Store data
- UK price
- £3.39
- US price
- $3.99
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 6 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | +1 | +100.0% | 0 | -67.5% |
| October 2026 | 1 | -1 | -50.0% | 0 | -73.4% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £3.39 | £3.39 | 0% | £3.39 | No change recorded |
| United StatesUSD · US | USD | $3.99 | $3.99 | 0% | $3.99 | No change recorded |
| Euro areaEUR · DE | EUR | 3,99€ | 3,99€ | 0% | 3,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | 12.00 AED | 12.00 AED | 0% | 12.00 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$ 5.95 | A$ 5.95 | 0% | A$ 5.95 | No change recorded |
| BrazilBRL · BR | BRL | R$ 13,79 | R$ 13,79 | 0% | R$ 13,79 | No change recorded |
| CanadaCAD · CA | CAD | CDN$ 4.99 | CDN$ 4.99 | 0% | CDN$ 4.99 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 4.49 | CHF 4.49 | 0% | CHF 4.49 | No change recorded |
| ChileCLP · CL | CLP | CLP$ 2.400 | CLP$ 2.400 | 0% | CLP$ 2.400 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 18.00 | ¥ 18.00 | 0% | ¥ 18.00 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 11.000 | COL$ 11.000 | 0% | COL$ 11.000 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡1.900 | ₡1.900 | 0% | ₡1.900 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 26.00 | HK$ 26.00 | 0% | HK$ 26.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 37 999 | Rp 37 999 | 0% | Rp 37 999 | No change recorded |
| IsraelILS · IL | ILS | ₪14.50 | ₪14.50 | 0% | ₪14.50 | No change recorded |
| IndiaINR · IN | INR | ₹ 200 | ₹ 200 | 0% | ₹ 200 | No change recorded |
| JapanJPY · JP | JPY | ¥ 470 | ¥ 470 | 0% | ¥ 470 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 4,500 | ₩ 4,500 | 0% | ₩ 4,500 | No change recorded |
| KuwaitKWD · KW | KWD | 0.85 KD | 0.85 KD | 0% | 0.85 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 1 200₸ | 1 200₸ | 0% | 1 200₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 51.99 | Mex$ 51.99 | 0% | Mex$ 51.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM11.50 | RM11.50 | 0% | RM11.50 | No change recorded |
| NorwayNOK · NO | NOK | 44,00 kr | 44,00 kr | 0% | 44,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 5.99 | NZ$ 5.99 | 0% | NZ$ 5.99 | No change recorded |
| PeruPEN · PE | PEN | S/.10.00 | S/.10.00 | 0% | S/.10.00 | No change recorded |
| PhilippinesPHP · PH | PHP | P142.00 | P142.00 | 0% | P142.00 | No change recorded |
| PolandPLN · PL | PLN | 17,99 zł | 17,99 zł | 0% | 17,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are stranded. Your first goal is simple: get off this world.
With an old rescue boat, you begin trading between the first few planets. You carry tools, water and resources, discover new markets and slowly build a trading network of your own.
But the worlds depend on each other. Water is needed for agriculture, fertilizer for wheat and flax, food for remote colonies, and ore and coal for steel production. Every new route opens new opportunities – and new decisions about what is profitable and what is desperately needed.
As you gain access to better ships, you can carry larger loads, take on side jobs and search asteroid fields for valuable metals. At the same time, you begin to find traces of an old orbital station above Asteria.
It once coordinated much of the sector's trade.
Then its lights went out.
As you rebuild the network between the worlds, you slowly uncover what really happened – and why some people are afraid of repeating the same mistake.
CELLS is about trade and decisions, not combat. There are no weapons and no enemies to defeat. You watch markets, plan routes, react to shortages and decide for yourself how to make your living.
Build a network that does not depend on a single central hub.
And maybe, one day, there will be light in orbit again.
This update ties the story of CELLS much more closely to trading, production and rebuilding the different worlds. Regional storylines are now more closely connected to the main campaign and have been reworked in several places. Dialogues, objectives and transitions were rewritten to feel more natural, while story progression is clearer and less technical. The economy has also received a major overhaul. Newly discovered planets no longer spend long periods producing and trading in the background before you even reach them. Facilities now begin in a much more believable state and must first be brought back online by the player. Only after that will production and limited regional trade begin. Markets, emergency selling, datapads, production displays, taverns and several UI and visual issues have also been improved. Highlights Regional stories are now more closely tied into the main camp...
Read full update on Steam ↗Today’s update brings a larger batch of improvements to navigation, flight, asteroid mining, and several quality-of-life systems. -Much smoother flights: An artificial stutter effect on previously unexplored routes has been removed. First-time flights now run smoothly as well. -Improved flight presentation: Launch, cruise, and landing animations have been made smoother. -Improved star map: Sectors, routes, labels, and hex fields are now clearer and more readable. -Better map visibility during flight: The tactical map remains much more visible while travelling. -Asteroid mining visual overhaul: More depth, particles, dust, and additional sensor effects have been added to asteroid fields. -Improved scanner visuals: The field scanner now features a more pronounced sensor sweep, light pulses, and clearer target detection. -Improved mining laser: The laser now has a brighter core, glow eff...
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
This update ties the story of CELLS much more closely to trading, production and rebuilding the different worlds. Regional storylines are now more closely connected to the main campaign and have been reworked in sever…
Today’s update brings a larger batch of improvements to navigation, flight, asteroid mining, and several quality-of-life systems. -Much smoother flights: An artificial stutter effect on previously unexplored routes ha…
1 positive · 0 negative.
Improved graphics Changes to the missions
1 concurrent players — the highest daily peak recorded at that point.