Store data
- UK price
- £6.69
- US price
- Awaiting regional check
- Positive reviews
- 80%
- Total reviews
- 0
- Release date
- 19 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Submarine Homesick Blues is a real-time management and survival game with tactical pause , inspired by FTL , set in a world where the Y2K bug didn't happen in 2000… but in 2030.
A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.
As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.
The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.
All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.
| # | ||
|---|---|---|
| 01 | First Victory | 58.0% |
| 02 | Minimal Casualties | 58.0% |
| 03 | Violence Was The Answer | 58.0% |
| 04 | Defeat Bluefish | 41.9% |
| 05 | Merciful | 35.4% |
| 06 | Borrowed Time | 29.0% |
| 07 | Defeat Medusa | 29.0% |
| 08 | No Casualties | 29.0% |
| 09 | Sector 1 Complete | 29.0% |
| 10 | Underwater Affiliation | 25.8% |
| 11 | Cannon Fodder | 22.5% |
| 12 | Defeat Octopus | 22.5% |
| 13 | Fish Food | 22.5% |
| 14 | Good Samaritan | 22.5% |
| 15 | Intel Whisperer | 22.5% |
| 16 | Kill 10 Enemies | 22.5% |
| 17 | Old School Warfare | 22.5% |
| 18 | Archaeologist | 19.3% |
| 19 | Defeat Shark | 19.3% |
| 20 | Missile Master | 16.1% |
| 21 | Pandoras Box | 16.1% |
| 22 | Defeat Mermaid | 12.9% |
| 23 | Medusa Hunter 10 | 12.9% |
| 24 | No Mercy | 12.9% |
| 25 | Sector 2 Complete | 12.9% |
| 26 | Bluefish Hunter 10 | 9.6% |
| 27 | Defeat Kraken | 9.6% |
| 28 | Kill 100 Enemies | 9.6% |
| 29 | Kill 50 Enemies | 9.6% |
| 30 | Octopus Hunter 10 | 9.6% |
| 31 | Oops | 9.6% |
| 32 | Sector 3 Complete | 9.6% |
| 33 | This Is Fine | 9.6% |
| 34 | Time Ran Out | 9.6% |
| 35 | Abyss Predator | 6.4% |
| 36 | Bluefish Hunter 50 | 6.4% |
| 37 | Defeat All Creatures | 6.4% |
| 38 | Good Captain | 6.4% |
| 39 | Just The Prologue | 6.4% |
| 40 | Medusa Hunter 50 | 6.4% |
| 41 | Mermaid Hunter 10 | 6.4% |
| 42 | Octopus Hunter 50 | 6.4% |
| 43 | Sector 4 Complete | 6.4% |
| 44 | Sector 5 Complete | 6.4% |
| 45 | Shark Hunter 10 | 6.4% |
| 46 | Survivor | 6.4% |
| 47 | Tactical Mercy | 6.4% |
| 48 | What Goes Around | 6.4% |
| 49 | Deep Gray Market | 3.2% |
| 50 | Game Complete | 3.2% |
| 51 | Harpooner | 3.2% |
| 52 | Medusa Hunter 100 | 3.2% |
| 53 | Not In My Submarine | 3.2% |
| 54 | Now It Was Necessary | 3.2% |
| 55 | Perfection | 3.2% |
| 56 | Shark Hunter 50 | 3.2% |
| 57 | Speedrun | 3.2% |
| 58 | Strategic Contamination | 3.2% |
| 59 | Useful Trinket | 3.2% |
| 60 | Y2k Averted | 3.2% |
| 61 | Altruist | 0.0% |
| 62 | Bluefish Hunter 100 | 0.0% |
| 63 | Collect All Weapons | 0.0% |
| 64 | Comfortable Neutrality | 0.0% |
| 65 | Easter Egg | 0.0% |
| 66 | Expert Recruiter | 0.0% |
| 67 | Explorer | 0.0% |
| 68 | Fatal Error Leviathan | 0.0% |
| 69 | Full Crew | 0.0% |
| 70 | Inconvenient Integrity | 0.0% |
| 71 | Kraken Hunter 10 | 0.0% |
| 72 | Kraken Hunter 100 | 0.0% |
| 73 | Kraken Hunter 50 | 0.0% |
| 74 | Mermaid Hunter 100 | 0.0% |
| 75 | Mermaid Hunter 50 | 0.0% |
| 76 | Naval Collector | 0.0% |
| 77 | Ocean Suffered Enough | 0.0% |
| 78 | Octopus Hunter 100 | 0.0% |
| 79 | Perfect Battle | 0.0% |
| 80 | Shark Hunter 100 | 0.0% |
Six new subs, plus the change that makes them matter: the hull you pick now decides how hard you hit, not just how much you can take. Your fleet goes from four to ten, and no two play the same.Also, if you let the story clock run all the way out, there's something waiting for you. It's not a surprise party. ⚙️ Ten submarines, ten ways to playUntil now, picking a sub only changed how much you could take before you went down. As of 0.90 it also changes what you do to the other guy:Every hull has a flat damage bonus — or penalty — applied before enemy resistance.Every hull has damage-type affinities: some armor loves explosives, some armor really does not enjoy energy.Translation: picking a boat isn't picking a health bar anymore, it's picking a playstyle. With ten hulls in the dock, that's ten runs that feel different from the first shot. 🛳️ The six new onesEvery one of them is a full...
Read full update on Steam ↗Hey Commanders! It's been an intense few weeks at the dock, and we're bringing you one of the biggest updates yet: new missions, crew members with way more personality, snappier combat, and a lot more stability. Here's the full rundown! New Special Missions - "The Lost Daughter": a new mission that spans several sectors, with moral choices that shape the ending. What you decide on board matters. - "The Lost Key": a second mission with its own narrative arc and ethical dilemmas. - When a key character falls in combat, you'll now see a proper mission closure before the loot drops — no more stacked windows or confusion. Faster, More Direct Combat - Quick Fire: now you can click directly on an enemy room to aim and shoot in a single step. No more extra steps for every salvo. - Right-click hold weapon menu: pick your weapon and release the button to fire. Super smooth for improvising tacti...
Read full update on Steam ↗Hey Commanders! 👋 We're dropping a new update packed with improvements to make your time aboard smoother and more fun than ever. Here's everything that's new!🚶 Your Crew Comes to LifeEach crew member now has their own unique idle and repair animations based on their race — they've never felt more alive!No more mysterious teleporting — your crew now walks from room to room with smooth, natural movementWe fine-tuned the overall movement system to feel more precise and consistentWhen a crew member finishes repairing a room, they automatically return to their assigned position — less micromanagement for you!We polished crew selection and room assignment, now with a more precise and intuitive drag & drop experience⚔️ Smoother CombatElite and toxic creatures now keep their color aura even when defeated — regular ones go down without extra effects. Easy to tell apart at a glance!Fixed a bu...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Six new subs, plus the change that makes them matter: the hull you pick now decides how hard you hit, not just how much you can take. Your fleet goes from four to ten, and no two play the same.Also, if you let the sto…
Hey Commanders! It's been an intense few weeks at the dock, and we're bringing you one of the biggest updates yet: new missions, crew members with way more personality, snappier combat, and a lot more stability. Here'…
Hey Commanders! 👋 We're dropping a new update packed with improvements to make your time aboard smoother and more fun than ever. Here's everything that's new!🚶 Your Crew Comes to LifeEach crew member now has their o…