Store data
- UK price
- £12.79
- US price
- $14.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 1 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £12.79 | £12.79 | 0% | £12.79 | No change recorded |
| United StatesUSD · US | USD | $14.99 | $14.99 | 0% | $14.99 | No change recorded |
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| Saudi ArabiaSAR · SA | SAR | 32.95 SR | 32.95 SR | 0% | 32.95 SR | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Hypernova is a progression-driven space survival game where every sortie is a fight for time, resources, and control. Dive into hostile sectors, collect stars and rare materials, and turn each run into permanent power through research, world unlocks, and long-term collection.
You start from the Command Center, launch into a world, and push your luck:
Collect stars, fragments, scrap, crystals, and world-specific resources
Survive hazards and escalating enemy waves as difficulty ramps up
Chain combos and clutch close calls for bonus score and better payouts
Upgrade your loadout and playstyle with weapon and utility choices:
Primary/secondary weapon progression with branching upgrades
Utilities like magnet pulls, dashes, cloaks, and time manipulation to turn bad situations around
Persistent upgrades that carry forward between runs
Unlock new worlds on a connected Galaxy Map and face fresh challenges:
World unlock costs combine multiple resources, some destinations require prerequisite worlds
Different worlds bring different hazards, pacing, and reward profiles
Turn raw loot into long-term momentum:
Research upgrades for ship systems, weapons, utilities, galaxy bonuses, and infrastructure
Planet buildings with limited slots per world (Relays, Mines, Factories)
Crafting categories unlocked through factories and improved via research
There’s always a reason to do “one more run”:
Achievements and quest cadences (daily/weekly/seasonal, plus event quests when active)
Cosmetic collection: skins, trails, thrusters, badges, titles, and more
Leaderboards and personal highlights to chase cleaner routes and bigger payouts
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.