Steam release scheduled · App 4322660

Stackade

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
30 October 2026
Positive reviews
—
Total reviews
—
Release date
30 October 2026
Player tracking—Begins when the game launches
Release date30 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4322660
App type
Game
Supported systems
Windows · macOS
Genres
Casual, Indie, Strategy
Release date
30 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
64-bit dual-core, 2.0 GHz
Memory
4 GB RAM
Graphics
Graphics card with Vulkan 1.0 support
Storage
500 MB available space
Sound Card
Any Windows-compatible sound device

macOS

Minimum
OS
macOS 11.0 Big Sur or later
Processor
Apple Silicon, or 64-bit Intel Core i5
Memory
4 GB RAM
Graphics
Metal-capable graphics
Storage
500 MB available space
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Stackade is a tower defense game where you build with falling blocks.

Pieces drop into a column next to the board, and you drag each one into place around your HQ. Some blocks come with a tower on them, like a rifle, a minigun or a flamethrower. The rest are plain blocks, and enemies can't walk through those.

So every piece does two jobs. The towers need to end up somewhere useful, and the blocks decide which way the enemies have to walk. Make the path long enough and they get shot the whole way in.

Enemies

Each kind of enemy has its own way of getting to you. Some walk and look for the shortest way around your walls, and some don't care about walls at all. Some go straight for your HQ, some stop at a distance and pick off your towers, some blow up against your blocks, and some aren't there to fight at all, they just make a mess of your board. A layout that handles one kind well can fall apart against the next.

In Infinity a new enemy type arrives every three levels, and its boss shows up two levels later.

Between levels

You get paid after each level and spend it in the shop on towers, buff cards, grid upgrades and new shapes. There's never quite enough. Buying a tower also makes it show up more often in the pieces you get, so over a run your board ends up looking like what you bought.

The Workshop upgrades towers you already have, and the Shape Forge lets you draw your own pieces.

Modes

Campaign is four short levels that show you how everything works. Infinity is the main game, and it runs until your HQ goes down.

Also

15 towers, a rewind for bad drops, Steam achievements, 11 languages, and it works offline.

Steam gallery

Screenshots

6 available
More game data · Seller history