App 4339280 · Update history

ShipShaper: Falconeer Chronicles

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

17 tracked updates
  1. Community AnnouncementsBy Muppetpuppet_mp

    The beta patch has been released for all

    After a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. if you have no autosaves it will show the help menu when you boot the game for the first time middle hull themes change back to the previous theme after selecting the whaleback bow (which changes the middle to the humb, this now reverts to what it was before) made a new lighter smoke particlefx, that is properly lit by the boat and sky made medium and small emplacements be smaller (wider scale range).. added review reminders the 3rd and 5th save time or first time you submit a ship (only then ever, an...

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  2. Community AnnouncementsBy Muppetpuppet_mp

    first update now live

    Alright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! added smoke to funnels when sailing (click on the ocean to set sail and watch em smoke it up) added alt +enter windowed mode support , press alt + enter to go to windowed mode improved collisions to be less jittery added review reminder when submitting a workshop item some small item fixes, a funnel didn't rotate and such.

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  3. Community AnnouncementsBy Muppetpuppet_mp

    First Beta update available

    Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test these out for a day at least to see if they're stable. So if you want the latest stuff, check out that branch. added smoke to funnels when sailing (click on the ocean to set sail and watch em smoke it up)added alt +enter windowed mode support , press alt + enter to go to windowed modeimproved collisions to be less jittery added review reminder when submitting a workshop itemsome small item fixes, a funnel didn't rotate and such. Also the user reviews are nearly at 50, if the game gets 50+ reviews in a language then it will tick over to "very positive" and steam will start promoting the game more. So if you are enjoying shipshaper and you feel it dese...

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  4. Community AnnouncementsBy Muppetpuppet_mp

    Some new sponson features and QoL update

    Hi Everyone Here's a rundown of a demo updatePreview meshes in creation menus are now clickable to confirm/create Sail clicks no longer accidentally select and drag the mast Reset button stays in social mode; reset/save/load now exit social mode Dorsal centerline: deck-island detection better detection to reduce jitters superstructures now if they follow silhouette its equal to the actual curveSponson emplacements face out from the hull rail sponson emplacement stays inside hull bounds, guns and rails coexist on an sponson emplacement sponson emplacement has the mesh selector handle for variations removed older gun emplacements variants and folded into the base version, the base emplacements now have handles for variations (less clutter in the item selection) (they still load, so only noticable when making new ones)Some new items here and there that might not have made it to the full...

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  5. Community AnnouncementsBy Muppetpuppet_mp

    New demo update, Gamescom Indie Arenabooth and Tomas tries to paint a 3D print.

    ShipShaper is going to Gamescom, and a demo updateHi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: But this summer is going to be fun so a few announcements: Release date moved up to September 2nd. Woooho,, basically a marketing opportunity opened up and its coming a day sooner ShipShaper will be at The Gamescom Indie Arena Booth next week!! And I'll be there all week.See you there and come say hi! New update for the demo:Expanded updates to Aircraft Carrier theme Hull partsTwo Aircraft for carriers (use the vertical drag handle to toggle between them)Pennants and Pirate flags for the demo Create flags on certain stays and mast top , full game has pennants, signal flags , pirate flags and historical flagsImprovements to turret and superstructure...

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  6. Community AnnouncementsBy Muppetpuppet_mp

    New demo beta development update.

    Hi everyone. In between the Early Access release date (3 September), I am doing a lot of development. But some of this is on the Shipshaper to Bulwark pipeline. Here's a quick short on that:That's all cool and workshop is going to be backbone of both shipshaper and Bulwark. One click export to Bulwark. It will also power the leaderboards and challenges. However that means the Demo cannot have the new leaderboard features, cuz Demos cannot read the workshop of the main app (sigh). But I still did a small demo beta update (Go to game properties/betas and select development beta branch and wait for it to update) - fixes how some superstructure items such as the quarter gallery and extension drags along the sides.. less mouse control jank -adds centerline snap for gun emplacements-a bunch of other small improvements that have been test driven on a closed beta -some new items including a c...

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  7. Community AnnouncementsBy Falconeer

    Major Demo Update

    Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles stuff. Historical items are going to be a huge part of Shipshaper. I would say that I am mostly focusing on pre 1900s , pre -dreadnaught ships. This includes A lot of age of sail focus (as you may have noticed). So Shipshaper is going to be tied to bulwark via an export function, but that's also because it does fit that world also.. But its also just a general purpose "ship shaper" .Anyways, don't forget to Wishlist or leave a review for any of my games, it's always appreciated and more (really b...

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  8. Community AnnouncementsBy Falconeer

    New update live, item detail interface/selector and rail extrusions

    Hi everyone, It's been a while since an update was promoted from beta to release, so it's about time. This major update to ShipShaper tackles a number of things, and there is some updates for features that won't be in the demo , but are exciting regardless. Item detail and filter menuThis is a UX improvement that adds a way to scroll through all the item options available and swap them out, and it comes with filters you can set, so if you just wanna scroll windows for instance. Extrusion RailsThese seem like simple shapes at first, but they are very functional at creating platforms, overhangs and covered walkways.As seen here, also notice there's a new thin railing that works great for this. But folks have been using rails to create extreme shapes for a while, this is my attempt on supporting their efforts with some bespoke rail tools. here's a video about this update!.But there's mor...

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  9. Community AnnouncementsBy Falconeer

    New update, stretchable gun barrels and a ton of fixes

    Hi everyone, This update has been cooking for a bit, basically its a collection of bugfixes and performance improvements. There is a small bit of new content, in the sense that you can now stretch the gun barrels by dragging out the arrow you use to rotate the guns. enjoy, let me know if something is bugged! Cheerio, Tomas

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  10. Community AnnouncementsBy Falconeer

    Weekly update

    Hi Everyone. This monday I accidently wiped the weekly leaderboard without promoting the top 10 to the greatest of all time. I am exceptionally sorry for that bit of fail. So besides the perfomance and QoL improvements, this week got some new content. 1. Torpedo Bows, two new bows which fit the weekly theme of a Torpedo boat. One of which actually connects to the turtle deck hull. Check out the types of subs you can now make.2. A general update to bendy/hull shape following castles, I've removed every castle following the contour cuz quite often its not what you want, and added a very specific castle the 'hull hugging square castle and the quarter gallery is also contour following. In the below image both, but also a regular straight castle at the front, to show you the difference. I hope this is an improvement and gives you better versatility. The square castle is also very angular a...

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  11. Community AnnouncementsBy Muppetpuppet

    Update that fixes colorwheel and adds wind/storm/waves and sails response.

    Hi everyone, this one took a little longer but a big new update is finally here.. Lets go thru all the stuff: The Interface has gotten a few new things. A few notes first:In the old version every color needed to be somewhat unique so the colortheme and underlying performance optimisations could quickly identify parts of the ship, this has been stripped completely , colors can now be 100% identical across the theme sections of the shipthere is no labels yet, but that is mostly about localization cost and the UI still evolving, but the final version will have labelsThe color wheel also contained a bunch of bugs , hopefully these are now all addressed and it should behave consistently New Stuff!Decking controls directly to the right of the color wheel, these are now independent and you can change the angle, size and spacing of the deckingplanking, rivets and strut controls, New procedura...

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  12. Community AnnouncementsBy Muppetpuppet

    Big update to the demo, undo/redo, fully re-designed color wheel, cloning!

    A new update is live. this update bring a bunch of new features, some new content and bugfixes. Major changesAdded Charles Martel Fighting top and Mayflower style hull theme items and gratingAdded undo/redo (top left UI , 6 levels deep, keybinds Ctrl Z and Ctrl YAdded the first iteration for item cloning, when you are creating items , a new clone button appears on existing items that will duplicate them. This is a new feature and will be iteratedColor wheel re-design and rework. This now works more accurately and in realtime. and all the colors of the themes are shown in sections. the bottom the hull , then decking, then superstructure , then sails and finaly lights. You can use rmb to pick from the theme segments as well. There were also a ton of bugs around color picking which took a long time to fix: See the result here:Someone mentioned the lack of labels on buttons, at the moment...

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  13. Community AnnouncementsBy Muppetpuppet

    added undo to the development beta

    I added undo/redo the development beta. go to game properties/betas and select development beta to try it out. once its good I will release to all

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  14. Community AnnouncementsBy Muppetpuppet

    Big update live on development beta for the demo.

    Hi everyone , I've got a new update to the demo running on beta development branch , go to game properties/versions and betas and select development to tryi it out right now Lets first do the changelist: WARNING THIS MAY AFFECT SAVE FILES (sorry if it does)moving supers when you have something else selected requires a click before you can drag to prevent accidental movesmade the bow and stern displacement more relative to the height at the appropriate locationsmade dragging out the hull have hopefully a more predictable result on windows and props. Cannot ever be perfect cuz you can wildly deform, just better and less jankyAdded a Mayflower, Bow, Stern, Midsection and prowAdded entry portAdded Stairsadded Charles Martel Fighting Topincreased overall performanceincrease performance when dragging mastsadded a cloning option when in + creation mode left clicking on the clone icons that p...

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  15. Community AnnouncementsBy Muppetpuppet

    Nextfest QoL update now live for all!

    A new update is live ! Main event besides a lot of fixes and improvements, a little help button that shows the keybindings and basic controls.. sorry I didn't have that earlier. Been so busy making reverse stern sprits (try it)... I forgot but first some community creations (as steam doesn't allow demo screenshots on the hub). So here's the full update changelist: Fresh items since yesterdays beta: made it that props are placed at relative height to the height of the hull at their position, not the entire hull (fewer floating propsfloating props aren't removed, so you can pull em back to a legal spotmirrored props get spawned properly on conning towers and so forthmirrored props don't spawn on opposite outriggersmirrored props dont spawn on the same locationadded sail attachment greebliesItems now live but already on beta:masts can dissapearWhen a item is unique, once it exists in sto...

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  16. Community AnnouncementsBy Muppetpuppet

    Big update now in beta on Development Branch

    BottleShips are here!Well in beta they are: And this 'Evolving' demo has a beta branch, here's how you can get it right now. Right click properties on the demo in your library: In this Screen selecte "development" And voila your demo will update and you will have acces to the following list of improvements: added save/load buttons,, demo has 1 save slot/fileadded autosave on exit buttonadded exit buttonadded WASD panning and QE rotating (let me know if this maps to AZERTY and other keyboards correctly)moved reset button to the top somewhat away from being accidentally clickedscreenshot button now correctly hides interfaces during screenshots (also in editor mode) (steam f12 fix not yet, but on list)added a Glass Bottle feature, click the button next to screenshots and it appears, goes away when you resume editing, auto adapts to your boat (lemme know if it is doing this well)Glass Bot...

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  17. Community AnnouncementsBy Muppetpuppet

    Post demo release update

    Hi everyone, so thursday say the announce and release of the Demo, and it's been quite overwhelming. The discord (https://discord.com/invite/falconeer) is now filled with battleships galore (you all seem to really like battleships.:). And with it has come a lot of questions, request and feedback. Now in the demo you will see I slapped the word Evolving on it. This means ,it's only the beginning.... So a few top requests I've seenAirshipsA bottle for the ships.. PaddlewheelsSymmetry toolslots of parts (my favorite : Studding Sails, google those.. awesome). but doors, AA and small caliber guns, more emplacements, etc etcExport questions options to pan /move the cameraSave/Load So let me dive into those. Airships.. well this one is logical seeing the Falconeer and Bulwark heritage, but its a slightly bigger request cuz I would then want to do procedural balloons and multi balloons, and t...

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