ChangesSukoi Max level from its level up: 4 → 3 Shiny Sukoi Levels up: all adjacent allies → the ally above Max level from its level up: 4 (unchanged) Beetdown Damage per victory: 300 → 250 Bugfixes Fixed your profile quietly giving up on saving for the rest of the session when the server had a bad moment, so your rank, wins and Batopedia progress rolled back to an older state the next time you played. Fixed Steam sign-in on mobile often failing, and taking several tries to get through. Fixed Steam and Google sign-in on Android 11...
Read full update on Steam ↗I need to do some work on the server to prepare for launch that will require me to take it down temporarily. The server will be down at 3:00 PM EST on Sept. 9th and will last 2-3 hours.
Read full update on Steam ↗Batomon Showdown will be available for mobile!The android version will be available on Google Play Store at the same time as the Steam release on September 15th, 2026. Pre-register here!I am working to have the iOS version released at the same time, but it is having trouble getting approved in the App Store, so I can't guarantee it will be available in time. But it will be available in the future at some point!Small PatchAdjusted matchmaking so that you are much less likely to encounter teams with Dirgefin, Celestia, and Reapra.Added a link to mobile pages on the title screen.
Read full update on Steam ↗TL;DW - Batomon Showdown will be released on September 15th! The release will feature a new set with 50+ Batomon, new trainers, new trinkets, and new events!In the meantime, I just put out a small balance patch to the demo:Shield status damage reduction: 25% → 15%Membership Card - (Reworked) You can use 1 additional item today. Berroon - (Reworked) On Battle Start: The next 1/2/3 item(s) in your shop will be berries.Boomagon - Cooldown: 6 seconds → 7 secondsCraghorn - Cost: $25 → $30Guardiant - Cooldown: 3.5 seconds → 4 secondsFormiqueen - Cooldown Buff: 33/67/100% → 25/50/75%Mosslug - Cooldown: 5 seconds → 6 secondsThorntail - Cooldown: 6.5 seconds → 6 secondsStingarde - Cooldown: 5 seconds → 6 secondsPyronade, Electranade, Stingarde: Now will finish multicasting first before KnockoutMini, Mega, Ultra Duplicator: Will only give copies of non-unique trinkets. Choosing a unique trinket...
Read full update on Steam ↗Currently, some trinkets are secretly "unique", which means they are not offered anymore if you already have at least one. A \ tag has been added to trinket descriptions to clear denote which trinkets have this restriction.Fixed a bug where sometimes, parts of item descriptions get cut off.Fixed a typo on berry item descriptions.Fixed a bug where some ongoing abilities do not apply in the run summary screen.Fixed a UI layering bug when trying to use the Batopedia during trinket select in the shop.
Read full update on Steam ↗Fixed a bug where Berroon's ability was not being triggered by Coffee or Draconarch.Changed Upgrade Disc to activate once per buy if you have multiple Upgrade Discs.Change Echo Bell to only work on 0 cost items.Shiny Berry - Cost $0 -> $1Recruiting Flyer - Cost $70 -> $90
Read full update on Steam ↗Berroon's ability reworked to - On Battle Start, Increase next day's item limit by 1/2/3.Shopkeeper - Item cost discount 25% -> 15%Basic Candy - Cost $20 -> $30Magic Mirror - Cost $100 -> $120Magic Mirror's description reworded to specify that it gives a plain copy (meaning it does not copy any permanent buffs).Removed Shiny Cherruble's "On Battle Start, Trigger this" portion of its ability.Changed Rigalord's summons to trigger instantly when Rigalord cast instead of having a small delayFixed Mystic Incense not excluding monsters that you have a level 3 of already.Fixed Shiny Prismagon not having the correct ability at level 4.Fixed bug where if you have a monster that is level 3 or 4 and you get another monster of the same species and level via Recruiting Flyer or Magic Lasso, it would incorrectly trigger a level up merge to level 4 or 5.Fixed a bug where if you use a berry item on a...
Read full update on Steam ↗Fixed description text not being vertically centered sometimes on trinkets.Fixed an issue with controller getting softlocked during trainer selection from Mysterious Mask.Fixed extra item uses gotten from Tote Bag getting reset upon quitting and reloading.Fixed a bug with Magic Mirror where if you had a full team and bench, and then used Magic Mirror, it would give a level 4.Fixed Faebloom's buff resetting upon leveling up.Fixed a bug where Berroon would not give any extra item uses when leveled up from Basic Candy, or when acquired from Magic Mirror.Fixed a bug with Rigalord's summons losing any extra types they have gotten.Fixed enemy Chemist's not correctly saving the amount of poison their trainer ability has accumulated.Fixed a bug where sometimes it would look like a team would still be alive at 0 HP.Fixed Puffloon not having the correct stats upon leveling up.Fixed a bug where...
Read full update on Steam ↗This update adds the Shopkeeper trainer! Shopkeeper will have rarer items in the shop.There are also a bunch of new items add to the shop!There is also a new mythical Batomon! It makes mythical items appear in the shop and buffs your allies as you use more mythical items.Controller SupportThe game now has full controller support! You can now comfortably play Batomon Showdown from your Steam Deck.Quality of Life ChangesOptimized some connection issues. Players should be getting less "connection failed" popups.Added the "batopedia", "settings", and "quit to menu" buttons to the event phase.Added a label on the item shop slot that shows how many more item uses you have left.Reduced damage number size scaling to improve late game battle visibility.A ton of changes to descriptions to make wording more consistent.Long usernames now automatically shrink to fit better during the battle intro...
Read full update on Steam ↗Now when using any transformation stone items (green stone, blue stone, etc) the new Batomon keeps base sell value of the pre-transformed Batomon.Fixed a shop bug for monsters that evolve (Dribblet, Scorchimp, Panbud). Batomon of a species are supposed to stop appearing in the shop if you have a level 3 of that species, but these were previously bypassing that due to evolving into a different species. Now a level 3 evolved Batomon from also stops pre-evolutions from appearing in the shop.Fixed a bug where you could not see the effects of Mysterious Mask trinkets owned by the enemy.Capped Batomon stats (damage, burn, etc) to 999,999,999.Gamer's ability now gives an additional $30 on day 9.Egg Breeder's Purple Egg now gives a level 2 Super Rare Batomon, but takes one day longer to hatch than before. Celestia and Reapra are now excluded from possible candidates for the Purple Egg.
Read full update on Steam ↗Fixed an issue where if you disconnect mid-game and reload, you would lose progress or the state of the shop would be different from what it was.Fixed a bug where if you disconnect or your game crashed during day 1, upon reloading the shop may be empty.Fixed Mad Scientist's ability not transforming all your monsters if you disconnect or crash right as the transformation was happening.Fixed unexpected behaviour when a player takes lethal damage and shields on the exact same tick. Casts that happen on the exact same tick now resolve in a set order. From first to last: shield -> damage -> apply status effects -> heal.Fixed your in game display name not updating alongside your Steam name.Fixed a bug that would cause the level up merge tutorial to play multiple times.Fixed Zephyrex being able to gain multicast via Aerophim.Aerophim's transform now also revives allies that are knocked out.A...
Read full update on Steam ↗Fixed an issue that was causing certain Wi-Fi networks to not be able to connect to the game. Added an option to enable an "Extended Mode" in the settings menu. Turn this on allows the option to continue playing a run even after winning 10 badges. It extends the run up to day 40.
Read full update on Steam ↗BALANCE CHANGESElectranade - Shock 30/60/90 -> 25/50/75Frizzly - Shock 10/20/30 -> 8/16/24Swim Coach - Cooldown speed buff: +50% -> +40%BUGFIXESFixed a bug where if a player force quits the game during a battle where they would win or lose the entire run, the save would remain and they could load and keep playing.Fixed the Zenith Stone trinket not affecting Warhorn's damage buff.Fixed a bug where the Metronome trinket was not buffing Rigalord's summons.Fixed a bug where shiny Aster highlights incorrectly what slots are affected by its ability.Fixed a bug with Rainbow Berry trinket not counting the extra fire types added by Chef's abilityFixed the HP label UI in the shop not updating on a new day immediately.
Read full update on Steam ↗Fixed a bug where if you get Gamer's ability from a Mysterious Mask that was gotten from the extra life event on exactly day 8, the ability will not trigger. Also fixed the same bug with a Mysterious Mask of Mad Scientist on day 6.Fixed a bug where Recombobulator event option from the genius inventor event would not work properly if a transformation triggered a level up merge. Fixed a typo with Cosmivore's ability.
Read full update on Steam ↗Mythical Batomon!Welcome to the Mythical update for the demo! This update will introduce a new rarity of Batomon: Mythical. These Mythical Batomon are higher rarity than Legendary, and are not normally available in the shop. Discover all the special trainers, trinkets and events that let you encounter these new mythical Batomon.New Trainers!Introducing 4 new trainers, with brand new, unique playstyles!New Trinkets!Alongside the new Mythical Batomon comes the Mythical trinkets! There are also a few other trinkets added as well, that may help you access the new Mythical content.Ranked Mode!Compete against challenging opponents to earn stars and climb the ranks in this new mode!Balance ChangesThere are too many balance changes in this patch to list in this announcement, but I'll mention one big systematic change to effects that buff cooldown. Previously Batomon and trinkets that buffed c...
Read full update on Steam ↗BALANCE CHANGESShield damage reduction against status effect damage: 35% -> 25%PebblerCost $10 -> $15AegistructNow excludes other Aegistructs from its effectGaiadrasilNow excludes other Gaiadrasil from its effectBUGFIXFixed level 4 Tortress having way less shield than intendedFixed bell trinkets (Quick Bell, Power Bell, etc) giving more stats than intendedFixed visual bug where if you have the Link Cable trinket, a shiny Pylong on the bench seems gives its buff to the team.Fixed a bug where level up merging Gildshell would sometimes reset its sell value.MISCChanged Torrantler's description to specify it excludes other Torrantler for its abilityChanged Puffloon's description to specify it excludes other Puffloon for its ability
Read full update on Steam ↗QUALITY OF LIFE UPDATESIn the end of battle stats screen, the amount of shock damage triggered is now added to that monster's damage dealt.Added trinkets, day, and lives left info to the end of run screen.Added a screenshot button to the end of run screen.The Batopedia is now accessible from the main menu.UI will now show when a Batomon is at the 1 second cooldown limit.Added trinket, day, and lives left info to event state.Added the function to view your team when selecting a trinket gotten from an event.BALANCE CHANGESSYSTEMWhen playing rock Batomon, it can feel like too much of a matchmaking coinflip if you run into Poison teams or not.Poison no longer ignores shield.Currently, shielding has a problem where shield teams want to stall but status effects naturally scales the longer the battle goes. Shield is getting resistance to status to counteract this.Damage from status effects n...
Read full update on Steam ↗Last patch, I changed how ongoing abilities and trinket passives get updated for performance reasons. This broke certain ongoing abilities.Fixed a bug where some ongoing abilities (like Fumungus) does not get updated during battle.
Read full update on Steam ↗Fixed some issues that was causing lag if you had a lot of trinkets.
Read full update on Steam ↗Now that that there are items and trinkets to lower the shop rank, it's become too easy to hit thousands or even millions of poison on Chemist's ability.Chemist(OLD) Your Toxic monsters have +1 Poison. When any monster levels up to level 3, double this effect.(NEW) Your Toxic monsters have +1 Poison. When any monster levels up, this effect gains +1 Poison.
Read full update on Steam ↗Fixed a bug where opponents with Shady Contract or Market License would also change the player's shop rank.
Read full update on Steam ↗NEW STUFFFEATURESAdd a "stats" screen to end of battles, where you can view how much damage or statuses each monster contributed to the battle.BATOMONShock builds (especially with Humbolt) currently scales the best into late game due to the fact that cast frequency with shock scales multiplicatively with itself, since it increases the rate shock is applied and how much its triggered. Due to this, Voltalith has been replaced with a new monster to prevent easy access to permanent shock. Some shock monsters have slight buffs to compensate.IroncoreRare, Steel TypeOn Cast: Charge adjacent electric allies by 1/2/3 second(s)Voltalith removed from the shop poolTRINKETThe Market License item felt less like a consumable item and something more permanent, so it's been made into a trinket instead. An item with the same effect will take its place.Market LicenseUncommonIncrease shop rank by 1Adding...
Read full update on Steam ↗Fixed a bug that caused Wishwash's ability to stop working since the last patchFixed a bug where Celestia was also preventing ongoing monster from castingFixed a bug where monster sometimes would lose their extra typing on level up merge (like grass type gotten from the dryad statue event)
Read full update on Steam ↗Fixed a bug with shiny Zephyrex not giving the correct buffs.Fixed a bug where opponents who are playing the trainer Rich Lady would give the player +2 shop rank.
Read full update on Steam ↗Small bugfix patch:Fixed a bug where players with high matchmaking rating were still playing with a very limited matchmaking pool.Fixed Thorntail getting buffed from opponents inflicting poison.If you have Ancient Plumes, they can now trigger all at once, instead of triggering only 1 per battle.Fixed Upgrade Disc destroying itself without doing anything if you already buy a monster that already has a level up merge setup (i.e. you already have 2 of the same species of the monster you are going to buy)Fixed a bug with Wishwash's ability where the trinkets it gives you in battle aren't the same as the one you kept for the rest of the run.Changed Swim Coach's ability to affect level 4 water monsters as well.
Read full update on Steam ↗Late game battles are often still finishing so fast that it's hard to understand what happened. In this patch there are across the board nerfs to late game multiplicative scaling so HP bars don't get depleting near instantly. Hopefully the nerfs are light enough players still feel significant power scaling throughout a run which is my vision for the game. The other big part of this patch is performance improvements, which there's not too much to talk about, but I've done some pretty significant rewriting of the codebase. Hopefully there's no lag anymore in late game battles. QUALITY OF LIFE UPDATESOptimized performance to reduce lag spikes in battles.If you lock it and there are empty slots, the empty slots will now be refilled the next day.Matchmaking changed so new players will have slightly more challenging opponents if they are doing well. Also expanded the matchmaking pool for ex...
Read full update on Steam ↗It's no secret that Batomon goes for a retro Pokemon-inspired style, but a lot of you guys have said that the battle music is uncomfortably close to the actual old Pokemon battle theme, so I'm swapping it out. There are also some other bug fixes and optimizations in this small patch. Changed the battle theme to a new music track.Significantly improved performance. Should almost never experience lag now, even in end game. Fixed a visual bug where it looked like Draconarch was affecting Fumungus's ability.Removed text about cost scaling in Market License's description since it no longer has that effect.
Read full update on Steam ↗Fixed shiny Berroon's description not displaying correctlyFixed an issue where the game gets laggier the longer you play. (There are other still performance issues that will take some time to get optimized).Fixed and issue where if you buy a discounted bug with Bug Collector's passive, merge to a level 2/3 and sell it, the total sell value is 0 no matter what. Now it should reduce sell value by half of the discount you got.
Read full update on Steam ↗4 positive · 0 negative.
New Added the Witch trainer: the first shop rolled each day contains a Potion, a new family of 15 items that only she can bring to the shop. QoL Shop items that would do nothing are now greyed out and can't be bought,…
9 positive · 1 negative.
15 positive · 1 negative.
12 positive · 1 negative.
13 positive · 0 negative.
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