Store data
- Store status
- Coming soon
- Scheduled release
- 5 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 5 November 2026
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FEED ME MORE BRAINS is a first person incremental game about feeding brains to a dark god.
Our God hungers! Grab brains and throw them into His mouth to help Him regain His forgotten power. Every brain consumed brings Him one step closer to His glorious ascension.
Tentacles. Giant eyes. Extra mouths. Bouncing growths. Laser beams.
At the end of each day, spend your Orbs on a massive skill tree and decide how Our God evolves. Every mutation unlocks new ways to feed Him more efficiently.
Recruit cultists, summon Brainstorms, open new portals and fill the temple with bizarre living machinery. Slowly automate the feeding process and turn your cult into a well-oiled eldritch operation.
ChangelogAddedAdded gamepad navigation hints to the skill tree, including controls for buying skills, starting a new day, and zooming.Added gamepad support for zooming in and out of the skill tree.Added the next Communion skill as a locked preview for the demo.Brain thoughts now remain visible for slightly longer after dropping a brain, giving you more time to read them.ChangedRebalanced progression: the midgame is now faster, while the endgame takes longer to reach. Brain and Orb production has been increased to support the new pacing.Reworked the Giant Eye:The eye now works on all brains, regardless of how long they've been around.Orbs now spawn where the consumed brain was instead of appearing directly from the God.Replaced the large laser with multiple smaller beams to make the effect easier to understand.Improved the Tentacles:They are now more reliable at picking nearby brains.T...
Read full update on Steam ↗ChangelogAddedAdded a new evolution system for Our God. When the God reaches a new stage of growth, time stops and a new ritual begins. Witness the God evolve and unlock powerful new skills.Added 4 new Communion skills to the demo.Added a mysterious door to the cathedral... It's locked. For now.ChangedImproved visual feedback when Our God evolves.Slightly adjusted some progression and upgrade values.FixedFixed a bug where small portals kept summoning brains after the end of the day.Fixed an issue where Portal Convergence stats were not displayed correctly.Fixed various visual bugs.Our God is growing. And so is your connection to Him.A strange door has appeared in the cathedral. It may be locked for now, but... will you find a way to open it?The next update will focus on quality-of-life improvements, bug fixes, and UI improvements, including better controller support.
Read full update on Steam ↗ChangelogAddedAdded visible player hands with animations.ChangedBrains are now highlighted when they can be interacted with.Improved interaction feedback, making it easier to tell when an object can be interacted with.Adjusted brain physics to reduce excessive bouncing.Reworked the UI to better support all supported languages.Slightly rebalanced some upgrades.Magnetic Growth can now be unlocked without requiring Growth Affect Player.Reworked brain pickup mechanics. Brains now follow the player's camera, making them easier to aim and throw.FixedVarious minor bugs.The next update will bring more narrative content, improved visual feedback as the God evolves, and introduce a brand-new progression system: Communions.
Read full update on Steam ↗ChangelogAddedAdded French localization.ChangedIncreased the interaction distance to make it easier to interact with objects and pick up brains.Updated some skill descriptions to improve immersion.Reworked some skill descriptions to better explain their actual effects.Reworked the tutorial to make the player's objective clearer.Music now continues playing in the pause menu at a lower volume.FixedFixed several typos in the skill tree.Various minor bugs.More patches will come as I continue collecting and reviewing player feedback.
Read full update on Steam ↗Steam currently lists 5 Nov 2026 as the release date.
ChangelogAddedAdded gamepad navigation hints to the skill tree, including controls for buying skills, starting a new day, and zooming.Added gamepad support for zooming in and out of the skill tree.Added the next Commu…
ChangelogAddedAdded a new evolution system for Our God. When the God reaches a new stage of growth, time stops and a new ritual begins. Witness the God evolve and unlock powerful new skills.Added 4 new Communion skill…
ChangelogAddedAdded visible player hands with animations.ChangedBrains are now highlighted when they can be interacted with.Improved interaction feedback, making it easier to tell when an object can be interacted with…
ChangelogAddedAdded French localization.ChangedIncreased the interaction distance to make it easier to interact with objects and pick up brains.Updated some skill descriptions to improve immersion.Reworked some skill…