Store data
- Store status
- Coming soon
- Scheduled release
- 3 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 3 November 2026
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Building is no longer something you do before a run. It's part of the run.Runs are now split into waves. A wave ends when the last enemy falls rather than when a timer expires. Between waves you get an untimed build phase: open the chests you earned, spend banked level-ups, and rebuild and extend your tower. Sound the horn when you're ready.Chests are now your main source of blocks, so your tower grows in response to what's actually threatening it, instead of being locked in before the first wave.ALSO IN THIS UPDATE• Six starter towers (Jupiter, Neptune, Vulcan, Mars, Minerva and Venus), each with a distinct layout and signature skill• New players learn the game inside a real run, which then continues as their first attempt• Dash charges can be banked and chained• Eternal Fire: Mars grants an extra chest per build phase, Neptune an extra dash charge• Altars are free, and colour-coded...
Read full update on Steam ↗NEW: Toggle Particle Effects and Orb Effects in Settings.FIXES: Chest rarity weights, tower health/repair, Owl damage area, stuck level-up gem VFX, duplicate boss warning, lobby dummy targeting, projectile/tree collisions.PERF: Better lobby return FPS, building validation cache, DoT optimization, enemy/VFX pooling.
Read full update on Steam ↗Steam currently lists 3 Nov 2026 as the release date.
Building is no longer something you do before a run. It's part of the run.Runs are now split into waves. A wave ends when the last enemy falls rather than when a timer expires. Between waves you get an untimed build p…
NEW: Toggle Particle Effects and Orb Effects in Settings.FIXES: Chest rarity weights, tower health/repair, Owl damage area, stuck level-up gem VFX, duplicate boss warning, lobby dummy targeting, projectile/tree collis…