Store data
- UK price
- £2.69
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 27 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Survivor Log: N17 Shelter is a turn-based, event-driven survival management text game.
After an alien apocalypse erupts, you must manage your shelter, allocate limited resources, and face unexpected events and unknown risks while struggling to survive in a hostile world.
Turn-based time progression system
Daily random events
Resource management and risk-based decision making
Multiple branching endings
Hidden events and condition-based outcomes
The same choice may lead to different results depending on your character’s status. Some events also include hidden variables and random conditions.
Shelter resource allocation and management
Customizable starting resources
Accumulate resources and risks based on decisions
Endure environmental pressure and long-term survival challenges
(Early Access, estimated game time)
Single playthrough: approximately 0.5–1.5 hours
Full experience (including true ending exploration): approximately 2–4 hours
Casual players: focus on survival and resource planning
Hardcore players: replay multiple times to uncover hidden lore and the true ending
| # | ||
|---|---|---|
| 01 | Ach Game Launch | 50.0% |
| 02 | Ach Day 3 | 33.3% |
| 03 | Ach First Buy | 33.3% |
| 04 | Flast Day | 33.3% |
| 05 | Ach Test Complete | 0.0% |
| 06 | Achievement Accidental Miss | 0.0% |
| 07 | Achievement End01 Only Max | 0.0% |
| 08 | Achievement End06 Us In The Coffin | 0.0% |
| 09 | Achievement End10 Free Max | 0.0% |
| 10 | Achievement Poor Food Reserves | 0.0% |
| 11 | Achievement Rat Plague | 0.0% |
| 12 | Cut Down The Big Tree | 0.0% |
| 13 | Doomsday Reasons | 0.0% |
| 14 | Xeno Limb | 0.0% |
EnglishDemo Update 20260918!Added some extra events and supplies to the exploration system details.Decision event: Merchant has been changed to randomly exchange different supplies.Implemented opening atmosphere sound effects, ending atmosphere sound effects, and daily display.The next update is planned for 20260924.Planned content:Bandit decisionsRat decisionsThe full route for the old lady side storyAttempting to implement sustainable production items, such as the water condenser. These are expected to be obtainable only through trading, deep exploration, or by raising side-story affection.Recording character deaths and survival days in the stone monument.Hope I can finish it... Overall, things are basically getting on track~繁體中文Demo 更新 20260918!探索系統的細節增加一些事件與物資。決策事件(商人)改為隨機交換物資內容。實裝開始氛圍感與結束氛圍感音效與每日顯示。下次預計更新 20260924。預計內容:強盜決策老鼠決策老奶奶支線的完整路徑嘗試實裝永續生產道具(凝水器)。 預計只有交易 / 深度探索 / 支線好感度提高可以交...
Read full update on Steam ↗EnglishDemo Update 20260912!Exploration System ImprovementsThe exploration system has been expanded and is now one of the game’s core systems.Players can now use exploration to deliberately search for the types of resources they need.Resource Balance AdjustmentsThe resource balance has been adjusted. In theory, players can now obtain enough essential survival supplies through exploration, making it a primary source of resources during the early game.However, as the game progresses, factors such as the depletion of exploration locations, the war, resource demands from decisions, and ending requirements will gradually increase the pressure on the player.You will still need to adjust your resources and make the right choices through decision events.Decision-making will remain another core part of the game, and I will continue adjusting its balance and content over time.In theory, players...
Read full update on Steam ↗EnglishDemo Update 20260905!Minor Event Additions and Adjustments Added and adjusted a small number of events.Major Exploration System UpdateExploration is now map-basedIf the player knows about a location and it is not inside a conflict zone, the location can be entered.If the player knows about a location but it is currently inside a conflict zone, it cannot be entered.If the player has not discovered a location yet, it will not be displayed or interactable on the map.Items now have much clearer differences and roles during explorationTarot Cards: +20% chance to gain 1 additional basic resource.Axe: 100% chance to gain +1 additional Wood when Wood is found, and greatly increases the chance of finding Wood. It can also break open certain locked areas to obtain resources.Handgun: Can prevent almost any danger. It can also break open certain locked areas to obtain resources.Small Map:...
Read full update on Steam ↗EnglishDemo Update 20260828!Character Status Added a basic resting state. Resting in the shelter now provides basic recovery, though the actual values are very low. Fatigue can basically recover, but it takes about 2-3 days to recover the amount consumed by one exploration. HP, mood, and health recover by a very small amount.Art A large number of art and illustration fixes have been made, giving the game a more stable basic visual style. This took quite a bit of time...Events Trading events now have more possible outcomes. A bandit event template has been added, but it has not been implemented yet.Initial Shop Special offers and other items in the initial shop are now generated randomly. Prices are also controlled within a certain range. The main goal is to encourage players to think about what they should prepare for each survival run. Since prices differ each run, theoretically ther...
Read full update on Steam ↗EnglishDemo Update 20260823!Initial Preparation - Shop Page Update Each new run now features items with different prices. Players can spend their budget strategically and combine different items to shape their shelter management strategy for the run.Minor Data AdjustmentsRandom Event: Merchant More trade options have been added.Achievement Unlocked: Earliest Testers Available from 8/23 until Steam Next Fest.This is a demo achievement. After Steam Next Fest ends, it will no longer be obtainable. The demo is expected to remain available for players to try, so this achievement is time-limited and will generally not be reopened casually.Other updates will continue slowly.Another update is planned for August 28, Taiwan time. Main planned content:Art / atmosphereGame content progressionMore eventsBasic shelter maintenance improvementsIf time allows, some construction-related content may be...
Read full update on Steam ↗【English】20260524 Update Log & Development NotesAdded some new event tests.The game will still remain at 15 days for now.Improved UI display and overall game flow.Added a small amount of atmosphere and particle effects.Fixed several bugs.If you have any interesting story ideas or special events in mind, feel free to leave them in the discussion board. If they fit the game, they may be added into the project.Planned Demo Period: Around August 1st–15th.Planned Release Date: Around October 27th–28th.This will mainly be a small and casual indie project.Demo Version: The game will be playable up to around Day 20–30.October Steam Next Fest Version: The game will be expanded to around Day 30–35, with additional ending clues.Normal Players: Try to survive for 40–50 days and reach the “basic ending” (EA stage).Hardcore Players: Can attempt to move to Shelter N18 (alternative ending route) (EA...
Read full update on Steam ↗【English】20260521 Small UpdateRe-uploaded the game build (forgot to upload it before...)Improved the main menu and endingsAdded several new eventsAdded a new language (Japanese)【繁體中文】20260521 小更新重新上傳遊戲版本(之前忘記上傳了…)優化首頁與結局新增一些事件新增語言(日文)【简体中文】20260521 小更新重新上传游戏版本(之前忘记上传了…)优化首页与结局新增一些事件新增语言(日文)【日本語】2026/05/21 小規模アップデートゲームビルドを再アップロードしました(アップロードを忘れていました…)タイトル画面とエンディングを改善いくつかの新イベントを追加新しい言語を追加(日本語)
Read full update on Steam ↗20260519 UpdateThe game has been expanded to Day 15.Implemented a new exploration system (players can now decide whether to enter locations based on risk levels).Structure and code optimizations.Planning to add another language as a traffic and exposure test.20260519更新遊戲擴展到15日。實裝新的探索系統(地點風險值將由玩家自行決定是否前往)。架構與代碼優化。預計新增一個語言作為流量與曝光測試。20260519更新游戏扩展到15日。实装新的探索系统(地点风险值将由玩家自行决定是否前往)。架构与代码优化。预计新增一个语言作为流量与曝光测试。
Read full update on Steam ↗20260517 UpdateImproved controls and UI display based on community feedback.Code optimization.Added new story content and events. The game progression is now planned to extend into early winter20260517 更新根據社群意見修正操作與顯示~代碼優化增加後續劇情與增加事件~預計提供遊戲流程到初冬20260517 更新根据社区意见修正操作与显示~代码优化增加后续剧情与新增事件~预计提供游戏流程到初冬
Read full update on Steam ↗20260514 Small UpdateAdded event sound effects — only major events will trigger them. (Currently, when MAX is slaughtered, you will hear a heartbreaking cry.)Added and improved images for some events.Event status changes will now display increases (green) or decreases (red), making it easier for players to understand what the event affected.Various code optimizations and miscellaneous adjustments.From now on, announcements will mainly be posted in English only. However, the content will still include other languages in order. Due to limited solo development time, separate announcements for each language will no longer be provided. Thank you for your understanding.20260514小更新1.新增事件音效~只有重大事件會發生 (目前當宰殺MAX時,你將會聽到令人悲傷的哀鳴)2.部分事件提供圖片與優化3.事件狀態將會顯示上升(綠色)或下降(紅色) 讓玩家更明確理解這事件影響了什麼某些代碼優化與雜項調整...另外公告將以單英文發送, 但內文仍會附上其他語言排序。 因個人開發時間有限, 未來將不再另外提供各語言獨立公告,敬請見諒。20260514小更新1.新增事件音效~只有重大事件会触发 (目前当宰杀MAX时,你将...
Read full update on Steam ↗Fixed possible achievement bugs~Improved some visual art assetsImproved tip UI visualsOptimized system codeAdjusted various details based on playtest feedback~
Read full update on Steam ↗20260510 Small Update1. Hidden and disabled meaningless items2. Added some tips to help players3. Simplified the start screen and improved scene loading to prevent crashes4. Optimized parts of the code architecture5. Improved the exploration system6. Enhanced gameplay experience7. Improved the shop interface(Players can now view item details and remaining money more clearly)
Read full update on Steam ↗Hello everyone,Update Log — Planned Playtest Opening (Taiwan) on 2026/05/01 (pending review approval) N17 Shelter is about to enter the Playtest application phase.If you're interested in the game, feel free to apply for access — approvals will generally be granted. After testing, we’d greatly appreciate your feedback in our Discord or community discussions.You’re also welcome to share any imaginative or unconventional story ideas — some of them might even be incorporated into the game!Planned Testing Objectives:Verify backend data functionalityEnsure the Playtest application flow works smoothlyTest overall gameplay flow (pre-Demo preparation)Check whether basic achievements may cause crashesWishing you all good health and safety.
Read full update on Steam ↗I’ve finally completed the basic settings system~ including language options, audio settings, fullscreen, and resolution The native language is Traditional Chinese At launch, the game will support English, Traditional Chinese, and Simplified Chinese Hopefully... it can be released on schedule... I’m really exhausted
Read full update on Steam ↗April 6, 2026 Hello everyone, this is Sam 32. I'm not sure how many people will see this update, but here we go—this is the second test update. I've made some updates to the store page. Originally, I defined this project as a narrative-driven survival experience. But with so many ideas coming to mind, I decided to expand the scope a bit and build out a larger universe. The story still revolves around an alien invasion, where players struggle to survive—while gradually uncovering strange and unsettling mysteries behind these extraterrestrial lifeforms... The new promotional visuals now feature the updated female protagonist, depicting her after being unintentionally parasitized by an alien organism.
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
EnglishDemo Update 20260918!Added some extra events and supplies to the exploration system details.Decision event: Merchant has been changed to randomly exchange different supplies.Implemented opening atmosphere sound…
EnglishDemo Update 20260912!Exploration System ImprovementsThe exploration system has been expanded and is now one of the game’s core systems.Players can now use exploration to deliberately search for the types of res…
EnglishDemo Update 20260905!Minor Event Additions and Adjustments Added and adjusted a small number of events.Major Exploration System UpdateExploration is now map-basedIf the player knows about a location and it is n…
EnglishDemo Update 20260828!Character Status Added a basic resting state. Resting in the shelter now provides basic recovery, though the actual values are very low. Fatigue can basically recover, but it takes about 2-…