Steam release scheduled · App 4530340

Physics Clicker

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Adjustable Text Size
  • Custom Volume Controls
  • Mouse Only Option
  • Playable without Timed Input
  • Save Anytime
  • Subtitle Options
Steam

Store data

Store status
Coming soon
Scheduled release
10 November 2026
Positive reviews
—
Total reviews
—
Release date
10 November 2026
Player tracking—Begins when the game launches
Release date10 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4530340
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
10 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 with updates
Processor
CPU-Z single thread bench score 300 or higher
Memory
4 GB RAM
Graphics
DIrectX 11 compatible graphics card
Storage
1 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 with updates
Processor
AMD Ryzen 7 7840H with Radeon 780M Graphics 3.80 GHz
Memory
16 GB RAM
Graphics
AMD Radeon 780M Graphics
DirectX
Version 11
Storage
1 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

About the Game

Start with the most basic physical quantities: time, displacement

Transform them into new resources: heat, energy, force, momentum, mass...

Start and drive the system through clicking, gradually achieve automated operation, and build a complete physical system.

Core Gameplay

Build Systems: Combine and transform physical quantities to form production chains.

Cyclical Growth: Create cycles between different physical quantities to drive continuous system expansion.

Manage and Optimize: Allocate temperature, regulate current, and balance production efficiency.

Multiple Bases: Expand to multiple bases and build more complex system structures.

Game Features

Physical quantities as resources

Click-driven + automated growth

Incremental growth driven by cycles

Emphasis on allocation and efficiency optimization

System building from simple to complex

Goal

Keep your physical system running continuously and efficiently.

Steam gallery

Screenshots

6 available
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