Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
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When the shop closes, the war begins.
Every night, when the lights go out and the staff go home, the shelves come alive, and the clearance items are fighting for their lives.
You are the tactical commander of Easter's last holdouts: unsold chocolate eggs and seasonal stock. The enemy? Full-price Summer Garden Centre stock, marching down the aisles in cardboard armour, intent on clearing the shelves before morning.
Build your defences. Survive the night. And whatever you do, don't get caught.
Clearance Defence is a strategic tower defence set inside a UK retail shop after closing time. Waves of enemies grow stronger with each passing night, and the map changes when the staff rearrange the shelves. No two nights are quite the same.
Your towers are built from makeshift store supplies: stationery, tape, whatever you can scavenge. Your engineers keep them running, hauling ammunition, repairing damage and sweeping up the mess between waves. Your walls force the enemy down the paths you choose, unless they decide to make their own. And when the shelves block your view, flick on X-Ray and watch the gnomes skulking behind them.
Made for keyboard and mouse, and just as happy on a pad: Xbox controller and Steam Deck players get the whole game, from the radial build wheel to ordering defenders about with a flick of the stick. Every button on screen works from the pad.
Clear the story nights, then take on Endless mode on any map you have beaten, with the shop generating fresh layouts whenever you want. The waves adapt to how well you are doing, so a strong defence earns a proper fight. Five difficulty tiers range from a gentle first shift to Survivor, where a single lost run wipes the save.
Your defenders aren't soldiers. They're animated seasonal stock with one dream: to be sold.
Strategic isometric tower defence in a UK retail setting
Build, upgrade and manage makeshift towers and defences
A working economy: workers produce, engineers deliver, everything costs
Endless mode on every map you clear, plus freshly generated shops
Five difficulty tiers, from first shift to save-wiping Survivor
Xbox controller support, and made to feel at home on Steam Deck
Escalating waves with a final Boss Wave each night
Quirky characters and a story worth fighting for
A run from start to finish v0.60.0 closes the loop. You can play the demo through to the end now — three nights, all the way through — and the game has somewhere to land you when you win. When the final wave of Night 3 breaks, a Thanks for Playing scene plays. It's quiet, it matches the main-menu styling, and it has a Discord link on it because the most useful thing a finished player can do is tell us what they thought. Build FOB is now the first objective on every night, not just Night 1. The wave countdown sits and waits while you place it, and the rest of your build palette unlocks the moment your engineers have somewhere to come home to. We also added cross-night carry. Your workers, your unassigned civilians, your sealed stock — they all survive into the next night now. The morning panel tells you whether anyone didn't make it back to shelter overnight (2–10% attrition, rolled on...
Read full update on Steam ↗Towers can run dry now. Every other change in v0.45.0 is a tool we've handed you for dealing with it. The headline change: towers run out of ammunition. Every shot decrements the magazine, and a tower stops firing when it's empty. The first time your projectile tower goes quiet halfway through a wave is the moment everything else in this update starts to make sense. What you've got to deal with it: • Send ammunition straight from the Safe Zone to a specific tower • Push supplies to a forward operating base to stage a buffer near the line • Request Resupply from any tower's context panel — three clicks, mid-wave • A new low-magazine indicator above each tower (amber under half, red and pulsing at zero) so you can read the situation across the store • Per-type storage budget at the Safe Zone — hoard one ammo type by spending capacity from another, the trade-off is yours • A rebuilt Safe...
Read full update on Steam ↗Steam currently lists 30 Oct 2026 as the release date.
A run from start to finish v0.60.0 closes the loop. You can play the demo through to the end now — three nights, all the way through — and the game has somewhere to land you when you win. When the final wave of Night…
Towers can run dry now. Every other change in v0.45.0 is a tool we've handed you for dealing with it. The headline change: towers run out of ammunition. Every shot decrements the magazine, and a tower stops firing whe…