Store data
- UK price
- £7.15
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 22 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
2: As you can see in the disclaimer, this game was made with extensive use of AI tools. If you do not like AI I totally respect your opinion. Please just scroll on. Play something else. There is no reason to buy my game and then give it a negative review just for that reason. With that out of the way:
There should be someone here.
The slot machines are still running. The airport is still calling flights. Somewhere beyond the empty offices, a telephone won’t stop ringing.
You came looking for a missing woman. Now you’re looking for a way out.
It wants you to stay is a first-person psychological horror game set across eleven procedurally generated liminal worlds. Explore places built for crowds and left running without them. Photograph what shouldn’t be there. Follow a trail of recordings deeper into the building—and keep enough light to survive what follows you.
Dr. Evelyn Cross was investigating disappearances at an aging Las Vegas casino when she missed her check-in. Her last message told you not to come looking. The recordings she left behind begin with careful observations and reasonable explanations. Further down, she struggles to remember what she once seemed certain of.
You’ll have time to listen. The elevator is waiting.
An abandoned mall gives way to sterile offices. School corridors stretch past empty classrooms. Beneath them lie prison galleries, flooded bathing halls, and places where the architecture begins to feel less like something that was built.
Learn the route, but keep looking. A blackout can rearrange the way ahead. A wall can draw a slow breath. A photograph can disagree with the room you’re standing in.
And when something appears at the end of the corridor, looking away gives it a chance to close the distance.
Your flashlight can burn it back. Its charge won’t last forever.
When the lights fail, stand still.
Descend through eleven worlds. Follow a story-driven journey through a building whose layout changes with each new run, while its mysteries follow you from floor to floor.
Photograph the impossible. Document anomalies, uncover hidden passages, and keep an album of what you found. Sometimes the picture shows more than you expected.
Survive on borrowed light. Face pursuing creatures, manage your flashlight’s limited charge, and endure the wait at a charging station.
Follow the recordings. Watch Dr. Cross’s account unfold through live-action VHS tapes as her confidence, memory, and explanations begin to fail.
Stay awhile in Wander. Explore the eleven worlds without pursuing enemies. Take your time with the empty spaces, distant sounds, and strange comfort of being somewhere nobody needs you.
Choose your view. Play with VHS distortion and CRT effects, or switch them off. Adjust head bob, flashing effects, audio, and subtitles to suit you.
The fluorescent lights keep humming.
The elevator doors open.
You haven’t found her yet.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.