Store data
- UK price
- £3.59
- US price
- $2.39
- Positive reviews
- 87%
- Total reviews
- 23
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 38 | — | — | 5 | — |
| October 2026 | 16 | -22 | -57.9% | 2 | -80.6% |
| September 2026 | 38 | — | — | 13 | — |
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|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £3.59 | £2.15 | 40% | £2.15 | No change recorded |
| United StatesUSD · US | USD | US$3.99 | $2.39 | 40% | $2.39 | No change recorded |
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| PeruPEN · PE | PEN | PEN 11.25 | S/.6.75 | 40% | S/.6.75 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱139.00 | P83.40 | 40% | P83.40 | No change recorded |
| PolandPLN · PL | PLN | PLN 16.75 | 10,05 zł | 40% | 10,05 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A skill-based bullet heaven where every battle is a fast harvest. You are a Soul Reaper. Endless spirits flood the realms, dodge them, reap them, and decide just how greedy you can afford to be.
Partway through every battle, a portal opens. Souls you've reaped before the portal are yours forever. Souls after it are unstable. Extract through the portal and you keep them all, die and you lose only the recent harvest. How long can you stay before the swarm overtakes you?
Spend the extracted souls in a permanent skill tree of dark powers. Return stronger. Beat the level. Move to the next, harder one. Hit a wall, upgrade through it, push on.
100% playable on Steam Deck and with any controller
Short sessions: 30 seconds to 2 minutes max
Top-down bullet heaven combat with enemies with different identity and patterns
20 levels across 5 escalating zones, with a boss every zone
Global and Friends leaderboards for every level
Roguelike Mode: 10-15 minute runs. Adapt to the enemies you face and play a unique build every run.
Daily Challenge Mode: a new puzzle every day. Compete for the top of the leaderboard.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Reaping | 99.5% |
| 02 | Ach First Upgrade | 98.5% |
| 03 | Ach First Extraction | 94.9% |
| 04 | Ach Nothing Wasted | 87.6% |
| 05 | Ach Biome 1 | 87.3% |
| 06 | Ach Boss Stalker | 87.1% |
| 07 | Ach Mimic Bite | 86.4% |
| 08 | Ach Reaping Open | 85.8% |
| 09 | Ach Swarm 100 | 81.4% |
| 10 | Ach Boss Matriarch | 77.7% |
| 11 | Ach Souls 10k | 77.4% |
| 12 | Ach Biome 2 | 77.2% |
| 13 | Ach Lantern 500 | 75.9% |
| 14 | Ach Greed Double | 75.3% |
| 15 | Ach Reaping Hour | 72.8% |
| 16 | Ach Tree Half | 70.7% |
| 17 | Ach All Verbs | 70.3% |
| 18 | Ach Bad Parenting | 70.2% |
| 19 | Ach Affix Trifecta | 69.3% |
| 20 | Ach Biome 3 | 66.9% |
| 21 | Ach Boss Titan | 66.9% |
| 22 | Ach Big Score | 65.0% |
| 23 | Ach Momentum Max | 63.4% |
| 24 | Ach Biome 4 | 61.7% |
| 25 | Ach Boss Revenant | 61.7% |
| 26 | Ach Elite Harbinger | 61.2% |
| 27 | Ach Cap Beam | 60.6% |
| 28 | Ach Tree 75 | 60.4% |
| 29 | Ach Easy Come | 60.1% |
| 30 | Ach Souls 250k | 57.5% |
| 31 | Ach Splinter 25k | 53.5% |
| 32 | Ach Cap Shield | 52.5% |
| 33 | Ach Boss Prime | 47.6% |
| 34 | Ach Full Bestiary | 47.6% |
| 35 | Ach Campaign Clear | 46.9% |
| 36 | Ach Rogue First Draft | 33.3% |
| 37 | Ach Flawless Boss | 30.5% |
| 38 | Ach Daily Top 100 | 25.0% |
| 39 | Ach Greed Triple | 12.8% |
| 40 | Ach Let Them Be | 3.6% |
| 41 | Ach Rogue Win | 3.6% |
| 42 | Ach Daily 7 Days | 2.2% |
| 43 | Ach Daily Extract | 2.2% |
| 44 | Ach Rogue No Revive | 1.7% |
Thank you to everyone who played 1.0, left a review or sent a bug report. Most of this update comes straight from what you told me. Special thanks to Melt for the great suggestions and reports! The patch notes below are a summary of smaller patches already in-game that I've been pushing over the weekend. Let's go: Roguelike EnhancementsDraft Rerolls: you now get as many rerolls as revives, and you can spend them on any draft.Restart Run: in roguelike mode, the pause menu now has a Restart Run button. It starts a new run on the same difficulty.Fix: enemies are rerolled whenever a run ends. This covers winning, dying, quitting and restarting. Before, only "Run again" rerolled them. Achievement One More Chance now matches its name: win a Roguelike run using no more than one revive.Clearer difficulty descriptions. Roguelike Balance ChangesLevel 3 balance: smoother difficulty curve. Level...
Read full update on Steam ↗Hi all,Thanks for playing and for the bug reports! Soon we'll be communicating more about our plans and future, stay tunned!This patch covers a round of balance improvements, quality of life changes, and several bug fixes.BALANCE & ENHANCEMENTS:General:Difficulty now ramps up faster across levels. The intent of continuing to stay in a level after portal opens is to have a risk / reward of staying longer vs securing the level beaten.Increased soul rewards of level 2 and 3. Now level 2 grants 30 souls and level 3 grants 100.To compensate for the increased rewards, some higher level talents have increased in price. If you have already purchased them, then you got a bargain!Portals now take 5 seconds longer to open: 35s on levels 1 and 2, 40s on level 3.UI:In battle you can see Dash cooldown icons and the time to spawn a new bomb.Maxed-out nodes now are shown more differently than not aff...
Read full update on Steam ↗1 positive · 0 negative.
£2.15 → £3.59.
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 1 negative.