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- Store status
- Coming soon
- Scheduled release
- 27 November 2026
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- Release date
- 27 November 2026
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Hi everyone!Early Access release is now only just over 2 weeks away!!! (November 27th)As a bit of a 'thank you' for all your support, here's another 'regular' update to the Demo once again. This time in the form of a little change to the telephone (but with BIG impacts!) and again porting some changes over from the latest Early Access developments!QoL: finally, some peace (and quiet?) in the pumping station! Added the ability to ADJUST the telephone's ring volume! (I think this one should make quite a few of you happy! - and honestly, me too 😅) - use the Q/F keys to either decrease/increase ring volume from 0 - 100% (the volume state is also saved in the savegame, so don't forget to increase it if you're ever wondering why it's suddenly so quiet!); note: as usual, the consequences attached to the phone calls still take effect even if you don't answer the calls themselves (so leaks wi...
Read full update on Steam ↗Hi everyone!Just a quick 'regular' update to the Demo, once again, mostly porting some changes over from the latest Early Access developments (including a bug fix).QoL: Added an 'indicator' flag to the water pressure gage, which displays the valve setting which is currently set downstairs (note: the indicator flag will be inaccurate if the gage is currently 'frozen' - tap the glass as usual (Q key) to unfreeze the gage, which not only unfreezes the needle, but also the indicator flag)Bug fix: Fixed text alignments for some of the incoming phone call dialogs as well as for the 'energy' text in the HUDCosmetic: Animated the shovel when player shovels and unloads coalCosmetic: Imported some improved artworks from Early AccessOnce again, your support is very much appreciated and I look forward to bringing you more, soon! Not long until release now! (November 27th)Cheers
Read full update on Steam ↗Hi everyone!I hope you're enjoying Steam Next Fest and Empire Water Works!Another quick demo update has arrived.This update takes the demo to version 20261019A (verify the version from the main menu).Here's what's included with this update:-Cosmetic: a new Tech Bulletin has been placed into the Office, to advise players more prominently on how to 'stable' the steam engine overnight (or between rest phases). Some of this info was previously in the Operations Manual, but this addition makes it more prominent and also includes info on shutting down. The stabling to keep the engine warm overnight/between rests is particularly useful as it allows you to have a quicker start on the next shift!-Cosmetic: minor cosmetic updates to some notes in the officeThanks again for your support!
Read full update on Steam ↗Hi everyone!I trust you're well. A quick demo update has arrived on the eve of Steam's October Next Fest (that came up fast!). This update takes the demo to version 20261019 (verify the version from the main menu).Here's what's included with this update:-Bug fix: Adjustable wrench could not operate large whistle outside; fixed.-Cosmetic: Some updates to signage including a new sign outside for the large whistle -Cosmetic: Reinstated the original diesel engine SFX for now (in the Early Access build, this becomes a variable sound effect based on engine condition)Thanks again for your support!
Read full update on Steam ↗Hi everyone,The information below was posted on my Patreon as a members-first post on September 8th and is now being copied here on Steam as well. \https://www.patreon.com/cw/empirewaterworks for all the latest news and polls to help shape the future of the game, plus, get your name in the credits!]On with the update...!Hi all,Recently during my play-testing of the Early Access (EA) build, I ran into some slight confusion when it came to how the reservoir leaks mechanic works in the Early Access build. Long story short, this led me take a step back and consider how I could mitigate any potential confusion, by developing a brand new call contact: the Reservoir Inspector! This then led me onto developing a brand new 'Perks' mechanic which will have some juicy unlocks to work towards! All is detailed below...Reservoir InspectorHere's the detail: in the Demo you might be familiar with the...
Read full update on Steam ↗Hi everyone!Something a bit different this time. It's been a while since I've given a 'robust' update (well, at least here on Steam) on how things are progressing with Early Access build of Empire Water Works. From looking at the Empire Water Works Steam News page, you might be forgiven to think that it's all demo-demo-demo updates, and not much more! 😅 However, please rest assured that I am head-down and have been for many weeks now, developing and adding ever-more features, fixes and enhancements to the Early Access as we steam closer and closer towards the Early Access release date of November 27th 2026!With this post, I wanted to give you a bit of a summarization of a lot of the cool new features that will be making their way into the Early Access build, from day 1 of release!NOTE: a lot of this info below has been posted on my Patreon page (https://www.patreon.com/cw/empirewater...
Read full update on Steam ↗Hi everyone!Just a quick 'regular' update to the Demo, again mostly 'porting' some changes over from the latest Early Access developments (including a bug fix).--Cosmetic: 'Dirty Wooden Planks' material for the main floor instead of the concrete. --Bug fix: Improved the 'water splashing' SFX triggers so that they should trigger a bit more reliably only when the player is actually stepping in (or is otherwise 'immersed' in) flood waters.--Cosmetic (in the demo at least): Added the coal crane prop to the demo! This will be an upgrade-unlock item in Early Access and will be fully functional, allowing you to quickly and easily lift and lower around 8 coal sacks from main floor level to basement (or vice versa). If you want to see this (and other behind the scenes content) in more detail, check out my Patreon, where your support will also reward you with your name in the Early Access game'...
Read full update on Steam ↗Hi all!Just checking-in to let you know of another update that just dropped for the Empire Water Works demo. This takes the demo to build 20260808 (you can confirm this from the main menu and on-screen during play)Details below:BUG FIX: increased the bounding box that controls whether items can dropped onto the workshop table; items should now more reliably get 'placed' onto the table when player is standing near it (still not 100%, but better than before); see also related QoL item below...QoL: If player is holding 'eligible' workshop table place-able item (Boiler Brush, Lighter, Lantern, Wrenches, Adjustable Wrench) AND they are standing near enough to workshop table, then the UI display changes to 'Place on Table (F)', letting the player know if they hit 'F' at that moment, the item is guaranteed to be placed on the tableBUG FIX: when holding Boiler Brush, the 'Drop Item (F)' widge...
Read full update on Steam ↗Hi everyone! Another demo update is here! This takes the demo to version 20260722 (confirm this from the main menu). Here's the details of this update!Balance: a rather important change with this update is that for the first time, loose water pump head bolts will actually affect pumping volumes! Previously the bolt looseness only contributed to basement flooding. This is a key balance change that will add more value to tightening the bolts, and I have been careful to test it to ensure that the game hasn't become overly difficult on the 'default' settings. I found that at the default setting of 25% maximum pumping losses (with the pump bolts loose), the player is still able to maintain reservoir pressures, so long as they increase the River Inlet Valves to ~60-70% (and perhaps 100% during reservoir leak periods).This new change is controlled by a brand new setting "Minimum water pump e...
Read full update on Steam ↗Hello fellow steam engine enthusiasts!This update adds a bunch of quality-of-life (QoL) features, some of which have been bug bears for a while:-QoL: made the graphics/audio 'Options' menu accessible in-game from the Pause menu!-QoL: demo now starts with master volume level at 50% by default (not 100%) - any players with saved games won't be affected by this change (you can still freely adjust the master volume however you like, however the default audio level if no audio save file is detected, is now 50%)-Cosmetic: I have updated the look of the motorized water pump downstairs to be more indicative of a period-era pumping machine (the previous model was too modern)! This is (still) not functional in the demo, but is a teaser for what will be in Early Access and beyond!-Cosmetic: bunch of other little sound FX tweaks for some of the menus when clicking/hovering buttonsThat's it for th...
Read full update on Steam ↗Hi everyone,I hope the end of the week is treating you well. I can't believe the week is almost over already! Let's dive into this latest demo build update...confirm version 20260624B from the main menu...Implemented a damper control for the firebox! The damper controls the amount of airflow through the firebox and allows you to 'tune' your fire burn rate and fire temperatures. Once your fire is up to temperature (e.g. 500 degrees or more), you can turn down the damper and immediately reduce coal consumption, and begin to stabilize your fire temperatures, so your fire temps will no longer max out at 800 degrees the entire time, and burn-up all your coal so fast.The best thing about this, is that you can really dial-in your damper and get the engine running at a steady rate, whilst using significantly less coal! And if you ever need to stop the engine and don't want to burn-up so much...
Read full update on Steam ↗Hi all,I hope you all had a great weekend! As we roll into the new week, I wanted to drop another quick small update to the demo build, taking it to 20260624 (you can confirm from the main menu).Here's the goodies that arrive with this update:Brand new demo on-boarding dialog box for new players! This 'welcome' dialog is now a lot 'cleaner' and succinct and also sports a brand set of 'presets' that players can quickly choose from:Note that players can still adjust the checkbox settings individually and also from the Game Options later on in-game from the Pause menu, but I hope this new dialog box will make the introduction process for new players much smoother! The 'balanced' preset is what the game is set to by default if you simply click 'OK' on this dialog without making changes, and this is also the preset that is chosen if you later click 'Set Defaults' from the Game Options dial...
Read full update on Steam ↗Dear pump house brothers and sisters! 😀I have released update demo build 20260620B to the main branch. You can confirm the version from the main menu of the game. The details of the update are below:The big focus of this update is addressing some recent player frustrations with the sudden water pump head bolt 'failures' that occur within the game (the loud metal 'clang!' sounds of which you may be quite familiar with! 😅) and the frequency at which they occurred. Whilst a ton of development effort has gone into tuning these 'sudden failures' so far (and there is a lot of complexity and random chance behind when they occur), I admit that more tuning may be required. This was also admittedly a fairly late development addition to the demo prior to release, and in hindsight, I should have placed it behind a toggle-able Game Option. I'm glad to say, this has now been done :) I have taken...
Read full update on Steam ↗Hi all!It's been a busy weekend for me responding to all your feedback and commentary about the demo post-release and I'm so appreciative of all the support so far!I've returned with a 2nd quick small update to the game, the urgency of which is to address a small (but potentially frustrating) bug with the Upgrades, Ledger and Operations Manual books, as well as a adding a few cool new features and QoL! This update takes the demo to 20260620A - you can confirm the version from the main menu.Details below:Bug Fix: when opening the Ledger, Operations Manual or Upgrades books, the player could hit 'E' after the cover page was already displaying on-screen (because they could have been unsure how to open the books, and hitting E again was totally logical rather than clicking) and this would result in additional books of the same type displaying on-screen. This could become a UI issue at tim...
Read full update on Steam ↗Hi everyone, I'm so grateful for the reception that the Empire Water Works demo has received so far only just over 24 hours since its release! Thanks so much!With the support and feedback that you've been providing in this thread, it has helped me push a small (but mighty) update to the demo build today, which has a number of nifty quality-of-life (QoL) improvements and bug fixes! This updates the Demo to build 20260620 (confirm this from the main menu of the game).The changes included with this update are listed below:Bug fix: Fixed the tool icon symbols occasionally going 'missing' even when they were enabled (note that you can hit the 'T' key once or twice to refresh these icons if you ever need to, as well).Bug fix: previously if the phone was ringing and the player answered it, if they hit 'E' again whilst an incoming call dialog box was already displaying, the new call/contact l...
Read full update on Steam ↗Steam currently lists 27 Nov 2026 as the release date.
Hi everyone!Early Access release is now only just over 2 weeks away!!! (November 27th)As a bit of a 'thank you' for all your support, here's another 'regular' update to the Demo once again. This time in the form of a…
Hi everyone!Just a quick 'regular' update to the Demo, once again, mostly porting some changes over from the latest Early Access developments (including a bug fix).QoL: Added an 'indicator' flag to the water pressure…
Hi everyone!I hope you're enjoying Steam Next Fest and Empire Water Works!Another quick demo update has arrived.This update takes the demo to version 20261019A (verify the version from the main menu).Here's what's inc…
Hi everyone!I trust you're well. A quick demo update has arrived on the eve of Steam's October Next Fest (that came up fast!). This update takes the demo to version 20261019 (verify the version from the main menu).Her…
Hi everyone,The information below was posted on my Patreon as a members-first post on September 8th and is now being copied here on Steam as well. \https://www.patreon.com/cw/empirewaterworks for all the latest news a…