Store data
- Store status
- Coming soon
- Scheduled release
- 26 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
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The joint enemy armies of the demons and orcs have teamed up to invade the kingdom. Pick from a variety of Commanders and build a chain of up to 15 additional fighters to protect the realm. You'll need to tactically build your chain if you're going to be victorious!
Features
Classic, snake-like controls. Be careful not to collide into your own fighters!
Over 20 Commanders that heavily customise how you play and build your chain.
Allies in the chain fight and use their skills automatically.
Survive rounds of 20-60 seconds, acquiring gold for taking down enemies, but powering up the next boss for any undefeated ones.
Take your gold to the shop to buy from over 30 unique allies, 100+ different equipment, and 100+ different relics. What super synergies will you create?
Combine duplicate allies to level them up, making them even more powerful, and sometimes even unlocking new abilities for them!
Each ally has a unique, powerful spell you can acquire. You can use up to two during battles and you have full control over when to use these by spending mana.
Many accessibility options: want a more chill experience? No problem. Higher difficulty? Good luck!
Fast runs (30-45 mins).
Hello Allies!Bug reports continue to flow through, thank you to everyone who is helping me find them!I'm aware there are bugs regarding controller navigation in the shop, and it is my top priority currently to try and fix. Today's patch has a number of fixes and safeguards to prevent controller navigation becoming soft-locked.Here is a list of issues addressed, but please note that this is an ongoing investigation:Found and addressed some missing references in shop navigation.Cleaned up some data that was not being reset between runs, resulting in knock-on effects leading to soft-locking issues.You can now pause the game in the shop - doing so will reset any current combine/equip attempts and reset the controller navigation state. Between this and mousing over shop buttons and/or the Next Level button, one of these 2 methods should restore control if you have lost it. While this is, o...
Read full update on Steam ↗Hello Allies!Thanks for all the bug reports on controller navigation in the shop being bugged - these issues should now be resolved.Additionally, the first difficulty modifier, "Exhaustion", was unintentionally setting allies' health to 1 in the next level, instead of 50% as was intended. This has also been fixed.I am aware of other minor bugs, especially around allies reviving during combat to the wrong space in the chain, either overlapping other allies or skipping a spot entirely. These bugs normally resolve themselves at the start of each new level when the chain's layout is hard-reset. I will endeavour to fix these soon, but will be prioritising game-crashing, soft-locking and experience-lowering bugs, such as the ones above!Thank you for your understanding, and please continue to report anything you come across!
Read full update on Steam ↗Hello Allies!Firstly I'd just like to say a huge thank you to everyone who has played the demo! I hope you had fun, and, if you did, please consider wishlisting the game and sharing it with friends!Some adjustments have been made to lower the base difficulty slightly:Enemy health has been lowered slightly across the board.Pyre Imp elite fight now comes in a pack of 3, rather than a pack of 4.Goblins deal less damage and are slower.Passing through a fire sword created by the Conqueror boss deals significantly less damage.Removed the Banshee enemy from the pool of enemies, its ability was unclear to play around.Additionally, the chance for allies to appear in the shop when rerolling has been increased, and the default Commander, Field Medic Marlowe, has been updated to start with an Archer and a Cleric, instead of a Warrior and a Cleric. This should make the first couple of levels a bit...
Read full update on Steam ↗Steam currently lists 26 Oct 2026 as the release date.
Hello Allies!Bug reports continue to flow through, thank you to everyone who is helping me find them!I'm aware there are bugs regarding controller navigation in the shop, and it is my top priority currently to try and…
Hello Allies!Thanks for all the bug reports on controller navigation in the shop being bugged - these issues should now be resolved.Additionally, the first difficulty modifier, "Exhaustion", was unintentionally settin…
Hello Allies!Firstly I'd just like to say a huge thank you to everyone who has played the demo! I hope you had fun, and, if you did, please consider wishlisting the game and sharing it with friends!Some adjustments ha…