Store data
- Store status
- Coming soon
- Scheduled release
- 5 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 5 November 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
GameplayThe full game now supports mods and Steam Workshop.The first free mod, “Robot Corporation”, is already available in Steam Workshop. Robots replace living employees and consume Energy instead of Water. Producing robots costs Minerals, and robots can synthesize Minerals from Water and Energy.New achievements: “Hardcore player” and “First launch”. The game now has 65 achievements.Miners have been strengthened: Workers extracting Water or Minerals produce 0.3 more units of their assigned resource each.Technocrats have been strengthened and are easier to play: “Cloning” starts with 3 Workers for 18 Minerals (previously 24). Each subsequent use costs 1.5 times as much (previously 2).Magnates have been weakened: passive income is 3% of stored Credits per turn (previously 5%). The maximum Trade bonus is 50% (previously 100%).The base price of Workers in Trade is now 5 (previously 7.5)...
Read full update on Steam ↗Game modesA new menu during game setup lets you choose your preferred play style:“Meditation” offers the familiar gameplay of earlier Pre-Warp Age versions, with a more casual play style.“Classic” offers turn limits and a greater challenge, closer in spirit to earlier Clarus Victoria games.“Hardcore” builds on “Classic” with actions that take multiple turns and natural population growth.GameplayAdded 64 achievements. In the demo, achievements can only be unlocked within the game.During system generation, automatic resource selection around the homeworld now prioritizes the option with the highest rolled yield.Removed scenario-specific cost increases for the Warp Drive Prototype.Prolonged Stellar Minimum now reduces Energy output by 20% instead of 10%.The cost multiplier for each successive cloning has been reduced from 2× to 1.5×.Other changesMinor performance improvements.The tutoria...
Read full update on Steam ↗GameplayThe first assignment from the board of directors becomes available immediately after the tutorial.Failed comet expeditions no longer result in the death of Workers.In the "Space Craze" event, the starting cost of "Amplify the effect" is now 6 Credits per additional Worker attracted.Fixed: it was sometimes possible to buy or sell fractional numbers of Workers. Workers can now only be traded in whole numbers, within the per-turn limit.Other changesFixed: the save window had no empty slot for a new save after starting a game, including at the end of the demo.Fixed: resource icons on planets did not show the final resource output per Worker, including the effects of technologies and events.Fixed: changing the resolution in windowed mode could leave the window size unchanged, especially with Windows display scaling on a 4K monitor.Adjusted the size of asteroid fields.Corrections to...
Read full update on Steam ↗Steam currently lists 5 Nov 2026 as the release date.
GameplayThe full game now supports mods and Steam Workshop.The first free mod, “Robot Corporation”, is already available in Steam Workshop. Robots replace living employees and consume Energy instead of Water. Producin…
Game modesA new menu during game setup lets you choose your preferred play style:“Meditation” offers the familiar gameplay of earlier Pre-Warp Age versions, with a more casual play style.“Classic” offers turn limits a…
GameplayThe first assignment from the board of directors becomes available immediately after the tutorial.Failed comet expeditions no longer result in the death of Workers.In the "Space Craze" event, the starting cost…