Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 100%
- Total reviews
- 38
- Release date
- 7 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 3 | — | — | 0 | — |
| October 2026 | 3 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A missing girl. A chained demon. And a Sin City that lies to you. Sounds like a normal investigation. It isn't.
Step into a dark, story-driven top-down survival horror set in a brutal, Sin City-inspired world — where the streets are wet, the monsters are hungry, and the only witness to the whole mess is a demon who really, really wants you dead.
You will be outnumbered, ammunition will be scarce, and bringing the biggest gun will not magically make you smarter. Different enemies require different ammo, so every shot matters. When things get ugly, use your magic to cast a warding shield and buy yourself a few precious seconds to reload, escape or take that one clean shot.
The shield does not last forever. Sadly, neither does your luck.
At the center of the case is Klara and a captured demon who claims to know what happened to her. It talks. It gives you clues. It sometimes even sounds helpful. That is probably the problem.
Interrogate the demon and follow its leads across the city, but never assume it is telling you the truth. It will flatter you, manipulate you and hide dangerous lies inside believable answers. Every clue could bring you closer to Klara or lead you straight into a trap.
The demon knows more than it says. Your job is to figure out what.
Follow the trail through graveyards, rain soaked streets, abandoned metro stations, psychiatric wards, mansions and twisted nightclubs. Use your UV light to reveal hidden footprints, occult sigils and traces invisible to the naked eye. Collect evidence, pin it to your board and connect the clues yourself.
Study the bestiary to learn what each creature wants, what it fears and how to deal with it before you meet it. Because meeting a monster unprepared is scary. Doing it twice is just poor detective work.
Something went to great lengths to keep this case sealed. Naturally , you are going to open it. Rotate carved magic stones, align ancient sigils and decode combinations hidden inside the evidence you discover. Solve occult puzzles and break the wards protecting secrets that were never meant to be found.
The occult is not just decoration here. You have to understand it, solve it and sometimes question why anyone thought putting magic stones together like this was a good idea.
Every clue takes you closer to Klara. Every answer creates another question. And every time you think the demon is finally helping you, remember who is sitting on the other side of those chains.
| # | ||
|---|---|---|
| 01 | Roads End | 75.8% |
| 02 | Devils Bargain | 55.3% |
| 03 | Klaras Trail | 35.1% |
| 04 | Connect The Dots | 22.1% |
| 05 | Demo To Be Continued | 21.6% |
2 positive · 0 negative.
3 concurrent players — the highest daily peak recorded at that point.
1 positive · 0 negative.
2 positive · 0 negative.
5 positive · 0 negative.
1 positive · 0 negative.