Store data
- Store status
- Coming soon
- Scheduled release
- 6 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 6 November 2026
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2,000 wishlists. Thank you. I'm one person building this warehouse, and every one of those 2,000 is someone who looked at a messy shelf and thought "yeah, I'd tidy that." That's a strange and wonderful thing to be told 2,000 times. WHAT JUST SHIPPED: ACCESSIBILITY OPTIONS A player wrote to say they were enjoying the demo but had to stop — it was giving them severe motion sickness, and there were no options to do anything about it. They were right, and it's fixed now: • Field of view slider (60–110°). The game was locked at 60°, which was almost certainly the main cause. It now defaults to 75°. • Motion blur toggle — off by default. • Screen effects toggle — film grain, chromatic aberration and vignette, all off in one click. • Anti-aliasing (Off / FXAA / SMAA). While investigating, I found the in-game camera had no anti-aliasing at all, so edges shimmered as you walked. That shimmer m...
Read full update on Steam ↗Fixed: the cart could not be pushed with full boxes on itSeveral of you reported that the cart would only slide a little in place, and that the wheels looked like they were sinking into the floor. You were right — and it was a bug, not a weight system. The cart doesn't simulate load at all, so a full cart should always push exactly like an empty one.The cause: an open box and a sealed box are two different models, each with its own collision shape. When you place a box on the cart, the game tells the physics engine to let the two pass through each other. But the moment a box filled up and its lid closed, the model swap silently wiped that rule — and the sealed box's collision shape appeared inside the cart as a solid obstacle, shoving it around on every frame.That's why filling boxes on the floor first and then loading them worked fine, while filling them on the cart locked it up.It's...
Read full update on Steam ↗You asked for fewer tripsThe most common note from demo players was the same one: too much walking back and forth. Carrying a few items at a time meant a lot of trips between the box station and the shelves.So the warehouse has a cart now. How it worksIt's there from the start. Nothing to unlock — walk up to the handle and grab it. Load your boxes onto it. Four at a time, and it follows you down the aisle. Let go anywhere. Park it at a shelf, empty it, push it to the next one. New skill: Cart RackOne point, one rank — the cart goes from four boxes to six. Both slots open at once. Also in this updateAisles widened so the cart actually fits between the racks. The tutorial points the cart out once you've shelved your first box. You now start the shift facing the box station instead of wherever you last looked. Saving remembers where the cart is and what's loaded on it. A long list of phy...
Read full update on Steam ↗Now you choose your warehouseStarting a shift now opens a map selection screen. How you play is your call: Small Warehouse — 480 products. Clean it end to end, hit 100%, finish the shift. For players who want something they can complete. Big Warehouse — 180 / 4,000 products. Work one shift inside the full-size warehouse. For players who want to see the scale. The cards also show what unlocks in the full game: Medium Warehouse (2,000 products) and Mega Warehouse (4,000 products). Carry moreYour inventory now starts with 4 slots instead of 2, and goes up to 8 with the Deep Pockets perk. Far fewer trips between the floor and the shelves. Every map has its own saveLeave one warehouse half-done, switch to another, come back later — you pick up exactly where you left off. Finish a map and its card shows your best time. Coming: the platform cartYou'll spot a platform cart parked in the wareh...
Read full update on Steam ↗Steam currently lists 6 Nov 2026 as the release date.
2,000 wishlists. Thank you. I'm one person building this warehouse, and every one of those 2,000 is someone who looked at a messy shelf and thought "yeah, I'd tidy that." That's a strange and wonderful thing to be tol…
Fixed: the cart could not be pushed with full boxes on itSeveral of you reported that the cart would only slide a little in place, and that the wheels looked like they were sinking into the floor. You were right — and…
You asked for fewer tripsThe most common note from demo players was the same one: too much walking back and forth. Carrying a few items at a time meant a lot of trips between the box station and the shelves.So the war…
Now you choose your warehouseStarting a shift now opens a map selection screen. How you play is your call: Small Warehouse — 480 products. Clean it end to end, hit 100%, finish the shift. For players who want somethin…