Steam release scheduled · App 4334650

AlcheMice Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Full controller support
Steam

Store data

Store status
Coming soon
Scheduled release
18 November 2026
Positive reviews
—
Total reviews
—
Release date
18 November 2026
Player tracking—Begins when the game launches
Release date18 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4334650
App type
Demo
Supported systems
Windows
Genres
Indie, RPG, Strategy
Release date
18 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel i5-2300/AMD FX-4300
Memory
8 MB RAM
Graphics
NVIDIA GeForce GTX 1050 or equivalent
DirectX
Version 11
Storage
5 GB available space
Recommended
OS
Windows 11
Processor
Intel Core i7-12700KF 3.6 GHz
Memory
16 MB RAM
Graphics
NVIDIA GeForce GTX 1070 or equivalent
DirectX
Version 11
Storage
5 GB available space
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Player history

Concurrent players

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Twitch

Twitch stats

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

This demo includes limited content from the game's first level.

AlcheMice is a tactical roguelite deckbuilder where every card is a tarot card, and the movement cards carry you across the board like chess pieces.

A run lasts three days and then loops back to the start, but you keep your deck and whatever you put in the chest.

Two kinds of cards, one hand

Action cards attack, defend, heal, and reshape the battlefield. Movement cards carry you across the grid exactly the way their chess piece moves: the queen, bishop, and rook cover four tiles, the king steps one, and the knight leaps clean over the traps in between and onto high ground, where your attack range grows by one tile for each step of height.

Each card has its own energy cost. Action cards are cheap, and a flask can drop a card's cost to nothing, so moving well and hitting hard in the same turn is exactly what you are aiming for. Your position on the board decides which cards you can use.

A deck that evolves

Earn new cards from every encounter and evolve them with alchemical artifacts. Tailor the deck to your playstyle and combine offensive, defensive, tactical and alchemical effects that work together.

Hand-designed dungeons, fresh every run

Multi-level, grid-based dungeons hand-designed around landmarks of 15th-century Gran-Adah, where traps, loot, enemies and obstacles are generated fresh every run.

Use the terrain: take cover and turn the layout against your enemies. Rat guards and tetrapod armours stand against you by day; at night, floating skulls and batpirs come out, enemies you never see by day.

Smash vases, cut down the night-comers and clear a dungeon to earn rewards. Choose your loot: gold, new tarot cards or alchemical resources.

Brew your deck

Buy ingredients across Gran-Adah, learn recipes as you progress, or discover them by experimenting. Grind, mix and cook until you have alchemical flasks.

Infuse them into your cards to change what those cards do for the rest of the run: fire, poison, acid, lightning, or mind control. Every infusion changes how a card works, and the risk it carries, and every infusion is lost when you die.

Three days, then the loop resets

At dawn on the fourth day, the curse rewinds the loop. Your deck stays, and so does everything you stored in the chest; every other recipe, ingredient, and item is lost.

Each loop, you know those three days a little better.

The story

You are Tycoh, a young apprentice alchemist whose family has been devastated by a mysterious fever. You asked the witch Gusparda for help, and what you got was a curse that traps you in the loop. Before each run she reads your tarot, and you choose one benefit and one handicap from those she offers. Buried in the Alhambra lies the notebook of the alchemist Al-Jabeer, and with it the recipe for the Philosopher's Stone, the one thing that can cure your family and the city along with them.

Steam gallery

Screenshots

6 available
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