MEGASHOOTSPLOSION
A fast, physics-drunk arena shooter where the fight keeps changing under your feet. Start simple. Do not stay simple.
You spawn with a clean loadout and a fair fight. Then the upgrades start stacking. Bouncing projectiles, absurd knockback, extra air time, momentum that flings you across the map, and a tidy little duel turns into beautiful chaos. Every match writes its own rules as it goes.
THROW YOUR GUN TO RELOAD
There's no reload button. When you're empty, you chuck the gun at the other guy. It hurts if it lands, and a fresh one drops into your hands a second later. Some upgrades even trigger off the throw itself, so your empty mag becomes a weapon and a plan.
MOVE LIKE YOU MEAN IT
Sprint, slide, and wall-jump all flow into each other. Slide-jump to keep your speed, kick off a wall to change the angle, and stay a moving target. In this game, footwork is half the gunfight.
LOSE A ROUND, GET STRONGER
In Upgrade Battle, the loser picks an upgrade that sticks for the rest of the match. Falling behind doesn't bury you. It hands you the tools to swing back. Upgrades combine in ways nobody planned, and no two builds feel the same.
RUN THE GAUNTLET
Eight solo fights, one on every map, each with its own mode and twist: a warm-up duel, a Gun Game race, a 2v2 with a bot on your side, a low-gravity brawl where throwing is the only attack, and a final stage where every hit kills. Fewer deaths earn more stars, and stars unlock body colours you can't get anywhere else.
FLIP ON SOME CHAOS
Stack match mutators on any mode, online or against bots:
Big Heads: Giant heads, easier headshots. It never stops being funny.
One Shot: Every hit kills.
Throws Only: Guns spawn empty. The throw is your only attack.
Low Gravity: Floaty jumps, long falls, rocket jumps into orbit.
PICK YOUR POISON. 8 MODES.
1v1 Duels
Upgrade Battle: Loser picks an upgrade each set. First to 3 sets takes it.
Loadout Battle: Build your starting kit, then throw down.
Chaos Randomizer: Random items every set. Adapt or die.
Gun Game: Score a kill with every weapon tier to win.
Quick Duel: No gimmicks. Pure aim, first to the target.
Up to 4 Players
FFA Deathmatch: Everyone for themselves. First to the kill target.
Team Deathmatch: 2v2, first team to the number.
Last Man Standing: No respawns. Be the one left standing.
NOBODY ONLINE? BRING BOTS.
Every mode plays offline against AI fighters on three difficulties, from a 1v1 duel to a 2v2 with a bot partner. Hosting online with a seat still empty? Fill it with bots and start anyway. Or warm up in the Practice Range.
LEVEL UP AND SHOW IT OFF
Online matches earn XP toward a 100-level track of titles, body colours and, at the very top, a custom colour mixer. Three daily challenges pay bonus XP. Pick the game up before December 1 for the exclusive Founder colour.
Quick to pick up. Ridiculous once it gets going. Grab a friend and find out how weird one match can get.