Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 63%
- Total reviews
- 8
- Release date
- 7 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 5 | -2 | -28.6% | 0 | -77.4% |
| October 2026 | 5 | -2 | -28.6% | 0 | -75.3% |
| September 2026 | 7 | — | — | 0 | — |
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| United StatesUSD · US | USD | Free | Free | 0% | Free | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Bunker Rats is a free-to-play, online-only PvPvE extraction game set entirely inside decaying underground bunkers.
Up to 12 players prepare in a shared home bunker, organize into squads of up to four, and deploy into the same hostile complex. You can enter solo or work with a squad, but everyone is searching for limited supplies and trying to reach extraction alive.
Every item matters. Search abandoned rooms, open sealed containers, and decide how long you are willing to remain underground. The more you carry, the more you stand to lose.
Combat is close and unforgiving. There are no guns and nowhere to fight from a safe distance. Crowbars, axes, machetes, improvised weapons, and work tools become the difference between escaping with your haul and leaving it behind for someone else.
Other players are not the only threat. Toxic gas, electrical faults, extreme temperatures, and deteriorating conditions make the complex increasingly dangerous as a match continues. Bunker Rats does not currently feature AI-controlled enemies. Its PvE pressure comes from surviving the bunker itself.
Successful extractions provide resources for crafting, equipment upgrades, and long-term progression. Between matches, manage your storage, assemble a loadout, improve your protective suit, and prepare for the next deployment. If you die inside the complex, the gear and loot you were carrying remain behind and can be taken by another player.
The Early Access version currently includes one fully playable extraction complex. Additional complexes, equipment, resources, and progression are planned as development continues.
Online PvPvE extraction matches designed for up to 12 players
Solo play or squads of up to four within shared online sessions
Close third-person melee combat with no firearms
A persistent home bunker for preparation and progression
Looting, inventory management, storage, crafting, and equipment upgrades
Escalating gas, electrical, and temperature hazards
High-risk equipment loss when dying inside a complex
Proximity voice chat
One fully playable extraction complex
Additional content planned throughout Early Access
| # | ||
|---|---|---|
| 01 | Ach First Run | 72.1% |
| 02 | Ach First Extraction | 64.7% |
| 03 | Ach First Craft | 44.2% |
| 04 | Ach Full Bag | 35.6% |
| 05 | Ach Recycle 25 | 31.4% |
| 06 | Ach First Aid | 28.6% |
| 07 | Ach Level 5 | 17.4% |
| 08 | Ach First Suit Upgrade | 16.3% |
| 09 | Ach First Blood | 15.8% |
| 10 | Ach Ten Extractions | 15.8% |
| 11 | Ach Team Extraction | 14.6% |
| 12 | Ach First Emote | 14.1% |
| 13 | Ach Last Call | 12.7% |
| 14 | Ach Level 10 | 12.0% |
| 15 | Ach Level 20 | 11.3% |
| 16 | Ach Level 30 | 11.1% |
Thanks for the reports and clips!Fixed a loading issue that could cause players to fall through the map when starting a raid.Added automatic recovery to safe ground if you fall outside the map. If recovery fails, you'll return to the main menu.Fixed Take All and Grab All stopping when an item wouldn't fit. They now keep collecting the items you have room for.I will keep putting out updates like this until the bug reports slow down. I appreciate all of you that are taking the time to play and report issues.
Read full update on Steam ↗This update brings smoother bunker performance, fixes healing after gas exposure, and adds an unstuck button.Bunker performanceMade aiming at bunker stations less demanding to help reduce stuttering.Reduced background work while menus are open.Reduced a pause while the bunker loads. The game waits for floors and walls to be ready before letting you start or join.Reduced stuttering when the match countdown starts. Healing after gas exposureFixed lingering TOX damage repeatedly cancelling healing after leaving gas. You can now use medicine on yourself or another rat while that damage ticks.You still take damage while healing. Fresh gas exposure, direct damage, movement, or being downed can still interrupt treatment.Getting unstuckAdded an I'M STUCK button to the pause menu. If you fall into a trapping gap, it tries to move you back to nearby clear ground you recently walked on.Stay stil...
Read full update on Steam ↗Thanks for the first bug reports and feedback! Here's what's changing with the first update. Bunker recoveryReturning to the bunker now heals you, restores your stamina, clears your exposure, and cools you down for free. Save your medical supplies for raids.If you die without being revived, you still can't rejoin that raid.Finding and grabbing lootMade containers easier to interact with, so you shouldn't need to wiggle the camera around to find the right spot.Loot containers glow faintly when you aim at them. Containers you’ve checked and found empty are labelled so you don’t keep checking them. Other players can still put items inside.Spread regular loot containers farther apart without adding more loot to either map. Locked rooms still have extra rewards.Contracts and leveling upAdded Electrical Recovery and Structural Repairs to both complexes, bringing each map to six optional con...
Read full update on Steam ↗With the Early Access release coming soon I wanted to show you guys a little bit of the Maintenance Tunnels (Complex 2). Early Access is releasing with only one bunker complex, but the second one won't be far behind. Here's a quick look at what I've got done so far. I still have some prop work to do, but you can get the general idea of what it will look like.
Read full update on Steam ↗1 positive · 0 negative.
0 positive · 1 negative.
1 positive · 1 negative.
1 positive · 1 negative.
7 concurrent players — the highest daily peak recorded at that point.
Thanks for the reports and clips!Fixed a loading issue that could cause players to fall through the map when starting a raid.Added automatic recovery to safe ground if you fall outside the map. If recovery fails, you'…