Store data
- UK price
- £1.79
- US price
- $1.69
- Positive reviews
- 60%
- Total reviews
- 483
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3,112 | +269 | +9.5% | 979 | -58.8% |
| October 2026 | 1,051 | -2,061 | -66.2% | 458 | -80.3% |
| September 2026 | 3,112 | — | — | 2,332 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £1.79 | £1.52 | 15% | £1.52 | No change recorded |
| United StatesUSD · US | USD | US$1.99 | $1.69 | 15% | $1.69 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 5.65 | S/.4.80 | 15% | S/.4.80 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱89.00 | P75.65 | 15% | P75.65 | No change recorded |
| PolandPLN · PL | PLN | PLN 8.35 | 7,09 zł | 15% | 7,09 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
424 items across 6 rarities
7 sectors, 35 enemy types, 4 PvP bosses
60 levels, 26 Perks, 25 Potions, a forge and a respec
Endless mode
Asynchronous PvP with global and friends leaderboards
27 achievements
13 languages
Lootborne runs in a window small enough to sit next to whatever you are actually doing. With the optional “always on top” setting, your hero keeps fighting and looting on its own, for as long as stamina holds... then rests and goes again. You look over when you decide it’s time to level up or update your gear.
424 items across six rarities. Start with battered gear and claw your way toward magic rings, cursed blades, ancient tomes, and mythic artifacts that can redefine your run. Gear up not only for power, but for aesthetics too. And when a duplicate drops, throw it into the forge and gamble it upward.
Arcane, Flame, Frost, Holy, Shadow. Items carry elemental affinities that stack into synergies; 26 Perks change how your character fights, and 25 Potions let you tilt a fight you are losing. Stats can be respecced: an early mistake is not a dead character.
Your build is not limited to PvE. Test it against other players’ builds in asynchronous battles: no lobby, no queue, no waiting. And it does not stop when you close the game, as challenges can resolve even while you're not playing, with the results waiting when you come back.
Climb the global ladder, challenge your Steam friends, and hunt four PvP bosses that drop gear you cannot get anywhere else.
We consider this a feature of the game, not a reason to play it.
For this reason, we’ve added some limits and safeguards:
The Steam Market opens one week after release.
Rare and Epic items, together with Legendary items dropped in battle, can be traded with other players on the Steam Community Market for Steam Wallet funds.
Common, Mythic, and Ascended items are account-bound, along with forged Legendary items. These cannot be traded.
Trading unlocks at level 15 on an account that is at least 7 days old. You can mark up to 20 items as sellable per week, with a maximum of 4 per day.
A fair, healthy game environment matters to us, and what we learned during the demo shaped how we handle bots and cheaters.
Anti-cheat runs server-side.
We never monitor or scan other apps or processes on your PC. Not to detect cheating or for any other reason.
Depending on the violation, we may restrict access to leaderboards, trading, and matchmaking, or ban the account from the game, but we never request a Steam-level (VAC/Game) ban.
Balance and economy changes are always disclosed in patch notes, never applied silently.
Think you were flagged by mistake? Appeal anytime at our support email. We acknowledge appeals within 72 hours and resolve them within 14 days (we're still a small indie team after all). If we got it wrong, we fully restore what was affected and compensate you on top of it.
You can report cheaters on our Discord or via email.
PvE is fully playable offline, no connection required, though stamina paces the run either way. Only PvP, trading, and leaderboards require you to be online.
We collect gameplay data, never personal data, to help us improve the game and spot cheaters. You can opt out anytime in Settings.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Rest | 98.3% |
| 02 | Ach Clutch Win | 94.3% |
| 03 | Ach First Pvp Win | 93.9% |
| 04 | Ach All Slots | 90.8% |
| 05 | Ach Reach Village | 86.5% |
| 06 | Ach First Perk | 85.8% |
| 07 | Ach First Rare Equip | 84.5% |
| 08 | Ach First Forge | 83.4% |
| 09 | Ach Reach Forest | 81.6% |
| 10 | Ach All Slots Rare | 80.6% |
| 11 | Ach Orc 100 | 78.3% |
| 12 | Ach Battle 10h | 77.9% |
| 13 | Ach First Epic Equip | 77.8% |
| 14 | Ach First Consumable | 77.4% |
| 15 | Ach Pvp Fights 100 | 76.7% |
| 16 | Ach Reach Graveyard | 72.0% |
| 17 | Ach All Slots Epic | 66.0% |
| 18 | Ach Undead 100 | 64.2% |
| 19 | Ach Reach Warcamp | 63.7% |
| 20 | Ach Rest Cycles 100 | 60.4% |
| 21 | Ach Loot 1000 | 57.7% |
| 22 | Ach Reach Gorge | 53.9% |
| 23 | Ach Level 60 | 51.8% |
| 24 | Ach Perk Slots 5 | 51.0% |
| 25 | Ach Reach Darkdeep | 48.2% |
| 26 | Ach Pvp Wins 100 | 45.2% |
| 27 | Ach Reach Arena | 39.5% |
Inventory New: Discard. A new Discard button in the item details lets you remove an item for good and free up space. You’ll be asked to confirm: a discarded item can’t be recovered and gives nothing in return, not even the Bloodmarks you’d get from dismantling it. When Discard isn’t available, the button is greyed out and its tooltip tells you why: items already in your Steam Inventory; the PvP Boss items, which prove you defeated their boss; items that are equipped, locked or in a Set (unequip or unlock them first). Rare, Epic, Legendary and Mythic items can only be discarded while you're online. Arena Ascended items can now be dismantled. Ascended items found by replaying Arena waves you had already cleared couldn’t be dismantled. They now dismantle for 30 Bloodmarks, like every other Ascended. Saves One save per Steam account. If more than one Steam account plays Lootborne on the s...
Read full update on Steam ↗As we wait for the bigger update in a month or so from now, we keep working on small fixes. Combat Immolation now follows the potion. If you drink Immolation during a fight, it starts burning from the next turn instead of waiting for the next fight. If it runs out during a fight, it stops burning at that moment. “Every 3 landed attacks”. Effects that trigger every few attacks now say “landed attacks”, and so do Heavy Lunge and Rising Momentum. Parried attacks don’t count, as has always been the case. Critical hits: items that said “Immune to critical hits” now say “critical hits deal no extra damage to you”, which is how they’ve always worked. Equipment and character Mono synergies show their real value. The synergy panel in Equip now shows the bonus you actually get, for example “+7 ATK” instead of “+3 ATK x2”. The tooltip of an equipped item with an active mono synergy also adds a “...
Read full update on Steam ↗Market Mythic items can now be sold. Mythics you get from battle drops or Arena milestones can now be listed on the Steam Market, including ones you've found since Hotfix 3. Mythics from forging, wave boss rewards, and items that got upgraded when they dropped stay account-bound. Selling limits are unchanged. You need to update to this build for your Mythic drops to be sellable. Mythics found since Hotfix 3 qualify once you update; older ones stay account-bound. Equipment Steam items stay equipped. Items from your Steam inventory (for example, ones bought on the Market) no longer pop out of their slot when you restart the game. If this happened to you before, just equip the item again once — it'll stay put from now on. Forge Fixed an issue where clicking Forge multiple times quickly could cause problems. If a forge doesn't go through, nothing is forged: materials that weren't used up...
Read full update on Steam ↗More fixes, still made possible thanks to your reports on Discord and by email. Thank you! Arena and combat Eternal Arena: your current opponent now stays the same until you're defeated. Potions and PvP: potion timers now pause during PvP fights (ranked PvP, friend challenges and PvP bosses), where potions have no effect. Arena wave bosses are not PvP, so potions work there as usual. No more frozen fights: if a fight runs into an error, the game now takes you back to camp instead of freezing on the battle screen. An unfinished PvP fight counts as a loss, as usual. Fixed a rare instant defeat: a fight could start at 0 HP and end without a single turn. It now starts at full HP instead. Arena wave bosses: with a full inventory, boss rewards, including the boss's unique item, are no longer lost. They're added to your inventory even above the limit. Inventory Dismantle: "Select all shown"...
Read full update on Steam ↗Most of these fixes come from your reports on Discord and by email. Thank you! COMBAT PvP: no more double KOs. A defeated fighter can no longer deal damage, so whoever lands the killing blow wins. PvP: Sudden Death speeds up after turn 200, so very long fights end sooner. PvP: damage reflection against other players is now capped at 25%. "On parry: +N DEF" effects now stack up to 40 times per item. "On kill" effects now trigger however the enemy dies, not only on your direct hit. Switching between Rest and Fight no longer gives free healing. Closing the game mid-fight no longer skips the enemy's attack. Guardian Angel, Last Breath and "first hit" effects no longer recharge when you Rest and return to the same enemy. Eternal Arena wave bosses no longer return to full HP when you leave and come back. ITEMS NOW DO WHAT THEIR TEXT SAYS Regeneration effects now heal the amount shown, at th...
Read full update on Steam ↗It's been two days of hard battling. Thank you for fighting alongside us. Please note: update the game as soon as possible before going on playing! Save protection - If your save can't be read at launch (e.g. Steam Cloud still syncing), the game now stops and lets you retry instead of dropping you into character creation. Nothing gets deleted. - Before loading, the game now checks your save against your account, so you won't accidentally continue on an outdated save without a warning, and you can restore a newer backup right from that screen. Combat & balance - Mirror Echo can no longer combo with Bulwark to make a build nearly unkillable at low HP. "Below X% HP: absorb damage" effects are now capped at 75% total. - Heavy Lunge and Bal Sagoth's Binding now correctly ignore parry on their empowered strike, as intended. - Leaving a fight mid-combat (Rest, Quit, or challenging a friend)...
Read full update on Steam ↗Greetings, everyone. The Steam Next Fest just started. Today is fighting day. For one entire week, Lootborne has the chance to be seen, played, and rise from the soil. We go to war! ːsteamsaltyː - PATCH NOTES • Bug fix: Closing and reopening the game could cause some players' RP to reset to 0. Fixed. • Battle persistence: Leaving battle to enter rest mode now saves the current enemy. Returning to battle will resume the fight against the same enemy (HP fully restored). Previously, a random enemy would spawn instead. • Character reset: Resetting your character now also resets your RP and PvP rank. • Fixed Staff of the Astral Void and Crown of Singularity granting permanent 100% critical hits. Their "guaranteed critical on the next attack" effect now triggers on parry instead of chaining endlessly. • The leaderboard can now be closed with ESC — previously it couldn't be closed at the lar...
Read full update on Steam ↗0 positive · 2 negative.
Inventory New: Discard. A new Discard button in the item details lets you remove an item for good and free up space. You’ll be asked to confirm: a discarded item can’t be recovered and gives nothing in return, not eve…
1 positive · 0 negative.
As we wait for the bigger update in a month or so from now, we keep working on small fixes. Combat Immolation now follows the potion. If you drink Immolation during a fight, it starts burning from the next turn instea…
1 positive · 0 negative.
0 positive · 1 negative.