Store data
- Store status
- Coming soon
- Scheduled release
- 13 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 13 November 2026
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With this patch the demo build of the game is public!ChangesFixed initial frame on game boot being blue.Fixed player movement with joystick sometimes getting stuck moving forward.Player invulnerability after getting hit is now a constant 0.2 seconds instead of scaling 0.1 + 0.01* Vitality
Read full update on Steam ↗ChangesAdded a final leaderboard score UI when the game is over.Added a difficulty option that changes the amount of health and damage for enemiesFixed weapon "Light Sabre" collision being activate at the start of a levelLowered base range and amount of projectiles for "Magic Burst" abilityFixed cold debuff not slowing enemies correctly
Read full update on Steam ↗ChangesAdded keybinds for basic actions.Player now has a 50% resistance to explosive damage."Goblin jar" - Spawned Goblins behaviour is now set to always follow the player.Fixed a bug were "Barrel" and "Clankers" would not reset correctly.Fixed "Flail" having no cooldown.Added a visual red outline to the Bird enemy.Charmed enemies no will no longer target Birds.Enemy jump attacks now have a 50% slower windup.Dead enemies are now rendered behind alive enemies.
Read full update on Steam ↗UX improvements for Level-up UI Enemy base health reduced by 25%Enemy health scaling increased by 20%Fixed "Baton pass", "Healing pulse" and "Unity" abilities not working as expected.The "Unarmed" and "Goblin jar" weapons are now unlocked at the start of the game.Enemies in the sewer now drop coins like all other enemies.Fixed the missing "stunned" animation frame to "Hobgoblin"Increased player health scaling by 15%
Read full update on Steam ↗ChangesAdded a secret/bonus sewer area.Picking up money now gives leaderboard score.Added a reset leaderboard score button in option menu.Lowered movement speed agility scaling by 20%Disabled pause menu during game over dialog.In Pvp mode:Players are now spawned at different custom positions.The is now a visual countdown before weapons are enabled for players.BugsFixed sometimes being able to walk out of the map to the left during shopping.Fixed the player sometimes spawning out of bounds.Fixed a softlock sometimes occuring when pressing the "New game" button in main menu.
Read full update on Steam ↗ChangesBuild is now done as release instead of debug. Expect better performance.You should no longer be able to pause during screen fade transitions.The secret boss now has improved aim and speed.Farmer king can now call for support.BugsFixed an issue with leaderboard scores not updating.Fixed the "junkie" achievement checking gold amount instead of junk amount.Fixed "one of us" achievement not triggering.Fixed an issue with the rain shader on the player sprite.Fixed boss health not scaling in endless mode.
Read full update on Steam ↗MajorAdded endless option after winning a game.Added the "Gravefork" ability.The option menu can now be accessed during gameplay.Minor"Hex" renamed to "Hex area".The font color for the "Agility" and "Mind" stat has been swapped.Fixed a bug were the "Magic tome" primary attack would spawn in the wrong place.Required damage for a combo is now increased after each boss.Some ability icons and description have been adjusted."Drums" note projectile trajectory has been improved but now spawn in lesser amountsIn Pvp: The player no longer heals to full health when picking up stuff.
Read full update on Steam ↗Added 4 new maps to map pool.Added achievements:Killing spreeWicked sickLumberjackUnstoppableRipAdded new abilitiesVolleyTomahawkHomingA certain lumberjack has a new ability...Fixed a hidden texture being visible when using "Magic tome" weapon
Read full update on Steam ↗ChangesAdded new ability "Meteor""Drop party", "Hedgehog" and "Rotating Orbs" has new icons"Plumber boots" ( previously "Stomping Boots" ) now apply a short stun."Speed" powerup bonus has been halved.Stronger enemies can no longer appear in area 1 and 9."Caltrops" spawn 1 less extra projectiles on combo than before.BugsFixed "Respawn" respawning player more than once.Fixed player being able to walk around by holding a key while dying."Fan of knives" now has a interval/speed limit like other abilities.Fixed shading on the menu logo not applying correctly on some letters.Money should now stay inside the reachable area of the level like before.Fixed some issues with the health bar not updating between areas.
Read full update on Steam ↗BugsFixed "Pushups" triggering for attacks with no stun instead of attacks with stun.Fixed an infinite trigger loop between "Pushups" and "Static area"
Read full update on Steam ↗ChangesEnemies will now flee instead of disappearing at the end of a round/area.In options-menu:"Numbers" have been removed from options."Gore" has been renamed to "Blood" and is now a checkbox.Volume sliders and other scroll related UI can now be dragged.Added new money bonuses. These are given between levels. So far bonuses has been added for:Not taking any damage.Not dealing any damage.Bleed now deals damage 4 times as often.BugsFix "Drop party" balloons getting stuck in the air.Fixed a "Air drop" name typo causing a game crash.Fixed joystick not being able to properly navigate the Compendium/Achievement menu.
Read full update on Steam ↗BalancingReworked "Chop". Now triggers by attacking and has a cooldown.Added new ability "Air Strike".Player base health increased by 2.BugsGoblin jar, goblins now: can crit, ignore knockback, respawn with full health.Goblin jar now correctly triggers on attack effects.Fixed "Shadow" breaking player hurt animation.Fixed some followers not following the player correctly.
Read full update on Steam ↗BalancingIncreased Goblin enemy hurtboxNerfed Drum attack speedPinwheel now applies bleed.BugsFixed Tank leaving the player out-of-bounds on entering new area.Fix second Flail rendering behind terrain.Fix Bombs thrown left being upside-down
Read full update on Steam ↗Steam currently lists 13 Nov 2026 as the release date.
With this patch the demo build of the game is public!ChangesFixed initial frame on game boot being blue.Fixed player movement with joystick sometimes getting stuck moving forward.Player invulnerability after getting h…
ChangesAdded a final leaderboard score UI when the game is over.Added a difficulty option that changes the amount of health and damage for enemiesFixed weapon "Light Sabre" collision being activate at the start of a l…
ChangesAdded keybinds for basic actions.Player now has a 50% resistance to explosive damage."Goblin jar" - Spawned Goblins behaviour is now set to always follow the player.Fixed a bug were "Barrel" and "Clankers" woul…
UX improvements for Level-up UI Enemy base health reduced by 25%Enemy health scaling increased by 20%Fixed "Baton pass", "Healing pulse" and "Unity" abilities not working as expected.The "Unarmed" and "Goblin jar" wea…
ChangesAdded a secret/bonus sewer area.Picking up money now gives leaderboard score.Added a reset leaderboard score button in option menu.Lowered movement speed agility scaling by 20%Disabled pause menu during game ov…