Store data
- UK price
- £11.75
- US price
- Awaiting regional check
- Positive reviews
- 96%
- Total reviews
- 47
- Release date
- 15 September 2026
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7 player-data days recorded in this window.
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| Last 30 days | 27 | -9 | -25.0% | 7 | -56.3% |
| October 2026 | 19 | -17 | -47.2% | 6 | -54.4% |
| September 2026 | 36 | — | — | 12 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Throttle Trace reimagines racing controls without sacrificing depth. There’s no steering - just throttle and brake. Every corner becomes a test of timing, precision, and nerve as you balance on the edge of grip.
Beneath its minimalist inputs lies a serious racing simulation. Tire wear, heat, fuel load, dirty air, and car balance all shape your decisions. Push too hard and pay the price - hold the limit and gain the edge.
Race against AI opponents with distinct personalities and behaviors. Aggressive rivals, consistent performers, and mistake-prone drivers all share the same physics as you - creating unpredictable, human-like racing.
Build your legacy across seasons in a dynamic career mode. Earn your seat, manage your reputation, and navigate the consequences of every on-track decision in a world that evolves with you.
Jump into a race in seconds - but shaving tenths off your lap time takes skill, discipline, and smart strategy. Whether it’s a quick session or a long championship run, every race matters.
Unique two-input control system: throttle & brake only
Full racing simulation: tire wear, heat, fuel, aero, and more
Dynamic, personality-driven AI with realistic behaviors
Deep career mode with reputation and persistent history
Strategic racing with real consequences for every decision
Quick sessions with long-term mastery and progression
Time Trial mode with online leaderboards
Lesson-based Driving School for onboarding
Steam Workshop support to create or find databases of Teams, Cars, and Drivers to race against in your career
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Features Add new Audio slider to adjust rev limiter volume (thanks bazkie for the suggestion, here ya go!) Changes Slightly increase available grip when grip meter is redCars will now more aggressively claim the racing line when overtakingincrease available grip on the outside line, making it less punishingAdjust how much a car will run wide when low on controlTire squeal SFX will start slightly sooner as grip/control is reducedadjust racing line color logic to be more conservativeAdjust driver XP curves, in preparation for an incoming update to driver development... Fixes Fix bug where tire mark would draw across the track when restarting a Time Attack runFix issue where driver XP rates did not scale with season length, resulting in faster driver development than intended
Read full update on Steam ↗Featuresadd President Mode, allowing the player to adjust driver and team stats, and edit the calendar during career mode. President Mode can be enabled in the Career Settings menu, and cannot be enabled for Hardcore Mode career saves.add new Custom Camera option, allowing the player to define the height, distance, and FOV of the cameraTrack Editor merge tool, enabling players to better collaborate on tracksChangesupdated Career Select UIFixesFix timeout issue that caused frequently dropped connections when beginning a multiplayer raceFix issue where title bar was not visible in windowed mode
Read full update on Steam ↗Career Adjust event rating to better reward backmarker drivers who outperform their carsFix issue where driver's performance ranks could drop below 0% Bronze and into the negativesFix issue where Vroomula 2 teams would develop cars in between seasons (it's a spec series, all teams should stay equal)Fix layout in the Team Edit view in Career mode Settings Add setting for horizontal margin for UI elements (useful for ultrawide monitors)Add setting to display radio messages above the car (great for onboard camera modes, use with caution for other camera modes)Fix issue where windowed mode did not resize window to match selected resolutionFix issue where common resolution options would not populate in windowed mode
Read full update on Steam ↗Input bindingYou can now set up custom input maps! It's in Settings -> ControlsStrategy Fixesfix VSC triggering early pit stops even when VSC has already well ended before reaching pit entryfix AI staying out on same set of Wet tires up until the final lapAI will no longer plan 3 stop strategiesAI will no longer plan 2 stop strategies when race distance is below 15%Fixed a number of small bugs that resulted in weird tire selections or pitting seemingly unnecessarily towards the end of a race Career MessagesAdd contextual UI and link to team details page to Car Upgrade messages. This lays the foundation for more interesting message types in the future.Render inbox rows as list items rather than button panels ChangesReduce ability to corner cut using lane nudgingIncrease sensitivity of lane nudging inputsTutorial radio messages that require confirmation now displayed above car, solving...
Read full update on Steam ↗Track EditorDefault tracks can be selected as a template when for a new track in the track editor. This is a good way to explore how those tracks are made.Updated track selection UIMuch more responsive racing line and scenery item editsThe Track and Pit Lane edit modes will no longer render track scenery, allowing for improved performance in both mods as changes no longer require rebuilding shifted scenery itemsWhen editing the track layout, the game will attempt to avoid shifting scenery items.Remove edge blending from tracks, runoffs, and landscape regions, as the system behaved inconsistently across varied terrain. GameplayReduce effect of dirty air by 15% Reduce battery recovery by 10%, increase battery consumption by 5%Reduce likelihood of rain by 50% ChangesAdd percentage indicators to front/rear wing sliders in Car Setup viewAdd link to workshop item to the Track of the Week pa...
Read full update on Steam ↗Added Display Resolution graphics option, which should help anyone experiencing stuttering on large monitors Added Imperial option for displaying speeds and temperatures (Metric remains the default) Updated track selection UI Custom tracks and Workshop tracks are now playable in Quick Play
Read full update on Steam ↗- Fix horizon colors clashing with the day/night cycle - Fix race engineer voiceover clip editing - Fix bug where navigating to career settings resets any mid-session saves
Read full update on Steam ↗The demo has been updated to 0.32.0, bringing an all new weather system to the game! This system adds essential depth to finding the optimal pit strategy that gives you an advantage over your competition.New Weather SystemEvery session will now have air and track temperatures, track wetness, and current/forecasted precipitation levels.Track wetness impacts grip. Just how much grip is lost depends on your tire selection (more on that later). Track wetness changes during the course of the race, depending on the amount of rain that's falling.Track and air temperatures directly impact tire temps (which in turn impact performance and degradation rates), and will eventually impact engine and brake temps once those are implemented.The weather is dynamic, meaning both the player and the AI will have to react to changing conditions throughout a race. The system generates all kinds of weather c...
Read full update on Steam ↗The demo has been updated to v0.31.0, bringing new SFX for engines, gear shifts, and contact. Engines now sound much more aggressive, and audible gear shifts are both satisfying and helpful in keeping track of downshifts. I personally calibrate my speed based on the gearing (I think of each corner by the target gear e.g. "high 3rd gear" or "low 5th gear", and then adjust from there based on other conditions), and this change has been very helpful for consistently hitting those marks.I'll continue to iterate on the SFX, such as battery whine for the power unit, a DRS activation sound, and more.Improved PerformanceI optimized the AI's lookahead algorithm that predicts their target speed for the upcoming corner, made several updates to the data structure from which the physical properties of any point along the track are retrieved, and other small performance changes. The end result is a...
Read full update on Steam ↗The demo has been updated to v0.30.1. This brings a much-requested change to map throttle/brake inputs to the W/S keys for keyboard players, as well as improvements to the spectate mode UX. It also makes a number of changes to the positioning system and AI behavior, intended to create more natural field spreads (and less running 4 or even 5 wide into turn 1).ChangesKeyboard controls now support W/S inputs for throttle/brakeAdjust positioning system so that the attacking car requires sufficient overspeed to the car ahead to make a move alongside when within 50m of the apex. This prevents cars from making late, half-committed moves that have no chance and only ruin their momentum. It also helps prevent car from clustering as much into tight corners, creating more natural behavior in tight sections of the track.Adjust AI braking and cornering behavior to divebomb less and prioritize exit...
Read full update on Steam ↗I'll be honest, up to this point the circuits have looked like run-down karting tracks. This can have its own charm, but doesn't fit with the fantasy that Throttle Trace is putting forward. You are a Vroomula 1 driver, one of the best in the world! The circuits on the calendar need to look the part.And so, my aim for the week was to make each track start to feel like it was designed to host the highest echelon of motorsport.New Track Scenery SystemManually placing barriers, fencing, grandstands, etc is tedious work, doubly so in a game where those elements are anchored to a winding, curved track. So I worked out a system to place items in the editor with just a few properties:Mesh what 3D model to placeProgress How many units along the track's total distance should the item startLength How long should the item follow the trackOffset How many units away from the track centerline should...
Read full update on Steam ↗The demo has been updated to v0.29.0, which brings a host of visual updates and small fixes to the leaderboards tableCars now have proper metallic and carbon fiber textures, making them more satisfying under the right lighting and a little less cartoon-ish.All tracks now have curbs. Cars will visibly ride the curves during replays and in the chase cam perspective.Drivers now have numbers that are displayed on their car. Players can choose their number when starting a career.Adds colorblind modes, making the color-coded racing line and tire heat elements more accessibleThe relative tab in leaderboards now display cars ahead and behind, with the player's time in the middleLeaderboards now show the global position of each entry
Read full update on Steam ↗The demo has been updated to v0.28.0, bringing the foundations of a new damage model. The new model allows for individual parts damage, with each part having their own visual damage effects and performance impact.Currently, only a car's front and rear wings can be damaged. Engine, side pod, and floor damage will be added in future updates. A reliability system will also be added in the future, which will allow for brake and engine failures, and determine how robust a car's wings are.Change LogNew damage model with individual front and rear wing damage.Only a car's front wing can be repaired when pitting. Rear wing damage will persist until the end of the race. If a car loses its rear wing, they will retire immediately.The driver's hands and the car's steering wheel are now animated to match the car's steering direction.Based on player feedback (thank you!), added Throttle/Brake sensit...
Read full update on Steam ↗Features Add new Audio slider to adjust rev limiter volume (thanks bazkie for the suggestion, here ya go!) Changes Slightly increase available grip when grip meter is redCars will now more aggressively claim the racin…
1 positive · 0 negative.
1 positive · 0 negative.
Featuresadd President Mode, allowing the player to adjust driver and team stats, and edit the calendar during career mode. President Mode can be enabled in the Career Settings menu, and cannot be enabled for Hardcore…
2 positive · 0 negative.
1 positive · 1 negative.