Store data
- Store status
- Coming soon
- Scheduled release
- 4 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 4 November 2026
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As always, join the Sushiamo Discord if you like! 🎏 Discord community Next fest is happening right now!Welcome to all the new players trying the demo. Have fun with Sushiamo ^^ Remember to wishlist the game if you haven't yet, so you can take advantage of the release discount! Release is around the cornerLess than 2 weeks to the full release! I'm looking forward to sharing all the amazing content I built with you all! So many cool things you didn't see in the demo 😍 A little hint of something that will be in the full game 👀 (Can you guess what it will be?) Thanks for sharing your experience!Thank you to everyone who left a review or shared their feedback and appreciation of the game 🩵 I never expected the game would be loved so much. I read all the reviews, and some of them are so touching! Now for the boring part (or interesting part depending on what you like...) (I like reading...
Read full update on Steam ↗As always, join the Sushiamo Discord if you like! 🎏 Discord community 10,000 Wishlists!?!?We finally reached 10k wishlists! I didn't expect the game to reach so many people when I posted it on Steam! Thank you to everyone for wishlisting my game, playing the demo, and sharing your feedback! Also, a big thank you to all the YouTubers who shared their gameplay with others; it really helped to find new players ^^ If your favourite YouTuber plays games like this and didn't try Sushiamo yet, feel free to suggest it to them to help the game find more players 🩵Getting closer to releaseThis update took a long time to develop, but brings so many important new feature which were needed for the full version, and so many improvements and balance changes :) We are less than a month from the full release (4 Nov), and I'm happy that I was able to add all the things I wanted for the 1.0! Also, ther...
Read full update on Steam ↗Thank you to all the new amazing people wishlisting the game and trying the demo! 🩵 In this patch, I'm fixing some issues, balancing some items and strengthening the saving system. Additionally, you can now choose an OpenGL mode when starting the game in case you have an older CPU with integrated graphics that doesn't work well with DX12/Vulkan. As always, join the Sushiamo Discord if you like! 🎏 Discord community v0.8.3bImprovementsImproved the "Certificate" tools feedback for when they resetReworked the saving system to prevent save corruption in specific cases (like closing the game mid-save)ChangesChanged the "Certificate" tools bonus to start with no bonuses (so when they reset they go back to neutral)Changed the "Fish Market" event to roll 3 random fish ingredients instead of always 3 salmonsChanged "Mirin Mist" sauce to reroll the ingredient quality with the standard weight d...
Read full update on Steam ↗Thank you to all the new amazing people wishlisting the game and trying the demo! 🩵 In this patch, I'm addressing some additional user feedback and fixing some bugs. If you sent your feedback, be assured that I read all the feedback and write it down so I can take care of it bit by bit, each version :) As always, join the Sushiamo Discord if you like! 🎏 Discord community v0.8.2ChangeReduced the number of stale salmon in the demo pantryFixesFixed "Sell" button on sauces only being clickable in the top half of the button (Issue happened only in the "Market" screen)Fixed "Mutated" ingredients not giving the right flavour bonus for other mutate ings. in the pantry (Was counting only ing in the hand by mistake)Fixed "Black Rice" unlock, which was expecting a 0 score sushi instead of 1 Million one (It was a build export issue)Fixed some rewards promising multiple rare ingredients, but giv...
Read full update on Steam ↗Thank you to all the new amazing people wishlisting the game and trying the demo! 🩵 In this patch, I'm addressing some user feedback and fixing some bugs. There are still improvements I want to make from the feeback and you will see it in the next version :) As always, join the Sushiamo Discord if you like! 🎏 Discord community v0.8.1fNew"Golden receipt" now changes the service receipt colour (Thanks @Sonnitude for the idea!)ImprovementsYou can now change the order of the "Scap" and "Make" buttons!Added a cap to the screen shake power to prevent the monitor from falling off the deskParticles shown on the scorebar now grow as the score gets closer to 100% :)When you win a run, the end screen "Restart" and "Main Menu" buttons require you to click them twice to prevent accidental clicksChanged the dot for unvisited map stops to be different from visited ones (no black border)Moved the g...
Read full update on Steam ↗Get ready for a huge update! I have been working on a lot of content and features for the game to prepare it for the release! (Release date announcement "soon" :D) The cool thing is that the demo is also getting updated to benefit from all those improvements! And also few more items are now part of the demo! Thanks again to everyone who gave feedback via Discord or the form. A lot of the feedback and suggestions shaped the fixes and changes which are part of this update, and I still have a lot of things I want to do for the full release, so keep the feedback coming! 🩵As always, join the Discord if you like! 🎏 Discord community 2 little spoilers (for the full game) in the gif :) v0.8.0bHighlight ChangesAdded a brand new soundtrack which was made for Sushiamo by Tamir! (The music will also change depending on where you are in the game!)Added translation for Italian and Spanish! (In be...
Read full update on Steam ↗Small Hotfix to address a new issue coming from the latest update. v0.6.1cFixesFix a bug preventing the service payout money being added when clicking the continue button of the receipt very quickly
Read full update on Steam ↗Thank you to all the new amazing people wishlisting and trying the demo! 🩵 For this version, I added a loooot of new things, fixed many little issues and balanced a lot of items! Most importantly, I have addressed a lot of feedback coming from everywhere, community posts, reviews, Discord, the Google form and also YouTube and Twitch gameplays ^^ PS: One of the most significant changes that I made from the feedback is that the pantry size is now double in size, so the deck manipulation feels more balanced and interesting. I couldn't address all the feedback I collected in this version, but I will continue to work on it in the next versions! So don't worry, I haven't forgotten about your feedback :) PS-2: I'm looking into translating the demo into multiple languages, but I don't have a timeline yet, I will try my best :) As always, Join the Discord if you like and have fun with Sushiam...
Read full update on Steam ↗Thank you to all the new amazing people wishlisting and trying Sushiamo! 🩵 In this version, I have some bugfixes and optimisations on the scoring timing to make it flow nicer! Plus a new splash screen! v0.6.0NewNew splash screen with "Panello Games" logo 👾ChangesReduced some pauses during the scoring (For instance, the one between retriggers and the one after the synergy line between ingredients)FixesFixed a typo in the tutorial and improved some textsFixed the title in the bin selection screen, which was going outside the signFixed 2 reward descriptions which were showing /n in the textFixed a bug where the failed retrigger roll was shown before a successful roll in the same ingredient (for Salty ingredients)
Read full update on Steam ↗Thank you to all the new amazing people trying my game so far! I read all the reviews, the post, the feedback form, and the YouTube videos, and I really appreciate all the enthusiasm and feedback! 🩵 v0.5.9NewAdded a new tool Omamori (Uncommon), which is a weaker version of the Omamori toolAdded a new tool Fine Whetstone (Rare), which provides +2 Sharpness to KnivesChanges"Fast Conveyor Belt" rarity changed from Uncommon to Rare"Whetstone" rarity changed from Rare to UncommonBuffed the "Kintsugi" tool to provide ¥3 per Prime ingredient (previously ¥2)Buffed the "Omamori (renamed to Katsumori)" tool by increasing its success chance to 1 in 10Buffed the "Small Plate" tool multiplier to x4 (previously x3)Buffed the "Short Shift" tool to provide ¥2 per unused Make (previously ¥1)Buffed the "Plastic Soy Fish" tool to provide +2 hype for each common tool (previously +1)Buffed the "Membershi...
Read full update on Steam ↗Thank you to all the new amazing people trying my game so far! I have read all the reviews, the post, the feedback form, the YouTube videos, and I really appreciate all the enthusiasm and feedback so far! 🩵 A lot of that feedback helped shape this new update, and a lot more will be improved in the next versions, so stay tuned! The short highlight of the update: A lot of small balance changes31 new boss rewards!!1 new Legendary Tool!1 new rare box!Many small fixes and improvements to the UXv0.5.8eNewWhen an ingredient card has a flavour bonus, a sign is shown to the side of it to make it more visibleWhen using a Reusable Sauce from the shop directly, it will now be added to the inventory if there is space. (This was so important!)Added 31 new boss rewards!Rewards are now tracked and shown in the progress screen to see how many you discovered.Reworked the tip system to be more balanced...
Read full update on Steam ↗Thank you to everyone playing the demo during the deck builder event! We have a few updates for the demo, including a new tool! v0.5.7NewAdded a new tool: Grass Baran 🌳Audio sliders in the settings now display the exact volume percentageChangesChanged the background music to a new trackMaximum volume limits can now be boosted to 125% (default is 100%)Lowered the baseline music volume slightlyFixesFix Ssooyy Ssaauucceeto clone the bonus flavour as well
Read full update on Steam ↗v0.5.6New Added a counter for the selected card when making sushi Changes Added a new difficulty for the demo (silver) Improved support for wide screens Vegetarian Boss now reduce score by 30% instead of 50% (Thanks Ciusso!) The purist boss now ignores "Topping" types as duplicates to be less frustrating (Thanks Ciusso!) Changed requirements to unlock items to be more challenging Improved run end screen Adjusted the duration of the scoring to be smoother Notebook unlock requirement increased from ¥50 to ¥100 Improved controller navigation and focus management across various menus Various gamepad stability improvements and polishFixesFixed an issue where demo achievements were not unlocked properlyFix a crash when leaving the map while a stop is hovered The tutorial will only be shown in the first run (even if not completed) Fixed an issue where the game speed was not always correct if...
Read full update on Steam ↗Check the PlayTest to see all the new content! v0.5.0New Added a new "warning" message when the player selects cards which will be debuffed by a boss (Thanks to GoRgo for the idea!) Added Full controller support (with custom icons for each controller type) Added new difficulties: Bronze, Silver, Gold, Red, Emerald, Sapphire, and Diamond Added new pantries: Vegetarian, Meat, Fish, and Quantum Added new sauces: SSooyy SSaauuccee, Cryo-Ponzu, Expired Fish Sauce, Kurozu, Fugu Extract, and Rayu Added new notebooks: Old, Simple, Gold, Indigo, Stained, Thick, and Wooden Notebooks Now, when choosing how to start a run, you can see what difficulty you completed a pantry or notebook with! (A star will show on top of it) Added support for controller vibration (with a setting for strength) Added top and bottom shadow to the scrollable list for better usabilityChanges Improved the credits to inclu...
Read full update on Steam ↗Steam currently lists 4 Nov 2026 as the release date.
As always, join the Sushiamo Discord if you like! 🎏 Discord community Next fest is happening right now!Welcome to all the new players trying the demo. Have fun with Sushiamo ^^ Remember to wishlist the game if you ha…
As always, join the Sushiamo Discord if you like! 🎏 Discord community 10,000 Wishlists!?!?We finally reached 10k wishlists! I didn't expect the game to reach so many people when I posted it on Steam! Thank you to eve…
Thank you to all the new amazing people wishlisting the game and trying the demo! 🩵 In this patch, I'm fixing some issues, balancing some items and strengthening the saving system. Additionally, you can now choose an…
Thank you to all the new amazing people wishlisting the game and trying the demo! 🩵 In this patch, I'm addressing some additional user feedback and fixing some bugs. If you sent your feedback, be assured that I read…
Thank you to all the new amazing people wishlisting the game and trying the demo! 🩵 In this patch, I'm addressing some user feedback and fixing some bugs. There are still improvements I want to make from the feeback…