Steam release scheduled · App 4555270

Vanisha

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • Keyboard Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • DualShock Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
15 October 2026
Positive reviews
—
Total reviews
0
Release date
15 October 2026
Player tracking—Begins when the game launches
Release date15 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4555270
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Casual, Indie
Release date
15 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 8, 10, 11
Processor
2+ GHz
Memory
2 GB RAM
DirectX
Version 10
Storage
300 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Something out in deep space is eating the stars. It's heading for Earth. You are the one ship sent to stop it.

Vanisha is a fast-paced twin-stick shooter with a linear campaign and a story to uncover. Around the year 2132, Earth's telescopes catch an anomaly hundreds of light-years out: a thing that everything around it simply disappears into, closing the distance year by year. You fly out alone to meet it. Dodge through walls of bullets, tear apart drones and asteroids, and turn a bare-bones starter ship into something that can fight back.

One Ship, One Mission

They call it the Anomaly, a sterile word for something that swallows whole systems on its slow approach toward Earth. The Captain flies solo by choice, with only a warm voice on the comm channel for company across an impossible distance. The mission is simple and the stakes are everything. But deep space gets quiet in a way you don't expect. Time won't quite sit still. The silence feels like it's listening. The closer you get, the more the edges of the journey start to feel wrong. Arcade shooting up front, a grounded and quietly unsettling mystery underneath.

Build Your Power

Every kill feeds a build system that actually changes how you play. Upgrades pour in from every direction, all of them shaping a single pilot that's yours, and the deeper you go, the harder your build can bend the fight in your favor.

- Over 100 collectible chips , equippable modifiers for offense, defense, mobility and economy. Your card slots start small and keep expanding, so your loadout grows as you do.

- 6 unlockable ships , each built around a distinct gun type: balanced Basic, piercing Laser, continuous Beam, rapid-fire Machinegun, point-blank Shotgun, and a heavy Charge Shot. Earn them, then upgrade them.

- Mastery progression.  Beat the campaign to unlock post-game mastery skills, stacking bonuses on top of everything you've already built.

A Crafted Campaign

Six sectors carry you through multi-phase, wave-based gauntlets hand-designed to escalate as you grow stronger. The path is deliberate and the difficulty curve is intentional, and every system you unlock changes how the next sector feels. Each ship plays differently enough that the campaign is worth finishing more than once.

Master the Action

The shooting is tuned to feel sharp. Dashing has invincibility windows and a Perfect Dash timing payoff that rewards clean dodging, while kill streaks and phase bonuses keep the pressure worth holding. Every sector builds to a multi-phase boss with its own behavior, ending in a final confrontation that tests everything you've assembled. And when you want more bite, tougher difficulty modes don't just raise the numbers. They rewire enemies with new attack patterns and faster, deadlier fire.

Steam gallery

Screenshots

15 available
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