Store data
- UK price
- £4.59
- US price
- $4.24
- Positive reviews
- 56%
- Total reviews
- 9
- Release date
- 10 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4 | -7 | -63.6% | 0 | -88.4% |
| October 2026 | 4 | -7 | -63.6% | 0 | -87.4% |
| September 2026 | 11 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.90 | 15% | £3.90 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $4.24 | 15% | $4.24 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | ILS | ₪17.99 | ₪15.29 | 15% | ₪15.29 | No change recorded |
| IndiaINR · IN | INR | ₹259.00 | ₹ 220 | 15% | ₹ 220 | No change recorded |
| JapanJPY · JP | JPY | JP¥655 | ¥ 556 | 15% | ¥ 556 | No change recorded |
| South KoreaKRW · KR | KRW | ₩5,450 | ₩ 4,630 | 15% | ₩ 4,630 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.250 | 1.06 KD | 15% | 1.06 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 1,650.00 | 1 402₸ | 15% | 1 402₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$73.99 | Mex$ 62.89 | 15% | Mex$ 62.89 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 13.49 | RM11.46 | 15% | RM11.46 | No change recorded |
| NorwayNOK · NO | NOK | NOK 59.50 | 50,57 kr | 15% | 50,57 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$7.89 | NZ$ 6.70 | 15% | NZ$ 6.70 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.11.46 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | PLN | 21,49 zł | 21,49 zł | 0% | 21,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Gambit Loop is an idler auto-battler RPG built around one idea: what if you could program exactly how your hero behaves in combat? Before each run, you set up conditional rules. Things like "if my HP drops below 30%, cast Heal" or "if there's a Boss and I have enough mana, go for Final Judgment". Then you watch it all play out.
It's less about reflexes and more about reading a situation, anticipating problems, and building a setup that handles whatever the dungeon throws at you.
The Gambit system is your toolkit. Combine conditions (HP thresholds, enemy types, buff status) with any action in your kit to build a decision tree that executes automatically. No two runs feel the same: small tweaks to the order of your rules can completely change how a fight goes.
Warrior: Paladin (tank & sustain), Berzerker (burst damage), Hunter (traps & bleeds)
Mage: Fire (AoE burn), Ice (freeze & control), Thunder (chain lightning)
Thief: Assassin (burst + execute), Archer (range & pierce), Dancer (evasion & debuffs)
300+ active and passive skills spread across a deep talent tree
100+ floors across 20+ biomes, each with their own enemy pool and boss encounters
193 enemies in total, including elite variants with dangerous affixes
Bosses that force you to rethink your gambit setup mid-run
Gear ranging from Common to Legendary rarity
Set bonuses that reward building around a theme
Unique items with game-changing special effects
Steam Achievements, Cloud Saves and Steam Deck support
If you've ever wished Final Fantasy XII's gambit system had its own game, this is it.
| # | ||
|---|---|---|
| 01 | Ach First Blood | 95.9% |
| 02 | Ach Nodeath 1 | 92.4% |
| 03 | Ach Floor 1 | 91.8% |
| 04 | Ach Wave 10 | 85.4% |
| 05 | Ach Daily 1 | 81.3% |
| 06 | Ach Sell 5 | 80.8% |
| 07 | Ach Boss First | 77.3% |
| 08 | Ach Boss Nodeath 1 | 77.3% |
| 09 | Ach Floor 5 | 77.3% |
| 10 | Ach Crit Novice | 76.7% |
| 11 | Ach Lifedrain | 76.7% |
| 12 | Ach Gold Starter | 76.1% |
| 13 | Ach Sell 25 | 70.9% |
| 14 | Ach Dmg Dealer | 70.3% |
| 15 | Ach Nodeath 10 | 69.7% |
| 16 | Ach Floor 10 | 68.6% |
| 17 | Ach Weekly 1 | 68.6% |
| 18 | Ach Dodge Novice | 67.4% |
| 19 | Ach Crit Assassin | 66.2% |
| 20 | Ach Wave 100 | 65.6% |
| 21 | Ach Slayer | 65.1% |
| 22 | Ach Gold Rich | 60.4% |
| 23 | Ach Dmg 500k | 58.7% |
| 24 | Ach Crit Master | 53.4% |
| 25 | Ach Dodge Master | 51.7% |
| 26 | Ach Floor 20 | 51.7% |
| 27 | Ach Sell 150 | 49.4% |
| 28 | Ach Dmg Destroyer | 48.8% |
| 29 | Ach Nodeath 25 | 47.6% |
| 30 | Ach Wave 500 | 44.7% |
| 31 | Ach Gold Baron | 43.0% |
| 32 | Ach Boss Nodeath 5 | 42.4% |
| 33 | Ach Boss Hunter | 40.1% |
| 34 | Ach Genocide | 39.5% |
| 35 | Ach Crit God | 37.2% |
| 36 | Ach Dodge Legend | 36.6% |
| 37 | Ach Dmg Cataclysm | 36.0% |
| 38 | Mastery Legendary 10 | 33.1% |
| 39 | Ach Buy 20 | 31.9% |
| 40 | Ach Wave 1000 | 30.8% |
| 41 | Build Dual Runes | 30.8% |
| 42 | Ach Boss Nodeath 10 | 29.6% |
| 43 | Ach Gold Mogul | 29.6% |
| 44 | Ach Chain Warrior | 23.2% |
| 45 | Ach Floor 50 | 23.2% |
| 46 | Ach Executioner | 18.6% |
| 47 | Ach Boss Legend | 18.0% |
| 48 | Ach Daily 20 | 16.8% |
| 49 | Ach Boss Mythic | 10.4% |
| 50 | Ach Weekly 8 | 5.8% |
Fixes & Improvements The death report now shows your last hits taken: the defeat screen lists the last 6 hits before you died, with the turn, who hit you, which skill, the damage and the HP you had left. You can finally see how a fight went wrong, not just the final blow. (Thanks to the review that pointed this out.) FARM: ON now loops bosses: on a boss floor, the boss restarts after each win instead of stopping on the victory screen. (Thanks sworded for sticking with this one.) The Thief's Combo is now visible: a status icon shows your current Combo and its cap. Hover it to see what builds it and what spends it. "Enemy has a Buff" can now check for a specific buff: pick Shield, Enrage, Reflect, Regen or Haste, or keep "Any". "Enemy Has Debuff" can also check for Doom. Unique and Set items rebalanced: their stats are now in line with the rest of the loot, and the weakest unique effect...
Read full update on Steam ↗Fixes Auto-retry boss (new setting): separate from the existing auto-restart for farm floors. Turn it on in the options and your hero will automatically re-challenge the boss after a 5s countdown on death. Click anywhere to cancel, same as the farm version. Screen shaking during combat simulations: the combat simulator was triggering hit animations and screen shake effects even though nothing was being displayed. Fixed, simulations run cleanly now. Achievements unlocking during simulations: running a batch of simulated fights could silently unlock achievements. Added guards so achievements only trigger in real combat. Keep the reports coming in the bug thread, I read it every day steamhappy
Read full update on Steam ↗New Features & Improvements Auto-farm. New toggle in the combat HUD: your character re-enters the same floor automatically after clearing it. Mutual exclusion with auto-climb. Persists per save slot. Retry boss. Lose to a boss, get a Retry button right there. No more backing out to the hub and re-entering. NOT toggle on gambit conditions. Every condition in the gambit editor now has a NOT button that inverts it. "If enemy has no debuff", "if my HP is NOT below 30%", etc. Works on all 36 condition types. Class passive visible in the hub. Your class passive description now shows up in the hub so you can read it without entering combat. Rare items can be sold. Previously locked to prevent accidents, rare equipment can now be sold from the Armory. Surplus skill points do something. Once your tree is full, every unspent SP gives +1% HP and +1% DMG. A counter on the skill tree shows how man...
Read full update on Steam ↗Fixes Fixed gambit conditions with a status type (freeze, burn...) resetting to "any" when saved. The value was silently clamped to a number, wiping the selected status. Fixed Alt-Tab creating ghost instances of the game. Only one copy can run at a time now; switching back brings the existing window to the front. Fixed player portrait disappearing after dying with auto-advance on. The death animation was playing on the player sprite too, and its visual state carried over to the next run. Fixed three unique item icons displaying raw HTML instead of an image (Condemned Blade, Mirror Ring, Ghost Cape). Fixed unique items ignoring the auto-lock setting. They were always locked regardless of your rules. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Fixes & Improvements Fixed several "start of combat" bonuses only working on the first wave of a floor. Affected: the Lightfoot unique's starting ATB, the Always First and starting-ATB skill nodes, the Initiative rune, Ancient Wisdom's free first spell, and the Assassin set's starting Stealth. All now trigger on every wave, not just the first. Added a bulk-sell filter for Unique and Set items. New pastilles in the Armory let you include them in mass-sell, alongside the usual rarity filters. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Fixes & Improvements Fixed Unique and Set items being unsellable. You can now manually sell them from your inventory (locked items still need to be unlocked first). Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Fixes & Improvements Fixed Unique and Set items almost never dropping once you had any Luck, Overdrive, or Fortune active. The more you invested in drop-rate stats, the less likely you were to actually see a Unique or Set item. Should drop normally now regardless of your build. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Fixes & Improvements Fixed the "Dual Channeler" achievement never unlocking. Should unlock correctly now if you have 2+ different runes equipped. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Fixes & Improvements "First Turn" gambit condition now correctly fires on every wave, not just the first one of a run. A wave that ended in a kill was leaking into the next wave's turn counter, so "First Turn" stopped working past your very first wave. Fixed. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Fixes & Improvements Holy Surge (Paladin) now works on every wave, not just the first one of a floor: the starting ATB bonus was only applying once per floor. Fixed. Added a "CAPPED" indicator on the ATB Speed stat when you hit its hard ceiling: past a certain point, more ATB Speed has zero effect in combat, but nothing told you that. Now it does. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Fixes & Improvements Soul Storm now respects its equipped rune: it was silently ignoring whatever rune you had slotted, including Light Speed's cast-delay removal. Fixed. Cleave now works on Piercing Arrow and Snare Shot: both skills ignored the rune's "hit all enemies" effect. Fixed. Auto-chain no longer turns off when auto-restart-on-death is armed: it used to disable itself the moment you died, even though the run was about to restart on its own. Fixed. You can now auto-sell Legendary items: added a fifth rarity toggle next to Common/Uncommon/Rare/Epic in the Armory. Off by default. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Lightning mage skill tree no longer shows "Surtension" in English: a bunch of notable descriptions had the French status name slip in instead of "Surge". Fixed. (Thanks sworded for tracking it down to the skill tree.) "Turn Number" and "First Turn" gambit conditions now reset every wave, not just once per floor: if you had an opener meant to trigger at the start of each wave, it was only firing on the first one. Now it fires every wave like you'd expect. (Thanks Dirich.) Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗One more pass on auto-restart, sorry for the back and forth. Fixes & Improvements Auto-restart on death no longer stops after a couple of unlucky runs: it now keeps going no matter how many times you die in a row. Only a real click or keypress stops it. (Thanks sworded for sticking with this one.) Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗A bigger round this time, mostly from your reports. Thanks! Fixes & Improvements Auto-restart on death works properly now: the defeat screen stayed stuck on top of the new fight and a second death didn't restart. Fixed. (Thanks sworded.) Smash, Assassinate and Venom Strike hit a lot harder: these three were scaling off the wrong stat and dealing way less than their tooltip said, sometimes less than a plain Attack. Fixed. Warriors and Thieves, go have fun. (Thanks Zyxas.) Soul Storm rebalanced: its 6 bolts are now spread across enemies, and past 3 bolts on the same target the rest deal 50%. It's still the wave-clear king, but against a lone boss Starstorm is now the better pick. (Thanks sworded for the balance thread.) Mutation Codex shows what you're wearing: a green "Equipped" badge marks the mutations currently on your gear. (Thanks sworded.) Missing English translations in the gamb...
Read full update on Steam ↗One fix and one new option, thanks for the reports. "Pause when losing focus" now actually works when Chrome takes focus: it wasn't stopping the game in that specific case before. Fixed. (Thanks sworded for the report.) New option: auto-restart the floor on death: Options > Display & Interface. On defeat you get a 5 second countdown that relaunches the same floor automatically, with a visible progress bar. Any click or key cancels it. Off by default. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Read full update on Steam ↗Another round of fixes, thanks again for all the reports. Fixes & Improvements "Enemy has Counter" gambit condition added: same fix as Reflect in the last patch, extended to its physical counterpart. Counter is a one-time retaliation hit at 1.5x the enemy's strength on your next attack. Unlocked at level 20, so you can build around it before it starts showing up. Sets and Uniques actually drop now: found a bug where every drop quietly got forced to "common" rarity whenever you had no Luck invested, which also blocked the special Unique/Set rolls entirely. Without Luck, you basically couldn't get one no matter how many floors you cleared. Fixed. Mutation %s (HP/Def/ATK/Magic) actually apply now: these mods were supposed to be a percentage of your total stat, but the code was multiplying the item's own flat stat instead, which is usually 0. Fixed, these are real tradeoffs now. Dodge fro...
Read full update on Steam ↗Hey everyone, first patch is out. Thanks for the reports on launch day, here's what's changed. Fixes & Improvements Volume at 0% is actually silent now: all three sliders (master/music/sfx) still let a faint bit of audio through at 0%, even though the intent was always dead silence. Fixed. (Thanks Demicol for the report.) "Enemy has Reflect" gambit condition is back: this one was supposed to unlock at level 20, but a bug had it folded into a generic "Enemy has a Buff" condition instead, so there was no way to write a rule that reacts to Reflect specifically. It's unlocked at level 20 like it should've been from the start. If you've been getting chewed up by Reflect enemies, this should help a lot, put a rule above your attacks that says "if enemy has Reflect, Defend" and your hero will hold off instead of feeding it damage to bounce back at you. Keep the reports coming in the bug thre...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
Fixes & Improvements The death report now shows your last hits taken: the defeat screen lists the last 6 hits before you died, with the turn, who hit you, which skill, the damage and the HP you had left. You can final…
£3.90 → £4.59.
0 positive · 1 negative.
Fixes Auto-retry boss (new setting): separate from the existing auto-restart for farm floors. Turn it on in the options and your hero will automatically re-challenge the boss after a 5s countdown on death. Click anywh…