Store data
- UK price
- £11.75
- US price
- $10.39
- Positive reviews
- 83%
- Total reviews
- 132
- Release date
- 9 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 65 | -141 | -68.4% | 23 | -74.8% |
| October 2026 | 47 | -159 | -77.2% | 20 | -71.0% |
| September 2026 | 206 | — | — | 69 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £11.75 | £9.40 | 20% | £9.40 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $10.39 | 20% | $10.39 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
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| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | HKD | HK$76.00 | HK$ 60.80 | 20% | HK$ 60.80 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 119,999.00 | Rp 95 999 | 20% | Rp 95 999 | No change recorded |
| IsraelILS · IL | ILS | ₪46.49 | ₪37.19 | 20% | ₪37.19 | No change recorded |
| IndiaINR · IN | INR | ₹635.00 | ₹ 508 | 20% | ₹ 508 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,700 | ¥ 1,360 | 20% | ¥ 1,360 | No change recorded |
| South KoreaKRW · KR | KRW | ₩14,000 | ₩ 11,200 | 20% | ₩ 11,200 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.800 | 2.24 KD | 20% | 2.24 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 3,960.00 | 3 168₸ | 20% | 3 168₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$179.99 | Mex$ 143.99 | 20% | Mex$ 143.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 32.49 | RM25.99 | 20% | RM25.99 | No change recorded |
| NorwayNOK · NO | NOK | 155,00 kr | 155,00 kr | 0% | 155,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 20.25 | NZ$ 20.25 | 0% | NZ$ 20.25 | No change recorded |
| PeruPEN · PE | PEN | S/.33.49 | S/.33.49 | 0% | S/.33.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P415.00 | P415.00 | 0% | P415.00 | No change recorded |
| PolandPLN · PL | PLN | 55,49 zł | 55,49 zł | 0% | 55,49 zł | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are a Planet Killer.
Seek hostile worlds.
Reduce them to molten ash.
Planet Killer is a physics-driven destruction roguelite where every shot permanently reshapes the battlefield. Unleash devastating weapons into fully simulated pixel-based planets, carve massive craters, trigger chain reactions, and survive relentless planetary defenses with up to 6-player online co-op.
Choose your starting ship, each with unique strengths and weaknesses, and unlock new ships by destroying planets.
Fully simulated destructible planets
Real-time crater carving and shockwaves
Chain explosions and cascading destruction
Every shot leaves a permanent impact
Terrain fractures. Defenses collapse. Worlds crumble beneath sustained bombardment.
Advanced procedural planet generation makes every planet unique with detailed cities, surface features, cloud/storm systems, continents, islands, and oceans. Even the background of space is unique with various star fields, nebula, and galaxies.
Planets fight back.
Surface cannons
Missile batteries
Defensive countermeasures
Increasingly dangerous worlds
Stack hundreds of modular weapons to create devastating combinations
Missiles, cannons, lasers, rapid-fire barrages, experimental weapons
Defensive/Utility modules for limitless build variety
Adapt your build to counter evolving planetary defenses
Every run offers new upgrades, new strategies, and new ways to annihilate.
Each run pushes you deeper into hostile space.
Procedurally generated encounters
Increasing difficulty and deadlier planetary variants
Elite planets, storm worlds, and bosses
A galactic shop to buy weapons, modules, and ship upgrades
Permanent run-based death
Rank up your unique Planet Killer emblem and title
High-score chasing destruction
Unlock over 128 unique starting ships for endless replayability
Chart your path, upgrade your ship, and see how far you can get
How many worlds can you erase before you fall?
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | New Achievement 1 0 | 94.6% |
| 02 | New Achievement 1 2 | 74.8% |
| 03 | New Achievement 1 6 | 74.5% |
| 04 | New Achievement 1 9 | 67.4% |
| 05 | New Achievement 1 3 | 67.0% |
| 06 | New Achievement 1 1 | 56.5% |
| 07 | New Achievement 1 10 | 51.0% |
| 08 | New Achievement 1 13 | 49.1% |
| 09 | New Achievement 1 7 | 46.1% |
| 10 | New Achievement 1 8 | 45.3% |
| 11 | New Achievement 1 4 | 36.0% |
| 12 | New Achievement 1 18 | 25.9% |
| 13 | New Achievement 1 11 | 23.0% |
| 14 | New Achievement 1 5 | 14.5% |
| 15 | New Achievement 1 16 | 6.5% |
| 16 | New Achievement 1 17 | 5.1% |
| 17 | New Achievement 1 14 | 4.6% |
| 18 | New Achievement 1 19 | 3.0% |
| 19 | New Achievement 1 15 | 2.7% |
| 20 | New Achievement 1 12 | 1.8% |
| 21 | New Achievement 1 20 | 0.1% |
Greetings Commanders! We have an exciting surprise patch today, helped by a community member who created a mod (The first mod for planet killer so far!) that let people play online co-op, they shared the files and using those files I've validated and implemented it officially into the game so no untrusted files have to be downloaded. There are also some other fixes and polish changes in the patch notes.New Features and changes:Online Co-op with Steam lobbies, server browser, join from friends list, and up to 6 players can participate in a co-op run. Planet Armor, Damage, and Enemy ship damage and health are increased by 30% for each player past 2 in a co-op run. This is an experimental feature and may have some bugs and issues.SIE/LR ships have been struggling. They now have an additional class trait that will help with their early and mid game survivability. They all receive passive...
Read full update on Steam ↗v1.1.1 Planet Killer Patch notesNew Features and changes:Co-op Dynamic camera system has been massively improved.Controller players can now activate active items using X. (new hints in text remind of this as well)Expanded Player 2's stats in the stat panel in loadout screen so they have access to all the information Player 1 has as well.Bug Fixes:Fixed an issue where active speed boost cores were not properly boosting player speed.Fixed an issue where certain steam achievements were still not being checked and retroactively unlocked properly.Fixed an issue where Fused weapons were not saved properly when resuming a saved run.Fixed an issue causing the Star-Dart Javelin weapon to not deal appropriate damage.Fixed an issue where cursed modules reducing speed by 85%~ could bring a players ship to negative speed despite having +500% speed
Read full update on Steam ↗Planet Killer v1.1.0 Patch NotesWelcome back Commanders. This is our first major content patch since release and I'm excited to share it with everyone. I've gotten a ton of great feedback and suggestions for quality of life features, fixes, and things to make the game more exciting and continue improving the replayability. This patch also brings the new 2 player Co-op feature, you can play on the same machine with one person on Mouse and Keyboard and the other on a controller. You can also use Steam Remote play to try the mode with anyone! There's been a few new mechanics added, in addition to some balance changes. Leaderboards have been reset again due to this. The game should feel pretty fresh even if you've already put in 50+ hours so far, and with the co-op mode this should add endless fun with friends.New: 2-Player Co-opTake on the galaxy together in a new co-op mode, playable wi...
Read full update on Steam ↗v1.0.11 Planet Killer Patch notesNew Features and changes:Payload number on weapon tooltips scale past Teratons.Added visible cooldown to the right click wingman rally function.Damage and DPS numbers in the loadout screen are simplified once trillions are passed.Game Balance:Most percent boosts have been changed to additive instead of multiplicative.Projectile replicators were stronger than intended and have had a maximum effect cap introduced in addition to being changed to additive.DRV Drone Vessel Class bonus: Fleet Fire rate +10% -> +25%FDN Fleet Dreadnaught Class bonus: Ignore damage rate: +10% -> +11%CRS Cruiser Class bonus: Shield regen 1/s -> 2/sBug Fixes:Fixed an issue where projectile replicators could still generate with higher values than intended.Fixed an issue where past a certain depth, resuming a save would reset the seed of the map generation.HUD cooldowns now count d...
Read full update on Steam ↗Greetings Commanders, we have our first "big" patch after release today, I've been working hard on it all day because I want to make sure we have a good baseline and tackle all the bugs that are popping up from the huge amount of people playing. Thanks again to all of you in the discord and on the steam discussion boards pointing out bugs and quality of life improvements. I've tried my best to keep up with everything and there will likely be more patches soon as I continue getting the game to an extremely stable point.Let's talk balanceBalance has been tough with the exponential scaling and how many different systems are interacting, and because of the vision I have for this game I want to have the balance perfect for the ideal experience, killing planets should be unforgiving and tough, sometimes you will run into a well defended planet that you simply can't beat, ideally you won't b...
Read full update on Steam ↗v1.0.9 Planet Killer Patch notesNew Features and changes:Steam Cloud enabled, now you can save your progress across different devices instead of only locally on one device.Re-rolls: Each run starts with 3 re-rolls you can use in the planetary rewards screen, use them carefully.Peek feature: Hold SHIFT in Loadout screen when the planetary rewards screen is visible to fade it out and inspect your loadout before accepting a planetary reward.You can now use CTRL + Click to sell items in the galactic shop.Planet Levels in the star map have been normalized and more accurately reflect the actual threat levels of the planets so players can more easily make decisions based how difficult the planet encounter will actually be.Game Balance:Wingmen immediately take evasive action and start shooting at the start of a battle.Planet Bonus damage against wingmen re-tuned, wingmen were getting destroye...
Read full update on Steam ↗Greetings again Planet Killers, thanks again for all the feedback and bug reports, I spent all day long doing a major intensive deep dive on performance as I learned my last fix just wasn't effective enough. I've finally gotten it to a point where I'm very comfortable with the late game performance for those of you skilled and strategic enough to persevere against the ever scaling planets and collect 50+ weapon slots. I've also made a few changes and expanded the ship circuit system.v1.0.8 Planet Killer Patch notesNew Features and changes:Ship Circuit System expanded - You can now equip multiple ship circuits with more planet killer rank levels.Game Balance:You can retire a run at depth 40 instead of depth 50. (This should help with the planet core grind)Vulcan Rotary cannon rebalanced with more damage, higher cooldown and 35 -> 30 projectiles.Bug Fixes:Another major sweep of performa...
Read full update on Steam ↗v1.0.7 Planet Killer Patch notes:New Features and changes:Added an input mapping feature. (Opened by clicking the Controls button on the main menu)Added new passive perk: Shield booster, slightly weaker than the hull % perk.New starting weapons: To further give ships identity different types of ships start with unique starting weapons.Game Balance:Rebalanced the deadly planet lasers that unfairly one shot the player at certain points of a run.Bug Fixes:Fixed a rare crash when slotting in weapons late game.Fixed a bug where windowed mode did not work properly.Fixed a bug where actives that increased hull and shields could cause it to appear as if you have 1 hull in the loadout screen.Fixed a bug where enemy ship max size was improperly capped.Attempted to fix MacOS specific mouse cursor issue.
Read full update on Steam ↗Hello Planet Killers! This is our first official patch, I did push out 3 mini release day patches but after gaining a ton of feedback I was able to put together this patch last night and today.I'm astounded by the response, passion, and enjoyment people are having for my game and I never could have predicted this! Thank you all again.v1.0.6 Patch notes: New Features and changes:Retire run feature - After depth 50 you can retire a run without dying, which will grant a multiplier to your planet cores collected, this multiplier increases each time you retire a run.Major performance pass for late game issues, performance should be completely resolved.Shift + Click to rapidly equip slotsWarning added for trying to load a save from a previous game versionGame Balance:Ascendant-CMD 2: 5 slots -> 3 slots.Slag shotgun projectile amount reduced 8 -> 4.Shop item costs have been slightly increase...
Read full update on Steam ↗This quick demo patch fixes an exploit that allowed players to bypass the demo run limit, along with several interdiction-related bugs, reward issues, and balance adjustments.Game BalanceIncreased planet defense amounts in some situations.Reduced Treasure Planet credit rewards.Interdiction ship damage now scales progressively as more interdiction ships spawn.Reduced fleet damage and fleet fire rate module scaling.Bug FixesFixed an exploit that allowed players to bypass the demo run limit.Interdiction warning labels now properly disappear after the battle ends or your fleet is destroyed.The interdiction mechanic now properly continues working after your flagship is destroyed and command is transferred to a wingman.Fixed a bug where enemy ships killed during warp-in could leave their warp trails floating in the battlefield.Fixed a bug where Warp Jammers could sometimes trigger the Out o...
Read full update on Steam ↗This demo patch focuses heavily on performance, stability, and smoother gameplay. It also adds new Treasure Planets, a new GPU-based planet projectile system, smarter projectile cleanup, Ship Select Screen polish, and an expanded combat zone interdiction mechanic.Performance should be massively improved in this update, especially during intense planet defense encounters with large amounts of projectiles on screen.New Features & ImprovementsAdded major performance optimization changes for smoother gameplay.Added Treasure Planets. These are extremely rare, highly valuable planets that offer major rewards and drop multiple random bonus modules and weapons when destroyed. They are heavily defended.Improved the Ship Select screen.Added a new GPU-based planet weapon projectile system to eliminate lag caused by large amounts of planet defense projectiles.Added smarter culling for player and...
Read full update on Steam ↗This demo patch adds a new strafing mechanic, rare enemy interdictions, expanded Warp Jammer encounters, a new final demo battle, more tooltip clarity, improved rank emblem visuals, and several important balance and bug fixes.This is a smaller update than the last few major patches, but it includes some very important gameplay improvements and should make deep demo runs more varied, more readable, and more exciting.New Features & ImprovementsAdded a new strafing mechanic. Ships can now strafe by holding Shift on keyboard or Left Trigger on controller, then using normal movement controls. While strafing, ship rotation is locked and movement speed is reduced.Added the new Interdiction mechanic. There is now a rare chance for additional enemy ships to warp in, support the planet, and try to destroy you.Added many new Warp Jammer encounters, including Battleship Blockade, boss encounters,...
Read full update on Steam ↗This demo patch adds a major Ship Selection screen update, the new Planet Core system, Stronghold planets, PD anti-missile systems, a new weapon, new lifetime stat tracking, and a large weapon balance pass.This update also lays more groundwork for the full version of Planet Killer setting up the meta progression ship unlock system that will be available in the full release.Next up is more SFX work and the interdiction system and continued polish and improvements.New Features & ImprovementsAdded a major Ship Selection screen update, introducing a new tech tree for ship unlocks. This system is required for the full version of the game and begins setting up deeper long-term ship progression.Added the new Planet Core system. Some planets now contain additional hidden cores inside them. These cores are armored, take more hits than normal terrain, and can detonate to cause massive terrain d...
Read full update on Steam ↗This demo patch adds early controller support, a new Planet Killer title system, more planet destruction polish, improved sound effects, and several important balance changes and bug fixes.Controller support is still an early implementation, but the game is now playable with a controller and on Steam Deck. More controller polish will continue over time. Next patch will focus on some more mechanics like a missile defense system for larger ships and interdiction/invasions, and continued SFX updates and polish. Check in with our active Discord Community for updates and to discuss the game and report bugs.New Features & ImprovementsAdded early controller support. The implementation is still rough, but the game is now playable with a controller and on Steam Deck.Added the new Planet Killer Title system. As your Planet Killer emblem rank increases, you now earn a title that is displayed in...
Read full update on Steam ↗This is the first major demo patch since demo release, and it includes a large batch of new features, balance changes, UI improvements, and bug fixes based on player feedback.I've heard you all loud and clear and I'll be focusing my attention on more sound effect design to properly align with the tone of the game, including some new soundtracks. This will come on a future patch, but for now I think I tackled a lot of the major pain points I've seen players comment on.Thank you to everyone who has played the demo, shared feedback, reported bugs, wishlisted the game, and helped Planet Killer reach so many new players. I've went through all 49 google feedback forms (as of now) and I've tried to fix most of the commonly requested features and bugs I've seen. If you want to follow along with the development and discuss the game join our rapidly growing discord here.New Features & Improveme...
Read full update on Steam ↗Thank you all for the support and love I've received so far from the demo, I'm glad a lot of you are enjoying it and I've gotten a ton of valuable feedback. I've implemented a lot of polish, bug fixes, and a few new features as I continue improving the demo version. You can see the patch notes below, and don't forget to join our growing discord community. Happy Planet Killing!v0.1.4 Demo Patch notes:Fixed freezing issue when loading into battle with damaged hull.Added tooltips for stats on the stat panel.Fixed tooltip margins.Fixed an issue where certain tunneling weapons would display low damage/DPS on tooltips.Fixed return to menu button from ESC options panel.Loadout screen performance improved.Scene transition performance improved.Added burst DMG stat to weapons and tooltips.Phase torpedo fixed to correctly detonate inside planet.Seismic Depth Charge fuse timer increased.Fixed som...
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Greetings Commanders! We have an exciting surprise patch today, helped by a community member who created a mod (The first mod for planet killer so far!) that let people play online co-op, they shared the files and usi…