Store data
- UK price
- £7.91
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 12 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
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| IndonesiaIDR · ID | IDR | IDR 104,999 | Rp 83 999 | 20% | Rp 83 999 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
When alien threats descend upon the planet, you embark on a grand adventure. Born from a massive stone, you know nothing of this world. During your open-world exploration, every corner of the land hides mysteries and pleasant surprises. The creatures you meet along your journey can be either foes or allies. Gather clues from all manner of monsters to track down powerful bosses hidden deep beneath the earth. Loot materials from defeated creatures and craft them into loyal pets to fight by your side.
This game features a unique monster system unlike most traditional games. Neutral creatures spawn randomly across the map, offering crucial hints to help you explore and progress. They will also reward you with rare items, and may even join your party as companions by rare chance.
Every monster can be acquired in diverse ways. You can collect monster drops to craft corresponding creatures and upgrade their strength. The maximum number of companions you can carry is limited by your health. Most monsters can be encountered naturally in the world, while only a handful require special conditions to spawn.
Each category of weapons boasts unique practical functions. Swords clear overgrown weeds, axes cut down trees, and hammers are used for mining and quarrying. Trimming weeds, logging wood, and mining resources all have a chance to summon hidden monsters that do not appear through regular map spawning.
As your exploration unfolds, you will traverse distinctive biomes with unique scenery. You will also face regional puzzles exclusive to each land. Master elemental weapon abilities to solve environmental challenges — for example, using fire-based weapons to melt ice. When faced with obstacles you cannot overcome alone, turn to your loyal monster companions for aid.
Fantasy Workshop allows you to combine various map puzzle mechanics and terrain models to create your own creative maps; saved maps can be directly shared with friends to let them rack their brains and solve your puzzles, every player can become a game creator, and you are welcome to make puzzle maps even more amazing than the official game itself.
| # | ||
|---|---|---|
| 01 | Ach Cj 23 | 100.0% |
| 02 | Ach Cj 01 | 75.0% |
| 03 | Ach Cj 10 | 75.0% |
| 04 | Ach Cj 13 | 50.0% |
| 05 | Ach Cj 21 | 50.0% |
| 06 | Ach Cj 02 | 25.0% |
| 07 | Ach Cj 03 | 25.0% |
| 08 | Ach Cj 04 | 25.0% |
| 09 | Ach Cj 18 | 25.0% |
| 10 | Ach Cj 05 | 0.0% |
| 11 | Ach Cj 06 | 0.0% |
| 12 | Ach Cj 07 | 0.0% |
| 13 | Ach Cj 08 | 0.0% |
| 14 | Ach Cj 09 | 0.0% |
| 15 | Ach Cj 11 | 0.0% |
| 16 | Ach Cj 12 | 0.0% |
| 17 | Ach Cj 14 | 0.0% |
| 18 | Ach Cj 15 | 0.0% |
| 19 | Ach Cj 16 | 0.0% |
| 20 | Ach Cj 17 | 0.0% |
| 21 | Ach Cj 19 | 0.0% |
| 22 | Ach Cj 20 | 0.0% |
| 23 | Ach Cj 22 | 0.0% |
| 24 | Ach Cj 24 | 0.0% |
| 25 | Ach Cj 25 | 0.0% |
| 26 | Ach Cj 26 | 0.0% |
1: Added new puzzle mechanics: destructible rocks, water spirit wood, eye walls, and other interactive puzzle objects have been added to maps, expanding exploration gameplay.2: Local terrain and BOSS battle arenas have been readjusted, optimizing the combat space layout.3: Monster Codex and Monster Synthesis interface revamped: upgraded from static image displays to 3D dynamic previews; added monster dialogue records to the Codex for easy reference of key information; added real-time HP display to the carried monster bar.4: Added new Monster Merchant NPC: randomly spawns on the map; spending gold grants a random buff effect.5: Added a mini-map to the upper-right corner of the UI for easier positioning and navigation.6: Optimized lighting rendering and overall performance, reduced hardware overhead, and improved smoothness on low-end computers.
Read full update on Steam ↗1: Optimized the monster synthesis interface. Synthesis will now display the synthesized monster's traits along with a synthesis sound effect. Synthesizing a mutant will play a different sound effect. In the upper-left corner of both the synthesis interface and the storage interface, you can quickly switch between them with a click without needing to reopen.2: Added feedback for bounties and weapon enhancements.3: Added snowy weather monsters and adjusted local monster spawns.4: Modified the models of the old village chief and the sage.5: Fixed some vulnerabilities.
Read full update on Steam ↗1:Added a new tutorial level featuring the merchant as the protagonist, introducing the game's unique mechanics through the story of escaping the Ice Kingdom.2:Overhauled the monster mount system. Monsters are no longer just tools or fighters. When mounted, the monster attaches to the player in a miniature form, increasing player stats, changing jump ability, backstep style, weapon attributes, and more.3:Modified the merchant model.
Read full update on Steam ↗All backpack item types have been changed to icon display, with the addition of an "All Items" display.The shop now features one-click quick selling of duplicate equipment and a recycling bin. When quickly selling duplicate equipment, sorting by attack or defense is performed before the sale, allowing duplicate gear with low attack and low defense to be sold first. The recycling bin allows players to buy back sold equipment, but at a higher price.When chopping trees and mining, destroying minerals and trees has a high chance of dropping ores and fruits.Fixed some bugs.
Read full update on Steam ↗Added loot drop visual effects; weapons and armor have independent drop effects.Added camera movement to the stone slab puzzle at the top of the pyramid. When the switch is activated, the camera pans to observe the changes in the slabs. A teleport point has also been added nearby.Weakened the wetland and snow mountain bosses.Fixed some bugs.
Read full update on Steam ↗Optimized the weather system: rain and snow will generate in different regions, and some monsters are now adjusted to appear only during rain or snow weather.Improved UI text and click feedback in certain interfaces.Simplified some puzzles, and blocked locations that are only solvable in the full version.Fixed various bugs.
Read full update on Steam ↗1) Opened the left snow region map, rescue the merchant in the snow region. 2) Added "Look Up" and "Look Down" operations, shortcut keys W\\S, making it easier for players to observe the terrain. 3) Added dialogue messages to the information panel, players can scroll back to review dialogue history. 4) Added teleport points on some maps to reduce travel time when puzzle attempts fail. 5) Fixed some localization errors. 6) Fixed some bugs.
Read full update on Steam ↗Optimized the day/night weather system — weather differences across different times of day are now more pronounced. Additionally, a time display has been added to clearly show the current in-game time, making it easier to hunt for monsters that appear during specific daytime or nighttime periods.Added signposts to provide hints for local/regional gameplay mechanics.
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1: Added new puzzle mechanics: destructible rocks, water spirit wood, eye walls, and other interactive puzzle objects have been added to maps, expanding exploration gameplay.2: Local terrain and BOSS battle arenas hav…
1: Optimized the monster synthesis interface. Synthesis will now display the synthesized monster's traits along with a synthesis sound effect. Synthesizing a mutant will play a different sound effect. In the upper-lef…
1:Added a new tutorial level featuring the merchant as the protagonist, introducing the game's unique mechanics through the story of escaping the Ice Kingdom.2:Overhauled the monster mount system. Monsters are no long…