Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 4406720

Alpha Genesis

View on Steam ↗Updated 13 Nov · 21:41 UTC
  • Single-player
  • Multi-player
  • Steam Achievements
  • Custom Volume Controls
  • Save Anytime
  • Partial Controller Support
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£3.43
US price
Awaiting regional check
Positive reviews
50%
Total reviews
0
Release date
12 November 2026
Concurrent players0Most recent successful sample
Today's peak0131/144 samples
Tracked peak0Highest retained daily peak
Steam rating50%0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4406720
App type
Game
Supported systems
Windows · macOS
Genres
Action, Adventure, Indie
Release date
12 November 2026
Last player update
13 Nov · 21:41 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
Intel Core i3 / AMD Ryzen 3
Memory
4096 MB RAM
Graphics
Scheda con supporto WebGL 2.0
Network
Broadband Internet connection
Storage
1000 MB available space
Recommended
OS
Windows 10/11
Processor
Intel Core i5 / AMD Ryzen 5
Memory
8192 MB RAM
Graphics
NVIDIA GTX 1050 / AMD equivalente
Network
Broadband Internet connection
Storage
1000 MB available space

macOS

Minimum
Requirement
Requires an Apple processor
OS
macOS 11 Big Sur or later
Processor
Apple Silicon (M1 or later)
Memory
4000 MB RAM
Graphics
Apple Integrated GPU (Apple Silicon)
Storage
2000 MB available space
Recommended
Requirement
Requires an Apple processor
OS
macOS 13 Ventura or later
Processor
Apple M2 or higher
Memory
8000 MB RAM
Graphics
Apple Integrated GPU (M2 or higher)
Storage
2000 MB available space

Launch window

Released 12 November 2026 · Tracking from 12 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
250% positive
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
250% positive
Twitch peak
Not recorded
Price observed
£3.43
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011112 Nov 2026, 22:00 UTC13 Nov 2026, 21:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
November 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

You start as a single cell, the Main Alpha, in a world that wants you gone. Infect cells to gather biomass and DNA, evolve your species and survive the immune defenses. Every ascension makes you stronger, and when your species has given everything, a second game opens up: the conquest of planets.

Over 120 abilities across 5 categories (Virulence, Metabolism, Structure, Evolution and Synthesis), split into 5 tiers and upgradable up to level 5. Before every new game you choose how to get them:

Guided evolution : when you have enough DNA, pick 1 card out of 3, or empower an ability you already own.

Free evolution : browse the full catalog of the open tiers and take exactly what you want.

Same costs and same rewards: it's not a difficulty, it's your way to play.

A second way to play, chosen when you start a new game. Your orbiting Alphas become ammo: aim with the mouse or the right stick and shoot them into the immune hordes, where they explode. While you shoot you don't gather: you decide when to absorb and when to fire.

Over 60 abilities change for shooting, the others work as in Classic.

Hordes of up to 300 enemies and a difficulty that keeps rising after the last boss.

Its own leaderboard. Permanent card bonuses don't apply here: cards you collect only count for the current run.

Orbiting cells fuse into the Main Alpha: fusions level it up and can transform it. From Sphere to Crown, 10 shapes with different bonuses, and new shapes unlock as you keep fusing.

The immune defenses strike in waves: a 15-second ASSAULT announced in advance, then a RESPITE to catch your breath, then the hunt starts again.

10 enemy types, from kamikazes to charged lasers, plus 3-5 different procedural enemies every run.

3 multi-phase bosses: Titan of Realms, Immune Leviathan and Cosmic Devourer.

After the last one, endless procedural bosses.

10 monsters that look like living planets, each with its own surface, eyes, maw and attacks: magma pools, ice shards, charges, pods, shields, healing, waves and vortices.

In Cell Barrage, two new monsters arrive for every ability tier you open.

In Classic they appear as the run's difficulty grows, and from your first ascension the Difficulty Limiter lets you decide how high it goes.

From your first ascension, a Chaos Rift opens in the world now and then. Step through it to face a timed trial of 45 to 75 seconds: Blackout, Labyrinth or Fire Rain.

Bronze, silver or gold grade, with growing rewards.

Fail and you lose 12% of your biomass, but the run goes on.

They are rare: at most 3 per ascension. Ignore a rift and it fades away.

When you're ready, ascend: you start over stronger, and every ascension raises the challenge.

6 milestones, from Nascent to Omega, and unlimited ascensions.

Essence based on your run score and grade.

18 Mastery nodes across 3 paths and 22 prestige upgrades.

In the Forge you combine up to 3 modifiers into a permanent perk, in 6 rarities from N to LEGEND, with up to 6 slots. Organelles are your equipment: 6 slots, 36 base types and random affixes, and they stay with you even after ascension.

Cards drop as you play, each in a rarity from Common to Progenitor.

5 families of 50 cards, plus the Zone cards.

Complete a card in all 7 rarities for a permanent bonus.

Player marketplace using the in-game currency.

When your species has given everything, the galaxy opens up: explore systems, found colonies and grow them from Outpost to Megalopolis.

10 planet types in 4 rarities, each with its own look.

38 buildings, 44 technologies, galactic expeditions, trade routes, contracts and planetary events.

Terraform planets to change their type.

The Hive Mind: an isometric colony simulation for those who reach the top.

Wandering merchant, treasure chests, mutations, cosmic events and auto-skills.

8 languages and Steam Cloud saves.

11 Steam achievements and online leaderboards.

Controller support.

3 colorblind modes.

Steam gallery

Screenshots

8 available
More game data · Seller history