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Steam player data · App 4487360

Spinova

View on Steam ↗Updated 13 Nov · 22:50 UTC
  • Single-player
  • Steam Achievements
  • Full controller support
  • Camera Comfort
  • Keyboard Only Option
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
Steam

Store data

UK price
£3.39
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
13 November 2026
Concurrent players1Most recent successful sample
Today's peak111/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4487360
App type
Game
Developer
Supported systems
Windows · macOS
Genres
Casual, Indie, Strategy
Release date
13 November 2026
Last player update
13 Nov · 22:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Memory
4 GB RAM
Storage
2 GB available space
Recommended
Memory
8 GB RAM
Storage
2 GB available space

macOS

Minimum
Requirement
Requires an Apple processor
Processor
Apple M1
Storage
2 GB available space
Recommended
Requirement
Requires an Apple processor
Processor
Apple M1
Storage
2 GB available space

Launch window

Released 13 November 2026 · Tracking from 13 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.39
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.39
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 1
0011113 Nov 2026, 21:00 UTC13 Nov 2026, 22:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——1—
November 20261——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Spinova is a slot roguelike where the build matters more than a lucky reel.

The Kolovrat of Fate has left its circle. The world recalculates itself, and each pass comes out a little worse. You are the Weaver: you assemble a deck from symbols, artifacts, and monsters, then spin for points, clear levels, and push toward the core before reality zeros out.

Between levels you cut weak symbols, buy rare ones, place Ancients above the grid, and sometimes swear an oath before an affliction hits: power now, cost later. A bad pick rarely kills you on the spot, but by the end of the run you feel every mistake.

Key Features

Slots and deck

The field only shows what you put in the deck: numbers, faces, gods, beasts, artifacts. Combos come from neighbors and patterns, not from blind luck.

Ancients

Not hand cards. Beings above the grid. Domovoy, Kikimoras, Zmey Gorynych, Pletelnik, Rod, Chernobog and the rest rewrite whole columns: points, multipliers, repeated actions, a bigger field. Buy, rearrange, rebuild around them.

Blessings and oaths

Blessings are long-run passives: an extra spin, a fatter shop, Fate's Hand at the last second. Oaths show up before hard levels: a wider field for less height, gold for a spin, a discount for a thinner shop. Take them if you can afford the bill.

Day and night

Time of day crawls on its own: day, noon, sunset, night, midnight. Day feeds points; night feeds multipliers. Sometimes you eat a weak spin and wait for the phase you need.

Tools

Anvil, torch, golden scythe, Svarog's and Perun's hammers, Veles's sword. Stamp symbols metallic, fiery, or golden, or crank the card's own action harder.

Decks and modes

Base deck from the start. Later: chess and poker. Kolovorot, Stremnina, and Torg change field size, day/night speed, affliction pressure, and shop prices.

Between runs

Symbols climb in quality: simple → carved → divine → wondrous. The collection keeps Ancients, blessings, oaths, and tools you have met. The next run starts a little stronger than the last.

Myth as mechanics

Perun, Mokosh, Baba Yaga, Koschei, the Firebird are not wallpaper. Their effects decide how you build and how you answer afflictions.

One spin rarely decides anything. What you built before it does.

Steam gallery

Screenshots

6 available
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