Store data
- UK price
- £4.59
- US price
- Awaiting regional check
- Positive reviews
- 92%
- Total reviews
- 182
- Release date
- 3 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 179 | -527 | -74.6% | 58 | -75.8% |
| October 2026 | 107 | -599 | -84.8% | 51 | -71.3% |
| September 2026 | 706 | — | — | 177 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €4.99 | 3,99€ | 20% | 3,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 16.99 | 13.59 AED | 20% | 13.59 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$6.95 | A$ 5.56 | 20% | A$ 5.56 | No change recorded |
| BrazilBRL · BR | BRL | R$19.49 | R$ 15,59 | 20% | R$ 15,59 | No change recorded |
| CanadaCAD · CA | CAD | CA$5.99 | CDN$ 4.79 | 20% | CDN$ 4.79 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 4.39 | CHF 3.51 | 20% | CHF 3.51 | No change recorded |
| ChileCLP · CL | CLP | CLP 3,449 | CLP$ 2.759 | 20% | CLP$ 2.759 | No change recorded |
| ChinaCNY · CN | CNY | CN¥22.00 | ¥ 17.60 | 20% | ¥ 17.60 | No change recorded |
| ColombiaCOP · CO | COP | COP 13,999.00 | COL$ 11.199 | 20% | COL$ 11.199 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 2,700.00 | ₡2.160 | 20% | ₡2.160 | No change recorded |
| Hong KongHKD · HK | HKD | HK$30.00 | HK$ 24.00 | 20% | HK$ 24.00 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 49,499.00 | Rp 39 599 | 20% | Rp 39 599 | No change recorded |
| IsraelILS · IL | ILS | ₪17.99 | ₪17.99 | 0% | ₪17.99 | No change recorded |
| IndiaINR · IN | INR | ₹ 259 | ₹ 259 | 0% | ₹ 259 | No change recorded |
| JapanJPY · JP | JPY | ¥ 655 | ¥ 655 | 0% | ¥ 655 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 5,450 | ₩ 5,450 | 0% | ₩ 5,450 | No change recorded |
| KuwaitKWD · KW | KWD | 1.25 KD | 1.25 KD | 0% | 1.25 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 1 650₸ | 1 650₸ | 0% | 1 650₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 73.99 | Mex$ 73.99 | 0% | Mex$ 73.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM13.49 | RM13.49 | 0% | RM13.49 | No change recorded |
| NorwayNOK · NO | NOK | 59,50 kr | 59,50 kr | 0% | 59,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 7.89 | NZ$ 7.89 | 0% | NZ$ 7.89 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.13.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | PLN | 21,49 zł | 21,49 zł | 0% | 21,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Begin your reign in Next Reign: Kingdom. What starts as a single field slowly grows into a thriving medieval kingdom filled with bustling industries, powerful magic, and tactical battles. Every milestone unlocks something new, while automation keeps your kingdom running and frees you to take on even greater challenges.
Gather resources, train your first workers, and lay the foundation of your kingdom.
Construct specialized buildings, unlock new industries, and expand your settlement into a prosperous medieval realm.
Craft increasingly valuable goods, optimize production chains, and automate your expanding economy.
Plan formations, command specialized units, and overcome increasingly powerful foes.
Claim the Throne: Master over a dozen deeply interconnected systems to build your economy
Command the Battlefield: Unlock 5 distinct unit types with different tiers, find devastating synergies and crush your enemies
Maximize Your Power: Optimize your kingdom through around 20 hours of progression, 100+ prestige upgrades and hundreds of upgrades during reigns
Watch Your Empire Flourish: Grow your kingdom, collect dozens of resources, and unlock game-changing mechanics all the way up to the endgame
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Worker | 97.9% |
| 02 | Ach First House | 97.1% |
| 03 | Ach Unlock Market | 95.4% |
| 04 | Ach Unlock Trading Quests | 95.1% |
| 05 | Ach First Peasant | 92.8% |
| 06 | Ach Defeat First Slime | 91.9% |
| 07 | Ach First Prestige | 81.5% |
| 08 | Ach First Tavern | 76.2% |
| 09 | Ach First Sheep | 67.6% |
| 10 | Ach First Potion | 66.1% |
| 11 | Ach First Fine Clothes | 49.0% |
| 12 | Ach Mq 6 | 42.9% |
| 13 | Ach First Spell | 40.0% |
| 14 | Ach First Harbour | 34.6% |
| 15 | Ach First Passenger Ship | 31.8% |
| 16 | Ach Unique Npc | 27.8% |
| 17 | Ach First Expedition Ship | 27.6% |
| 18 | Ach Display First Relic | 26.1% |
| 19 | Ach Castle Completed | 24.4% |
| 20 | Ach First Knowledge | 23.3% |
| 21 | Ach Mq 15 | 22.4% |
| 22 | Ach Mq 20 | 17.5% |
Greetings fellow rulers! This patch is just a small one that just fixes two annoyances. Fixed an issue with Workers being stuck on Festivals according to UI Fixed an issue with not generating Prosperity when below maximum although enough resources are present If you have Workers stuck on a Festival in your save, they will be free once any Festival finishes. For the Prosperity, you might need to wait a few seconds, but then generation should pick up again where it left off. Should you still encounter any of these two or different issues, please let us know and we'll take care of it as fast as usual :)
Read full update on Steam ↗Greetings fellow rulers! Today's patch includes several fixes and small adjustments. We still have quite a bit more on the list, but we didn't want to hold off as there are quite a few already included and it just makes the current experience nicer. Changed all "Completed Quests" passive Prestige Upgrades to show a plus instead of a star to match with other similar Upgrades Increased Market restock to 500% of the original speed to make it usable more frequently Increased all Market stock by 100% except Animals to be able to trade larger amounts at once Increased Animal space by +5 for each Animal type that is currently accessible. This also gets rid of not obtaining a new Animal type after fulfilling its prerequisites for the first time because space is full Potion recipe buttons in the Alchemy menu now display potion costs when hovering Adjusted Lich (big, blue fire skeleton) attack...
Read full update on Steam ↗Greetings fellow rulers! This patch hunts down some of the remaining small issues you brought to our attention. Let's get to it. Fixed a bug where buttons would display a Magic cost of 50000 but were checking for 99999 and therefore would only be enabled after reaching 99999 Fixed a bug where Expedition Relics stats would depend on currently selected Units even when it was changed after the Expedition was started. If there is an Expedition already running when you load your save, this will be possible only once more to avoid issues and then behave as intended Fixed an issue that allowed to accumulate infinite amounts of Prosperity Changed Crystal Shards to be a little less valuable in trading to be able to acquire them quicker through Trading Ships
Read full update on Steam ↗Greetings fellow rulers! The recent patches did some changes to the maximum storage within the game. However, Magic capacity has been untouched. This patch aligns Magic capacity more with the regular storage. Also, it includes some general fixes and adjustments. Decreased second "Mana Crystal Capacity" costs Added third "Mana Crystal Capacity" Upgrade Drastically increased amount of max Magic per Magic Crystal per default Drastically increased amount of max Magic per "Magic Crystal Capacity" Upgrade Flattened Magic Crystal costs curve from 50% increase to 30% Capped any Magic cost to never exceed 50,000 Added starting option for opengl3 on Windows to handle GPU related crashes thanks to some engine bug (again) when no dedicated GPU is being used Added additional handling when saving/loading settings to prevent crashes Fixed an issue where multi-queue using LShift didn't work when indi...
Read full update on Steam ↗Greetings fellow rulers! We are here for you with yet another update. Let's dive in! Added functionality to make the game remember the window size whenever it was closed while being windowed (not maximized!) to remember its size for the next start Changed saving to be more robust Changed loading to go through backups when there is an issue loading the current save state Raised additional housing space by the "Housing Research" in the University to end the game at a total of 550 Workers when all related Upgrades are purchased Removed the Tree Resin cost from the "Cut the Bark" Upgrade for Lumberjacks to collect Tree Resin and adjusted unlock conditions for that Upgrade to make it less missable Fixed the "Royal Mortar Enhancement Cap" Upgrade costs Besides these general changes, we spent quite some time trying to make it more visible which Upgrades/Quests/etc. unlock something new. Ther...
Read full update on Steam ↗Greetings fellow rulers! It has been another busy day on our side. Again, we've collected new feedback and made adjustments accordingly. General: Visual adjustments to various icons and environment objects' sprites Changed how unlocked menus are registered to prevent a bug that makes Prestige Upgrades never purchasable Fixed an issue where having some auto Quests enabled and starting Main Quest 15 or 20 would cause severe issues with wrong units spawning in the cave or the dragon spawning in town Decreased butchering time for all Animals by roughly 60%, allowing butchering to keep up with higher breeding output, ultimately allowing higher Meat output We've received quite some feedback that two of the in the late game available menus lack feedback. We agreed and thus present you a whole bunch of improvements: Festival Worker selection buttons' font will be displayed in red when not suf...
Read full update on Steam ↗Greetings fellow rulers! It's been a few days since release and we are super stoked to see how many people enjoy the game! It's something we really didn't expect and we are extremely grateful for everyone of you playing the game. Cheers to you! In regards to that, the game was exposed to a much bigger audience which finally gave us a good base for gathering more valuable feedback. This time, the patch targets some of the midgame balancing regarding Gold - something that ended up feeling a little bit like a show stopper. Many of you perceived the introduction of Gold Ore/Bars as a very grindy phase and after we played this part of the game again we have to agree. After playing the game over and over again, it looks like we lost a bit the feeling for this particular section of the game. This patch makes a lot of changes to Upgrades and similar that require Gold Ore/Bars and adjust a few...
Read full update on Steam ↗Greetings fellow rulers! Due to the amazing help of one of our players - felix.rostrum - we were finally able to consistently reproduce a crash issue exclusive to Linux! Huge shoutout to them! When scrolling through lists using the mouse wheel at high speeds, sometimes the tooltip ended up displaying under the mouse. At times, when the mouse was hovering over the resource then, it would create an engine bug that leads to a crash without any additional info in the logs. Thankfully, we were able to find a solution which made this crash not appear even after recreating the same situation several times! As such, Linux players should finally experience no crashes anymore when scrolling through lists. Thanks again for the help! We hope you can continue to enjoy the game a bit more now :)
Read full update on Steam ↗Greetings fellow rulers! This one is just featuring a few fixes, let's keep it concise. Fixed an issue that would cause infinite worker creation when saving and loading while refunding is ongoing Fixed an issue where Upgrades would sometimes take more than 99,999 of a resource although displaying otherwise Fixed an issue where Magic extraction would show long decimal numbers after selecting the Mana Capacitor Relic Changed how combat difficulty applies based on the selected difficulty; adjusted easy difficulty based on the new calculation, lowering the difficulty overall a bit more
Read full update on Steam ↗Greetings fellow rulers! We received more feedback and therefore keep improving the game as much as we can. First of all, there is one bugfix: Fixed an issue with Units on Expeditions getting stuck and never returning If you have Units stuck on Expeditions from a save file prior to version 1.0.3: Wait for all Expeditions to finish if any are running and do not auto-start them or start a single Expedition if none are running. Once the last Quest finishes, your Units will be recovered. Also, in the last patch we introduced changes to the max storage to make it easier to idle during early/midgame. However, the patch just shifted the curve more to the beginning of the game and made your storage grow rather quickly and then towards endgame make it move very slowly as it still went towards the final 99,999 max cap. Also, Glory and Favor still could have been rather small due to storage limi...
Read full update on Steam ↗Greetings fellow rulers! This is another patch to address mainly one big issue: storage limitations. While it was initially planned as a tool guide players into a direction when it might be necessary to prestige, it ultimately ended up just feeling like an artificial blocker for many. Of course this is not what we intended and therefore we did drastic changes to how much storage you have and how it carries over. In detail, that's: Warehouse costs curve was flattened, making it overall a lot cheaper later on and allowing to build more warehouses sooner Warehouse upgrades costs curves were flattened allowing to increase storage sooner All prestige upgrades regarding storage have been boosted to increase overall storage at the earlier half of the game drastically Starting storage has been increased to not force prestige due to storage limitations in the beginning Any warehouse ever built...
Read full update on Steam ↗Greetings fellow rulers! We've been carefully reading all your comments. As such, we've prepared a patch to address several issues that popped up. Also, it includes a few suggested improvements. Added the functionality to hold and click crafting buttons to adjust queue quicker; added a LCTRL +100 modifier Added the functionality to free Tier 1 Units Fixed damage/heal numbers to use the right font regardless of selected language Fixed several typos Fixed an issue where tooltips displayed behind the regular UI when closing the Prestige Preview through pressing Escape Fixed University Research levels to carry over the correct level progress instead of only 1. If you've encountered this issue, prestiging again will fix it Changed prestige point progress bars to show a crown once they are completed to cause less confusion The added features for crafting and unit deletion are already presen...
Read full update on Steam ↗- Added a sound when bookmarking or toggling progression recommendations when clicking the consultant- Changed grass textures and placement- Changed Tavern distributions layout to have enough space for longer names - Changed regular resources panel to hide when it's empty (either due to filtering and none are depleting are all are pinned)- Changed unique formations layout to get a faster overview of valid formations- Fixed "clear formation" button in formation selection not clearing correctly- Fixed animal production/breeding distribution arrow buttons still functioning when the slider is disabled when only one animal is present- Reduced cursor size for less overlapping with tooltips- Fixed an issue where canceling a Worker refund didn't work- Fixed certain tutorial behaviour that would cause softlocks- Various UI adjustments
Read full update on Steam ↗Greetings fellow rulers!We're super excited to share big news with you - development is going well and we are checking off one thing after another. The release is already in less than two weeks (!) and we want to finally give the demo some love again. This update contains a huge number of changes and fixes, but we don't want to go through them all in detail. Instead, here are three things we want to highlight.FRESH UIUI changed... A LOT. The bottom box which used to display bookmarks and other sorts of infos was replaced by a book which makes for a much nicer display. Also, this is its sole purpose now. The overview of depleting resources was shifted to the resource panel on the left - whenever you hover over it, the UI expands and shows a new button which can be used to filter resources for ones that are depleting or low on stock. The UI scaling changed as well, allowing us to make i...
Read full update on Steam ↗Greetings, fellow rulers! 👑Steam Next Fest is in full swing, and we're continuing to improve the demo based on player reports and observations from the past few days.Today's update includes the following changes:ImprovementsAdded main combat quests to progression recommendationsImproved positioning of environmental objects to reduce visual obstructionMinor adjustments to menu unlock animationsFixesFixed tooltips sometimes not adjusting their height properlyFixed slaughtering all animals still consuming resourcesFixed progression recommendations showing already purchased unlocks after prestigingFixed an issue where upgrades could exceed their intended maximum level after prestigingAdded a launch option for Linux users that should help prevent crashes on some systemsWe'll continue reading your feedback and release additional fixes and improvements as needed. Thank you for your support!...
Read full update on Steam ↗Greetings, fellow rulers! 👑Yesterday our expanded demo received its first major creator coverage - huge thanks to Dex for spending roughly 90 minutes with the game and sharing his thoughts with his community!Watching the video and reading through all the comments gave us a lot of valuable feedback. Based on that feedback, we've prepared another update for the demo.Fixes & ImprovementsFixed tooltip sections being displayed outside of the screenFixed audio overlap issues causing uncomfortable sound stackingFixed trees not fading correctly when certain buildings were placedFixed defeated units occasionally displaying incorrect animationsFixed some upgrade recommendations not appearing correctly at the start of a reignRenamed "Tool Smithy" to "Tool Smithery"Improved positioning of environmental objects to reduce visual obstructionAdjusted worker mouse priority when shoving so resource ar...
Read full update on Steam ↗Greetings, fellow rulers!We hope you're enjoying the expanded demo so far! Today we have a small update to address a few small issues.Added additional idle animations for monsters without idle animationAdjusted units' visual effect when getting hit or being healedAdjusted longbowman visuals to show some armor as reflected in their costFixed an issue where pressing "refund all" in the prestige distribution menu wouldn't remove the frames from the buttons (thanks a lot for letting us know!)Removed update calls on hidden menu resource cost labels to improve performanceIf you find any issues or have any feedback for us, please let us know!See you in your Next Reign!- Tiny Tulip Games
Read full update on Steam ↗Greetings, fellow rulers!We are EXTREMELY excited to announce that the expanded demo finally dropped! 🎉🎉🎉We've been super hard at work during the past few days, polishing and expanding the game and its demo with further progression, new systems, additional units, deeper combat, more worker and building types, new animations and much more.The intended playtime of the expanded demo more than doubled compared to the last version! Surely this will give you a much better understanding of where we are heading with the game and what experience we want to provide to you.IMPORTANT: Any progress you made in the last version of the demo CARRIES OVER to the new version! Besides that, any progress made from any demo version will also CARRY OVER TO THE FULL GAME.You are free to choose whether you want to start anew and experience all the little changes and additions from start to finish or just...
Read full update on Steam ↗Greetings fellow rulers!We just dropped a new update - and this one is especially exciting for everyone playing the game in one of our supported languages besides English and German.We are extremely happy to announce that we started collaborating with the amazing LocQuest for our localization work! 🎉If you've played games like "Halls of Torment", "Is This Seat Taken?", "Minami Lane" or one of the many other games in their portfolio, you've likely already seen some of their great work in action.Working together with them has been a pleasure so far and we're incredibly excited to have them supporting Next Reign: Kingdom moving forward.LocQuest will be responsible for all 10 supported languages besides English and German and already helped us improve the localization quality for the current demo significantly.Version 0.1.4 introduces their latest improvements to the game - meaning many...
Read full update on Steam ↗Greetings fellow rulers,we are here with another update focused on YOUR feedback. We hear you, looked through the feedback and already added a few points based on prioritization. There are already a few things that repeatedly came up, so we made sure to take care of those first.A few highlights:The beginning was perceived rather slow. There is a feature we missed to mention in the first tutorial, but you can collect a few resources yourself which is especially useful in the beginning of the game. Just hover over the wheat field or forest and when you see the related resource icon appear, hold the left mouse button. Watching the first videos of content creators (thanks a lot for the coverage so far!) and based on the feedback, we realized that this mechanic was not picked up. Therefore we explicitly mentioned it in the first tutorial.In addition, manual gathering speed by players will...
Read full update on Steam ↗Hey all! Thanks again for all the interest in our little game so far — we really appreciate it a lot ❤️Recently, we decided that we want to open up the game to a broader audience. So with this update, we’re introducing… localizations!There is a total of 12 languages to choose from:EnglishGermanSimplified ChineseRussianPortuguese (Brazil)Spanish (Latin America)KoreanJapaneseTurkishFrenchItalianPolishThis is our first pass on localization, so some translations may still be a bit rough around the edges.We’ll continue improving them over time — so if you notice anything odd or confusing, feel free to let us know!We hope this makes the game more accessible and enjoyable for many more of you around the world.Thanks again and until then!- TinyTulipGames
Read full update on Steam ↗Greetings fellow rulers,our demo is LIVE and the response so far has been incredible!THANK YOU so much to everyone who already played it – it truly means the world to us!We’ve already received a lot of valuable feedback and started implementing improvements right away.If you haven’t tried the demo yet – now is the perfect time!## \ - 2026-04-14### Added- Added arrow buttons to increase/decrease traded target amount of resources by 1 (by 5 when holding shift, by 100 when holding left ctrl)- Added a tooltip when hovering over a resource in the market to display its name### Changed- Changed the exchange slider in the market to not allow trading beyond the stock limit preventing the waste of resources- Unlocking subjects, buildings etc. and then paying again for their first creation does not feel satisfying - therefore, the first creation of a subject, building etc. will always be free- C...
Read full update on Steam ↗£3.67 → £4.59.
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