Store data
- Store status
- Coming soon
- Scheduled release
- 3 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 3 November 2026
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Survivor Joe Lost Island is a free 2D action platformer with dangerous ruins, strange enemies, and a plunger that's surprisingly useful for getting around.
Play as Comrade Joe, Pirate Joe, or Hunter Joe , each with different starting equipment, strengths, and perks. Fight with guns, melee weapons, bows, explosives, and traps. Wall-jump out of trouble, grapple across gaps, or grab another weapon when things get messy.
Temple Crawler Explore forests, Tiki strongholds, ancient temples, and lava caves, solo or in two-player online co-op with friends or through matchmaking. Find hidden loot, take jobs for the Jodfather, and develop your character through branching levels and four boss fights. Your choices can change how the adventure ends.
Deathmatch Sometimes you just want to shoot another Joe. Fight bots or join public and private online matches with up to eight participants . Choose from 15 designed arenas or randomized maps, then scramble for weapons. Everyone has the same stats; your skin won't save you.
Endurance Fight through increasingly difficult encounters with one life. Collect supplies, improve your build, and keep advancing to maintain your score multiplier. See how far you get before something finally kills you.
Hazard Run Put your movement and plunger skills to work in an endless obstacle course filled with machinery, blades, spikes, fire, and hidden traps. Distance and momentum determine your score, so getting through takes priority over killing everything.
Skirmish Choose your armies and battlefield without managing a campaign. Fight alongside your soldiers and issue orders to your whole army or selected groups. Clash in open terrain, storm settlements, or defend fortified positions.
Boot Camp & The Treehouse Learn the basics in the Jodfather's guided training course. For weapons practice with less supervision, head to the Treehouse: a multilevel clubhouse with replenishing equipment and a steady stream of attacking Tikis. The Jodfather and his Jobsters will help with those.
Improve your attributes and choose from shared and character-specific perks to build around firearms, melee combat, traps, movement, or a mix of them.
Weapons have random modifiers, from ricocheting bullets and splintering arrows to drawbacks that make some finds better left on the ground. Inventory space is limited, so ammunition, medicine, and spare weapons all compete for room.
Earn Steam achievements and compete on separate Endurance and Hazard Run leaderboards . Both modes let you replay seeds in unranked runs to practice a course or have another go.
Conquest adds a sandbox campaign across a procedural generated island occupied by five factions . Recruit soldiers, trade, form alliances, start wars, and capture settlements. Manage your army between battles, then lead it yourself using the same weapons and movement as the base game.
Follow different storylines and work toward multiple endings, whether you're trying to escape the island or take it over.
The Jodfather's Prologue is included in the free base game. Try recruitment, trading, caravan interception, and settlement assaults in a playable introduction. Only the full Conquest campaign requires the paid DLC.
AI Behavior This week focused on improving AI path-finding and behavior to make the game more challenging. Sounds and SFXMore sounds and SFX were added to the game.Highlight of the week; Forest Bow The Forest Bow is dropped by the Forest Demon. Targets struck by the Forest Bow are bound in place by vines for 3 seconds.
Read full update on Steam ↗Damage Multipliers & Weak PointsUnits now have weak points that apply damage multipliers depending on where they are hit. A headshot will deal significantly more damage than a body shot, making combat more tactical and rewarding precision. New Bosses AddedThe Tiki Warchief The Tiki Warchief has entered the battlefield. Wielding his massive hammer and commanding the tiki tribe, he stands as the fierce guardian of the artifact, ready to crush any invader who dares approach. The Lava GolemA new fiery challenge awaits. Before Joe can destroy the artifact, he must first defeat the Lava Golem—a living force of molten destruction standing in his way.Highlight of the Week: The Training GroundThe Training Ground is now available for practice and experimentation. Here, Joe can test every weapon on chickens, rabbits, and parrots while mastering movement mechanics like wall jumps and advanced acr...
Read full update on Steam ↗Inventory ReworkJoe can now equip two active weapons and swap between them in combat,The inventory itself can still hold any number of weapons, as long as they fit and Joe can physically carry the weight.Strength attribute now determines how much weight a Joe can carry.Temple Crawler – Save SystemSaving and progression management has now been implemented for Temple Crawler.Players can now save and resume runs at any timeSaved games include a full preview of key information:StatsPerksInventoryMemorial SystemA new legacy feature has been added.Fallen but not forgotten. Fallen Joes are now recorded in a MemorialPlayers can review past runs and see their final stats and loadoutsThese characters are preserved as part of the game’s history rather than being lost entirely.Temple Crawler – Seed SystemYou can now control how runs are generated.Players can choose between:Random seed runsCustom...
Read full update on Steam ↗BossesThis week’s focus was bringing bosses into the game. The Forest Demon guards the temple ruins and marks Joe’s first undeniable encounter with the supernatural. Defeating it rewards a unique item that reduces incoming damage. The Black Widow lurks at the entrance of the temple. Its unnatural size makes it a deadly threat. Taking it down grants a unique item that makes Joe immune to poison. Highlight of the WeekThis week also introduces the new peeking mechanic. Joe can now peek beyond the visible screen to scout ahead. This range is doubled when using the Telescope, and can be extended even further with the sniper especially while prone.
Read full update on Steam ↗Inventory ImprovementsAdded more control to inventory management:Weapons can now be unclipped before dropping, preserving ammo for later use.Movement ImprovementsJoe can now go prone, allowing:access to tighter spacesbetter cover under firereduced bullet spread during sustained shootingChunk SystemThis week’s focus was chunk design for procedural map generation.Maps are built from connected chunks, creating runs that feel random, but still structured, challenging, and fun.The chunk designer is still in early stages, but will eventually allow players to create their own custom chunks for maximum unpredictability.Weekly ShowcaseThis week: Glowing SticksA must-have tool when exploring the darker areas of the temple.
Read full update on Steam ↗Steam currently lists 3 Nov 2026 as the release date.
AI Behavior This week focused on improving AI path-finding and behavior to make the game more challenging. Sounds and SFXMore sounds and SFX were added to the game.Highlight of the week; Forest Bow The Forest Bow is d…
Damage Multipliers & Weak PointsUnits now have weak points that apply damage multipliers depending on where they are hit. A headshot will deal significantly more damage than a body shot, making combat more tactical an…
Inventory ReworkJoe can now equip two active weapons and swap between them in combat,The inventory itself can still hold any number of weapons, as long as they fit and Joe can physically carry the weight.Strength attr…
BossesThis week’s focus was bringing bosses into the game. The Forest Demon guards the temple ruins and marks Joe’s first undeniable encounter with the supernatural. Defeating it rewards a unique item that reduces inc…
Inventory ImprovementsAdded more control to inventory management:Weapons can now be unclipped before dropping, preserving ammo for later use.Movement ImprovementsJoe can now go prone, allowing:access to tighter spaces…