Store data
- UK price
- £10.16
- US price
- Awaiting regional check
- Positive reviews
- 33%
- Total reviews
- 0
- Release date
- 13 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 13 Nov · 21:20 UTC
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Portable Ops 2 — EACH MISSION has a Consequence
Following the intense events of the original Portable Ops, Portable Ops 2 picks up the story of elite operatives in a world fractured by betrayal and rising conflict. The new campaign thrusts players back into high-stakes tactical missions where strategic squad management and loyalty are just as vital as stealth and firepower. As global tensions erupt and old alliances crumble, veterans and fresh recruits alike must navigate a web of deception, uncover hidden agendas, and fight to redefine what it means to be a soldier in an age of shifting loyalties. With deeper character arcs, expanded team-building mechanics, and richer narrative stakes, Portable Ops 2 builds on the legacy of its predecessor while pushing the saga into bold new territory.
PERMA DEATHS - OPERATORS DIE, NO RESPAWNS, NO SECOND LIVES - IF YOU DON'T EXTRACT ALIVE, THATS IT STORY MODE - MORE THAN 9 LEVELS OF ACTION + CHARACTER AND BASE BUILDING BASE BUILDING - CHOOSE BETWEEN BASES & ADJUST THE BASE TO YOUR TACTICS OPERATOR GEAR - USE ITEMS WISELY IN ALL MISSIONS
HYPER REALISTIC GRAPHICS FEAT. OUTLAW FPV BRINGING PLAYERS TO REAL LIFE MISSIONS
| # | ||
|---|---|---|
| 01 | Welcomehome | 0.0% |
Map Editor is here - Import / Export .umaps or build directly in the game and then share with your friends Prone is now available (Z) Numpad 0 Now is alternative camera for TPP - Wildlands Style Share your maps with us on DISCORD! -Dev
Read full update on Steam ↗Massive Game Update - Custom Operators / Miss. Generators / Proxy Chat & More Rescue and tactical combat Drag wounded teammates out of danger and into cover. AI allies can recover wounded squadmates. Improved cover movement, corner peeking, blind fire, and transitions between first- and third-person views. Added wounded-enemy executions and improved captive rescue interactions. AI improvements More controlled firing bursts, reaction times, aiming, and target reacquisition. Enemies remember your last seen position and search after losing sight. Improved door interactions, including kicking unlocked-by-force doors and checking room corners. More detailed wound reactions, weapon handling, and casualty behavior. Operator customization Expanded outfit, clothing, helmet, and face options. Facial shape adjustments with an interactive operator preview. Saved appearances for individual operato...
Read full update on Steam ↗NEW MAP ADDED - OPERATORS GM - Training DAY Adding More Maps soon Plus new LB skins - Crimson and Marine
Read full update on Steam ↗MAJOR BUILD UPDATE — THE PUSH IS ON! This is one of the biggest updates yet. NANITE IS GONE. The UE tech just never worked out the way I wanted for this project, so I went back to good old-school LOD optimization — and the results speak for themselves: 35+ FPS GAINED. Along with the performance overhaul: Operators completely redone SP levels now feature more custom enemies built specifically for each environment Final two SP levels are now in-game (still WIP) 1 of 3 ending choices is now playable Levels received major detail and visual workovers — with more still coming Network performance improved, largely thanks to the new LOD system Optimization across the entire build And a LOT more... I have 4 MONTHS OF DEVELOPMENT LEFT. This is the push to the finish line. Jump into the new build, check out the changes, and JOIN THE DISCORD. Feedback during these final months is going to help sh...
Read full update on Steam ↗Blacksite Level Ending Patch If you got the stuck door in Blacksite Level - this will now fix it. Plus I added more detail to that map
Read full update on Steam ↗Fix for if you died and pressed 1 again- wont pull to operator menu
Read full update on Steam ↗AI update + Idle Animation Ai is a bit smarter - Fixed a random idle T pose animation that might trigger. Thanks for playing! -Dev
Read full update on Steam ↗Performance Update ++ Fixes to Known Issues Major increase on the frames now that I went back and did the 2nd pass of material optimizing. One more, after all final textures ingame. Doors got enhanced. You can now Press F to Open and the physics are a tad tighter. Added more detail to most map - Added Glowsticks to Help Navigation to Plot Points Corrected Reload Issue on P90+M4 Corrected animation stutter on one AI enemy Next update will come out before the 4th of July - already working on it. Please join our Discord and share feedback and your stories! Have fun, Operator -Dev
Read full update on Steam ↗New Map: HIGHWAY — inspired by Sicario. (GOTO STORY - CONTRACT - HIGHWAY) Now featuring multiplayer ragdoll physics
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Single Player Mode Complete !
Map Editor is here - Import / Export .umaps or build directly in the game and then share with your friends Prone is now available (Z) Numpad 0 Now is alternative camera for TPP - Wildlands Style Share your maps with u…
Massive Game Update - Custom Operators / Miss. Generators / Proxy Chat & More Rescue and tactical combat Drag wounded teammates out of danger and into cover. AI allies can recover wounded squadmates. Improved cover mo…
NEW MAP ADDED - OPERATORS GM - Training DAY Adding More Maps soon Plus new LB skins - Crimson and Marine