Store data
- UK price
- £8.49
- US price
- $10.19
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 1 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 1 | — | — | 1 | — |
| November 2026 | 1 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £9.99 | £8.49 | 15% | £8.49 | No change recorded |
| United StatesUSD · US | USD | US$11.99 | $10.19 | 15% | $10.19 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
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| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 27.50 | S/.23.37 | 15% | S/.23.37 | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
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| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
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| TaiwanTWD · TW | TWD | NT$226.00 | NT$ 192 | 15% | NT$ 192 | No change recorded |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are the only IT person at Pinnacle Synergy Group. There's a queue. It's already full. Users are panicking, Management is angry, and the printer is hostile.
Every ticket is a little puzzle: the answer is usually in the text, if you read carefully. Pick the right quick fix and it's gone. Pick the wrong one and it grows. Not sure? Hammer "Work on it" the slow way.
160+ hand-written tickets that get stranger as the company grows
Follow-ups, when users write back with a brand new problem
SLAs, priorities and a Chaos meter that triggers incidents when the backlog gets out of hand
The entire game is a working late-90s desktop. Drag windows, minimise them to the taskbar, open programs from the Start menu, and live inside the HellDesk ticket queue, HellMail Express, Server Manager and Add/Remove Automation.
13 automations, from the Auto-Responder to the Script Cluster, and every one fails in its own way: reply loops, a blue-screened coffee machine, an intern who unplugs servers, a chatbot handing out confident advice
Hire junior admins with real quirks (Night Owl, Cowboy, Printer Whisperer...). Give pep talks, order pizza, and watch them burn out
Keep servers alive as load grows, or drown in "IS IT DOWN??" tickets
The HellDOS Prompt runs the whole job by typing: QUEUE, FIX 12 2, REBOOT MAIL-01, BUY COFFEE. It also knows a few things it shouldn't. Try PING FLOOR4.
10 kinds of day: Patch Tuesday, Audit Day, Board Visit, Heatwave, Full Moon...
Branching major incidents: ransomware, a reply-all storm that becomes self-aware, a printer hostage situation
Worm outbreaks to contain, objectives from Management, and emails that want an answer
Tickets arrive from nobody. The new hires don't blink. There's a server nobody installed, and an email from the previous sysadmin warns you not to reboot it. The building has three floors. Please do not go to Floor 4.
Multiple endings, and one that's well hidden
Three difficulties, plus contract clauses that trade pain for Experience
HellDesk University: permanent perks that carry from career to career
The Daily Shift: the same day for everyone, on a leaderboard
50 achievements, a sarcastic office assistant, five tracks of procedural hold music, and Bugsweeper (on company time)
Welcome aboard.
| # | ||
|---|---|---|
| 01 | Ach Fired | 100.0% |
| 02 | Ach First Automation | 100.0% |
| 03 | Ach First Ticket | 100.0% |
| 04 | Ach Floor 4 | 100.0% |
| 05 | Ach No Restart | 100.0% |
| 06 | Ach Pc Load Letter | 100.0% |
| 07 | Ach Perfect Score | 100.0% |
| 08 | Ach Server Down | 100.0% |
| 09 | Ach Speed Demon | 100.0% |
| 10 | Ach This Is Fine | 100.0% |
| 11 | Ach Tried Everything | 100.0% |
| 12 | Ach Caps Lock | 50.0% |
| 13 | Ach Growth 150 | 50.0% |
| 14 | Ach Perfect Day | 50.0% |
| 15 | Ach Shut Up Stapley | 50.0% |
| 16 | Ach Tickets 100 | 50.0% |
| 17 | Ach All Endings | 0.0% |
| 18 | Ach Bugsweeper | 0.0% |
| 19 | Ach Burnout | 0.0% |
| 20 | Ach Clicks | 0.0% |
| 21 | Ach Coffee | 0.0% |
| 22 | Ach Comeback | 0.0% |
| 23 | Ach Delegation | 0.0% |
| 24 | Ach Demo Complete | 0.0% |
| 25 | Ach End Escalate | 0.0% |
| 26 | Ach End Floor4 | 0.0% |
| 27 | Ach End Logoff | 0.0% |
| 28 | Ach End Wontfix | 0.0% |
| 29 | Ach Endless | 0.0% |
| 30 | Ach Fast Track | 0.0% |
| 31 | Ach Full Stack | 0.0% |
| 32 | Ach Growth 1000 | 0.0% |
| 33 | Ach Growth 100000 | 0.0% |
| 34 | Ach Growth 12000 | 0.0% |
| 35 | Ach Hell Operator | 0.0% |
| 36 | Ach Inbox Zero | 0.0% |
| 37 | Ach Max All | 0.0% |
| 38 | Ach Middle Manager | 0.0% |
| 39 | Ach Million | 0.0% |
| 40 | Ach Overengineered | 0.0% |
| 41 | Ach Paper Trail | 0.0% |
| 42 | Ach Power User | 0.0% |
| 43 | Ach Read The Ticket | 0.0% |
| 44 | Ach Rep Max | 0.0% |
| 45 | Ach Seen It All | 0.0% |
| 46 | Ach Tenure | 0.0% |
| 47 | Ach Tickets 1000 | 0.0% |
| 48 | Ach Tickets 10000 | 0.0% |
| 49 | Ach Unlabeled | 0.0% |
| 50 | Ach Uptime | 0.0% |
Welcome to your new job. This time, someone shows you around. Day one has a reputation. Some of you told us you had no idea what was going on, that Stapley's advice went by faster than you could read it, and that chaos "spiked out of nowhere" with no clue how to put it out. You were right. We had our scripted test player play a nervous first shift, and it hit the same wall: once the queue got away from it, chaos went from 0 to 100 in about 40 seconds. Every spike set off the next one before anyone could see why. So this update is about the first day. NEW: ORIENTATION An optional practice run before your first real shift. It's ticked by default in New Shift on a new profile. The clock is stopped. Nothing is saved. Nothing counts. Nobody gets fired. (Yet.) Stapley gives you one instruction at a time and waits until you've done it: read a ticket and pick the right quick fix, work a ticke...
Read full update on Steam ↗Executives have started escalating ticketsThanks to everyone playing the demo and sending feedback. Update 1.0.3 is out, and it changes the game from day 2 onwards. Escalated ticketsOnce the company starts growing, some tickets arrive \ by an executive. Your automation isn't allowed anywhere near them: no auto-responders, no chatbots, no scripts. Only you. They pay 2.5x and earn you extra reputation. Miss one and it costs you double. Automation still earns the money, but reputation now mostly reflects your own work. Nobody thanks a robot. Your job no longer disappears once you've automated it. There's always something on your desk that needs a human. A better first dayYour first career opens on six hand-picked tickets. You'll know them when you see them. Stapley now tells you when your shift ends, and you get a reminder at 4:00 PM. The End of Day summary shows what's coming tomorrow....
Read full update on Steam ↗Thanks for playing the demo!The first players' numbers told us something clear: day 1 was too slow. Tickets trickled in, the queue sat empty, and you spent your first shift waiting for work. That's not the SYSADMIN experience. You're supposed to be behind from the start. What's changedYou start with a full queue. The welcome email said the queue was already full. Now it actually is. Day 1 never runs dry. When the queue gets short, new tickets arrive within seconds. If you're already behind, nothing extra piles on. Faster first upgrades. You'll buy your first five upgrades in about half the time, and the company starts growing within the first couple of minutes. The Daily Shift gets the same faster start, so quick players can now post higher scores. Tell us what you thinkWe want to know when it started feeling good and when it got boring. Be brutal. We're a sysadmin game; we're used to...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Welcome to your new job. This time, someone shows you around. Day one has a reputation. Some of you told us you had no idea what was going on, that Stapley's advice went by faster than you could read it, and that chao…
Executives have started escalating ticketsThanks to everyone playing the demo and sending feedback. Update 1.0.3 is out, and it changes the game from day 2 onwards. Escalated ticketsOnce the company starts growing, so…
Thanks for playing the demo!The first players' numbers told us something clear: day 1 was too slow. Tickets trickled in, the queue sat empty, and you spent your first shift waiting for work. That's not the SYSADMIN ex…