Store data
- UK price
- £3.49
- US price
- $3.49
- Positive reviews
- 100%
- Total reviews
- 21
- Release date
- 9 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £4.99 | £3.49 | 30% | £3.49 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.49 | 30% | $3.49 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Your favourite song has a dangerous side.
Pick an instrument and survive an arena that changes with the lyrics. Build your attacks, dodge the crowd and hold on until the song ends.
Read the lyric. Watch the arena react. Words trigger visual effects while you dodge enemies and build your attacks. More than 1,000 effects turn each song into a shifting battlefield.
Guitar, drums, violin, piano, flute, trumpet, tambourine or microphone. Choose your instrument, then build its attacks into a screen-filling performance with upgrades and relics.
Fight through Evergreen Forest, Neon Desert, Snowy Aurora and Volcano. Cross winding rivers and bridges, face each world's enemies and survive its musical bosses.
Choose from more than 50 included songs in the retro Videoclub, or import your own music. Manage your custom-song library and explore community content through Steam Workshop.
Shape your run with upgrades and relics, then develop your instruments through the talent tree. Play Standard, take on No Hit or switch to DJ Session.
50+ included songs
1,000+ lyric-triggered visual effects
8 playable instruments
4 themed worlds
Custom-song import
Steam Workshop
Keyboard, mouse and controller support
Interface available in 31 languages
Your music. Your weapon.
| # | ||
|---|---|---|
| 01 | Fresh StartStarted a new adventure for the first time. | 81.7% |
| 02 | Easy TempoCleared a level on Easy difficulty. | 62.2% |
| 03 | Rhythm BreakerCleared a level with Drum. | 60.3% |
| 04 | Legendary EchoFound a legendary drop. | 44.6% |
| 05 | Stanza SlayerDefeated 1,000 enemies total. | 36.4% |
| 06 | Solar DiscoveryDiscovered every sun break option. | 35.8% |
| 07 | Velvet ViolinistUnlocked the Velvet Violinist. | 35.2% |
| 08 | Desert WindsUnlocked the Desert theme. | 31.4% |
| 09 | Mini MenaceDefeated 5 mini-bosses. | 28.3% |
| 10 | Opening ActSurvived 5 songs. | 26.4% |
| 11 | Boss BaneDefeated 5 bosses. | 23.8% |
| 12 | Brass HeraldUnlocked the Brass Herald. | 22.0% |
| 13 | Frozen PeaksUnlocked the Snow theme. | 20.7% |
| 14 | Whirlpool Warden Down | 18.8% |
| 15 | Floor SonataCollected 100 piano notes on the ground. | 17.6% |
| 16 | Jingle DancerUnlocked the Jingle Dancer. | 16.3% |
| 17 | Bow VirtuosoCleared a level with Violin. | 15.0% |
| 18 | Stage StarUnlocked the Stage Star. | 13.8% |
| 19 | Molten CoreUnlocked the Volcano theme. | 13.2% |
| 20 | Verse VanquisherDefeated 10,000 enemies total. | 12.5% |
| 21 | Boss BreakerDefeated 10 bosses. | 11.3% |
| 22 | Medium TempoCleared a level on Medium difficulty. | 11.3% |
| 23 | Riff GuardianUnlocked the Riff Guardian. | 11.3% |
| 24 | Treasure CuratorOpened 100 drops total. | 11.3% |
| 25 | Sunset KeysUnlocked the Sunset Keys. | 10.6% |
| 26 | First FriendHatch your first pet in the Pet Shop. | 9.4% |
| 27 | Hard TempoCleared a level on Hard difficulty. | 8.8% |
| 28 | Mini SlayerDefeated 15 mini-bosses. | 8.8% |
| 29 | Angry Sun | 8.1% |
| 30 | Setlist VeteranSurvived 20 songs. | 7.5% |
| 31 | Jingle ChampionCleared a level with Tambourine. | 6.9% |
| 32 | Breeze PiperUnlocked the Breeze Piper. | 6.2% |
| 33 | Mini AnnihilatorDefeated 30 mini-bosses. | 5.0% |
| 34 | Boss ExecutionerDefeated 20 bosses. | 4.4% |
| 35 | Brass TriumphCleared a level with Trumpet. | 4.4% |
| 36 | Key SymphonyCleared a level with Piano. | 4.4% |
| 37 | String MasterCleared a level with Guitar. | 4.4% |
| 38 | Voice of VictoryCleared a level with Microphone. | 4.4% |
| 39 | Wind MelodyCleared a level with Flute. | 4.4% |
| 40 | Half FullCollect 5 pets in the Pet Shop. | 2.5% |
| 41 | Chorus ReaperDefeated 100,000 enemies total. | 1.8% |
| 42 | Concert LegendSurvived 50 songs. | 1.8% |
| 43 | Full HouseCollect all 10 pets in the Pet Shop. | 1.8% |
| 44 | Level MaestroLeveled up 1,000 times total. | 1.8% |
| 45 | Untouched TempoCleared No Damage mode without taking a hit. | 1.2% |
We want the game to read naturally in your language, so instead of relying on translation tools like Google Translate, we hand-check the wording. This update improves the translations across every supported language: Arabic, Bulgarian, Chinese (Simplified & Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese (Brazil & Portugal), Romanian, Russian, Spanish (Spain & Latin America), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Thanks for playing.
Read full update on Steam ↗What changed Assigned songs play where you put them. Profiles saved by an older version could keep a hidden pointer to the built-in track of that slot, so the library showed your song while the run played the original. The game now cleans that up when it starts. Lyrics files are read the way real tools write them. LRC files with three-digit milliseconds, colon separators, single-digit minutes, header tags, several timestamps per line, word tags, Windows line endings, and files saved in GBK, Shift-JIS, EUC-KR, UTF-16 or with a byte order mark all load now. Before, some of them imported fine and then showed no lyrics in the run. The import tells the truth. If a lyrics file has no usable timed lines, the import says so instead of finishing in silence. Your library is checked once When you open the game after this patch, it checks every custom song. Songs with a readable lyrics file are r...
Read full update on Steam ↗What changed Multi-song import. When you dropped two or more songs at once, the second one could vanish: the game said "Song imported!", the file was on disk, but the song never reached your library. Every queued song is now written, verified and shown. No more ghost files. A song that cannot be saved to the library is removed from disk instead of lingering on your drive. Small UI fixes Clearer feedback on the import screen: a failed import now says "Import failed" with the song name, instead of a success message. The version shown in the main menu is now 0.1.1. If a song you imported before this patch is missing from your library, drop it again: it will import in one go.
Read full update on Steam ↗Hi everyone, This is the biggest update Tied to the Beat has ever had. Over the last month I rebuilt almost everything you see while you play: the lyric effects, the four worlds, your character and the engine underneath. I am calling it PRE 1.0 because this is the game you will get on October 9, when we leave Early Access. Until then I want to see how it runs on your machines, so every report counts. {STEAM_CLAN_IMAGE}/45955920/1e9750aad0695295362893a115efea2fc33eb31d.png 1,122 lyric effects, made again from zero The heart of the game is the song. When a word appears in the lyrics, the arena reacts. I threw away every old effect and built all 1,122 again, one by one. Every word looks like what it means. FIRE burns, RAIN pours, and the rest follow the same rule. One effect at a time. A new word takes over from the last one, so the arena stays spectacular without turning into noise. Wea...
Read full update on Steam ↗Hi everyone, We've given the whole game a visual pass with this one: - New icon set across the entire game. Every upgrade, relic and path choice now has its own icon, designed so you can tell what it does at a glance. - All 45 achievements have new art. Each one is now a vinyl record with its own design inside. Worth a look at your collection. - Performance improvements in the busiest late-game moments, so the frame rate holds up when the screen gets crowded. - Various smaller fixes and polish.
Read full update on Steam ↗This update focuses on loading behavior and stability. - The loading bar shown when returning to the menu now reflects the real progress of the reload. Previously it filled up early and stayed at 100%, which made the game look frozen. - Reduced the frame hitch that could happen while a run starts, when visual effects are prepared behind the curtain. The pause is around 20% shorter, with no visual changes. - Fixed a rare issue where the game could stay at very low FPS after recovering from a crash during a run. - Fixed an internal error that caused a failed file request on some runs. Thanks for playing and for reporting issues.
Read full update on Steam ↗NEW Discord Rich Presence: your current run, song and mode are shown on your Discord profile while you play. FIXES Fixed a defeat being able to count as a win and completing the daily wins challenge. Fixed the draft reroll being able to return the same offer that was just rerolled. Fixed the victory menu clipping its actions on some resolutions. Thanks for the reports. If you find an issue, please share it on our Discord and it will be addressed in an upcoming patch.
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
We want the game to read naturally in your language, so instead of relying on translation tools like Google Translate, we hand-check the wording. This update improves the translations across every supported language:…
What changed Assigned songs play where you put them. Profiles saved by an older version could keep a hidden pointer to the built-in track of that slot, so the library showed your song while the run played the original…
What changed Multi-song import. When you dropped two or more songs at once, the second one could vanish: the game said "Song imported!", the file was on disk, but the song never reached your library. Every queued song…
Hi everyone, This is the biggest update Tied to the Beat has ever had. Over the last month I rebuilt almost everything you see while you play: the lyric effects, the four worlds, your character and the engine undernea…