Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 22 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | — | — | 1 | — |
| October 2026 | 2 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
No heroes. No villains. Just friends. Pilot a diverse cast of characters through battles across destructible terrain. Level up your team to unlock more powerful weapons and tools. Utilize abilities and passives unique to each unit to gain an edge. Winning optional. Chaos mandatory. Fun guaranteed.
Grappling Hook starting ammo count reduced from 3 to 2Fixed Hug weapon misbehaving on low throwsScattergun Bleed application now properly applies to multiple unitsAdded "Excited" audio responses for receiving Medkit and picking up cratesRe-recorded lines for Big D
Read full update on Steam ↗Hammer weapon damage increased to from 30 to 50The Elderly max damage increased from 50 to 75Fixed default inventory selection defaulting to 1st entry instead of MissileFixed inventory selection not remembering last used weaponFixed certain Creature weapon launches producing a lagspikeFixed dislodged sprite assignments on the following:SlingshotTrampolineRaft
Read full update on Steam ↗GAMEPLAYThrown/Placed explosives now have adjustable timerUnits that are dealt lethal damage before or during flings will still be eligible to pick up another units while flingingUnit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally)Now available through Main Menu: TUTORIAL/TRAINING GROUNDS:Choose from 5 rudimentary maps to hop into for practiceLearn controls, practice mechanics, or just explore all unlocked weaponsAny and all actions that close the turn now have a minimum linger timer to prevent turns with no action from switching to new unit immediatelyBzzichy now has improved pathfinding and will find its target more often on simpler routesTriple missile buffed:Explosion/damage radius from 0.3 to 0.4Damage per missile from 5-15 to 5-20 (60 total on perfect shots)Disabled unit-bel...
Read full update on Steam ↗Added \ disclaimer as tooltip description for inventory items that are only partially functionalAdded "+" and "-" signs to various UI labelsUnits finishing flings now stand up after a mild natural delay rather than immediatelyUphill fling slides are now angle aware - steeper hills decay slide fasterFixed tooltip descriptions not being displayed as of 0.0.3Fixed dying/dead/outofbounds units unregistering themselves too early from camera tracking as of 0.0.3Fixed invisible master hitbox acting as viable target for weapons/physicsFixed wall fling hits bouncing units off with the wrong angleFixed repeated flings (i.e. fire) not correctly changing animations from slide to airborne
Read full update on Steam ↗Slightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch)Added internal audio mixer to prevent some voicelines playing louderDying/dead units' hitboxes are now correctly ignored by other units, and only interact with flings and gravityFixed non-damaging attacks failing to reward XP if the attack resulted in throwing the enemy out of boundsFixed Elastic Cord not deducing ammo upon activationFixed highlighted weapon and its displayed tooltip being out of syncFixed some weapon labels showing internal names instead of public namesFixed camera tracking adding already resolved units back into tracking, causing unintended zoomouts on larger scale actionAdjusted camera tracking top treshhold to 0.9 of vertical bounds, from 0.8, resulting in less aggressive zoomouts for tracking
Read full update on Steam ↗Added two new Menu options for the players to have fun with: Unlock all weapons: On/Off (default off) Infinite weapons: On/Off (default off)Lethal fall distance corrected to 5.25 of hitbox height, from 5.5Lethally damaged units continue participating in the flings until culledLethally damaged units will continue playing their damaged audio until culledUnits that end up intersecting after fling now prefer horizontal decouple instead of verticalFixed units that end up intersecting after fling sometimes not decouplingFixed a bunch of obscure states where a turn could be prevented from advancingFixed default animation pose flashing for a few frames during flingsFixed units in fling being unable to collect stationary units into the flingFixed units dying mid-fling having incorrect animation posesFixed incorrect victory/defeat voicelines being playedPerformed a mild cosmetic surgery to the...
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Grappling Hook starting ammo count reduced from 3 to 2Fixed Hug weapon misbehaving on low throwsScattergun Bleed application now properly applies to multiple unitsAdded "Excited" audio responses for receiving Medkit a…
Hammer weapon damage increased to from 30 to 50The Elderly max damage increased from 50 to 75Fixed default inventory selection defaulting to 1st entry instead of MissileFixed inventory selection not remembering last u…
GAMEPLAYThrown/Placed explosives now have adjustable timerUnits that are dealt lethal damage before or during flings will still be eligible to pick up another units while flingingUnit is no longer allowed to move earl…
Added \ disclaimer as tooltip description for inventory items that are only partially functionalAdded "+" and "-" signs to various UI labelsUnits finishing flings now stand up after a mild natural delay rather than im…