Store data
- UK price
- £6.07
- US price
- Awaiting regional check
- Positive reviews
- 62%
- Total reviews
- 16
- Release date
- 14 October 2026
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1 player-data day recorded in this window.
7 player-data days recorded in this window.
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| October 2026 | 20 | — | — | 6 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
No graphics. No ASCII. Just words, choices, and imagination.
Descend into a dungeon that reshapes itself every run.
Fight, explore, …and face narrative encounters brought to life through words and imagination.
Permadeath: every run is unique and final
Procedural generation: layouts, items, and creatures change each time
Narrative encounters: NPCs, quests, and lore told entirely through text
200+ creatures, 100+ spells, and countless items to discover
🎮 Free Demo
Play the free demo now and experience a roguelike told entirely through words.
Beyond the fast-paced roguelike exploration and combat, certain rooms transform into story-driven events.
At places like the Troll’s Bridge, the Miasma Swamp, or the Silver Temple, you’ll face vivid, gamebook-style descriptions and meaningful choices. These encounters break from traditional roguelike logs, offering narrative depth, unique rewards, and consequences that shape your journey.
Every special room is a story waiting to unfold.
Create a new adventurer with randomized stats, unique traits, and meaningful choices.
Six types: Fighter, Rogue, Cleric, Mage, Magefighter, Citizen
Homelands with bonuses: Each origin grants different starting advantages
Dozens of skills: Combat, stealth, magic, survival, and more
100+ spells: Multiple schools, casting times, interruptions, and Vitality-based costs
Mutations and rare abilities: Strange powers that help—or complicate—your survival
Classic-inspired attributes: Vitality (VIT), Battle (BTL), Luck (LUK), reimagined from classic gamebooks
Encounter more than 200 unique creatures with distinct behaviors:
Some pursue you relentlessly once they spot you
Some wield a wide variety of spells, from direct attacks to disruptive magic
Some inflict poison, disease, paralysis, and other dangerous conditions
Some steal your items and flee
Some offer quests with strict time limits
Even creatures that seem friendly shouldn’t be trusted. They may simply not be hungry for you… yet.
A dungeon filled with secrets and surprises:
Hundreds of items: weapons, armor, scrolls, potions, wands, food, keys, artifacts
A classic identification system with cursed items and unknown potions
Shops, quests, hidden rooms, traps, and special events
Powerful artifacts with unique abilities
Dangerous magic that can backfire—or save your life
If you enjoy: Rogue, NetHack, ADOM, Angband, Dungeon Crawl, classic MUDs, or text-driven games with deep mechanics… then Text Dungeon is built for you.
Your story is written in your actions. Your mistakes are permanent. Your imagination is the only graphics engine you need.
How deep will you dare to go into the Text Dungeon?
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achieve Lost Sheep Slain | 4.5% |
| 02 | Achieve Ameken Menu Master | 2.4% |
| 03 | Achieve Shimken Menu Master | 2.4% |
| 04 | Achieve Bard Songs All | 2.2% |
| 05 | Achieve Catacomb Lich Destroyed | 2.2% |
| 06 | Achieve Red Dragon Defeated | 1.6% |
| 07 | Achieve Seven Keys All | 1.4% |
| 08 | Achieve Cloudsave Victory | 1.0% |
| 09 | Achieve Isma Inscription | 0.6% |
| 10 | Achieve Lost Soul Ascended | 0.6% |
| 11 | Achieve Chisa Nonna Promise | 0.4% |
| 12 | Death Explosive Fruit | 0.4% |
| 13 | Achieve Cast Lich Form | 0.2% |
| 14 | Achieve Citizen Victory | 0.2% |
| 15 | Achieve Ring Of Life Secret | 0.2% |
| 16 | Achieve Nov Moved | 0.0% |
| 17 | Achieve True Lich | 0.0% |
| 18 | Death Bad Cheese | 0.0% |
| 19 | Death Bad Cookie Hit | 0.0% |
| 20 | Death Subspace Rupture | 0.0% |
Thank you for playing Text Dungeon! We have released version 1.1.2 with the following bug fixes. Bug Fixes ・Fixed a bug where zapping a Wand of Incendiary Bolt damaged the player ・Fixed a bug where viewing the detailed description of an unidentified staff could display an already-identified message ・Fixed a bug where NPC quest targets that were rings or amulets were displayed simply as “Ring” or “Amulet” in the quest text ・Fixed a bug where the description of the copper key displayed “KEY” ・Fixed a bug where the current location was displayed incorrectly in character info files and morgue.txt when exported from a special floor ・Fixed various typos, incorrect text, untranslated text, and other message-related issues Language File (.jbd) — New Keys Added ・YOU_ARE_ON_SPECIAL_FLOOR ・DEAD_ON_SPECIAL_FLOOR ・YOU_CANT_DIE ※For other changes, please refer to the update history in the Localizat...
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.1.1 with the following fixes and changes. Bug Fixes ・Fixed a bug where talking to the shopkeeper after the drunkard event could cause an error ・Fixed a bug where a “Grove” item was generated as a quest reward ・Fixed a bug where the description of “Goblin Slaying” weapons displayed “SPECIAL_GOBSLAYER” as raw text ・Fixed a bug where the detailed description window opened at unintended times when the guide message feature was enabled ・Fixed various typos, incorrect text, untranslated text, and other message-related issues Changes ・Updated the heavy armor description to mention the attack accuracy penalty Language File (.jbd) Key Change ・AFFIX_GOBSLAYER → AFFIX_GOBLINSLAYER ※If you are using an existing language file, please update it to reflect this key change.
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.1.0 with the following fixes and changes. Bug Fixes ・Fixed a bug where attacking an item on the ground displayed no message ・Fixed a bug where attempting to learn a skill already at its max level via a skill book displayed the skill’s ID directly in the message ・Fixed a bug where amulet modifiers (e.g. Stealth +x) were sometimes not applied to the actual stats ・Fixed various typos, untranslated text, and other message-related issues Changes ・When using a gamepad, the control key hints in messages now display gamepad button labels ・Assigned Right Stick ↑ on gamepad to the “Show ground items (g)” command ・Assigned Right Stick ↓ on gamepad to the “Drop (d)” command ・Added a low HP warning option in settings (threshold configurable as a percentage of current HP / max HP) ・You can now press I during skill selection on level up...
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.8 with the following bug fix and change. Bug Fixes Fixed a bug where certain messages appeared in Japanese regardless of language settings Various typo and text fixes Changes In A Battle of Wits with the Demon, medals can no longer be inserted into the yellow box once the match concludes, until reset by the lever
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.7 with the following bug fixes and changes. Bug Fixes Fixed a bug where using stairs reset the elevator switch to its initial state Fixed a bug where a weapon named “Great Flai” could be generated Fixed a bug where a new game could inherit items carried by the previous character Fixed a bug where Simken could revive over time even after being killed Fixed a bug where a mismatch between the tracked and actual number of spawned creatures in the Catacombs caused the game to crash (re-fix) Fixed a bug where equipping an item with the “Affects AC (+n)” property was not reflected in the AC value shown on the equipment screen or character info screen Fixed a bug where rapidly moving repeatedly caused a sound-related error Fixed a bug where certain identified equipment was displayed in yellow Fixed a bug where “SPECIAL_DISARMING...
Read full update on Steam ↗Thank you for your patience. We are releasing the updated Ver. 1.0.6. If you continue to experience crashes without an error message, please let us know in the forum. The changes from Ver. 1.0.5 are as follows. Bug Fixes Fixed a bug where mutation IDs were displayed as-is in the acquired mutations list when outputting character information Changes Save data now automatically corrects any creatures in the Catacombs whose tracked count does not match their actual count upon loading
Read full update on Steam ↗We received multiple reports of frequent freezes and crashes in Ver. 1.0.6, so we have rolled the game back to Ver. 1.0.5. We sincerely apologize for the inconvenience. We are currently investigating the cause and working on a fix. Thank you for your patience.
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.6 with the following bug fix and change. Bug Fixes Fixed a bug where mutation IDs were displayed as-is in the acquired mutations list when outputting character information Changes Save data now automatically corrects any creatures in the Catacombs whose tracked count does not match their actual count upon loading
Read full update on Steam ↗We received reports of the game failing to launch, so we have verified the files and re-uploaded them. (The version remains 1.0.5.) If the issue persists, please let us know in the forum. We apologize for the inconvenience. Thank you for your continued support of Text Dungeon.
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.5 with the following bug fixes. Bug Fixes Fixed a bug that caused the game to crash when a creature attempted to move into a room that had reached its object limit Fixed a bug where certain messages and UI elements displayed in Japanese regardless of language settings Various typo and text fixes
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.4 with the following bug fixes. Bug Fixes Fixed a bug where a mismatch between the tracked and actual number of spawned creatures in the Catacomb caused the game to crash Fixed a bug where a message about the lantern’s flame going out appeared when descending from basement floor 1 to floor 2 in the Catacomb. Fixed a bug where the same spell could be learned multiple times from a spell monolith Fixed a bug where shopkeeper dialogue appeared even when the shopkeeper was absent Fixed a bug where dialogue for the red dragon Kei appeared even when Kei was absent Fixed a bug where dialogue for Guard Captain Nove appeared even when Nove was absent Fixed a bug where defeating Harito after receiving the Indigo Key from them allowed obtaining a second Indigo Key Fixed a bug where receiving the Weakness spell actually strengthened...
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.3 with the following bug fixes and changes. Bug Fixes Fixed a bug that could cause the game to crash when resting in certain shops Fixed a bug where creatures could duplicate when teleporting Fixed a bug where the Mysteries Shop’s inventory gradually ran out of stock Fixed a bug where the Mysteries Shop sold a useless item called “Wand” Fixed a bug where rewards from events such as the drunkard encounter appeared as unnamed objects (re-fix) Fixed a bug where a beep sound played when confirming item quantity from the inventory screen during donations and similar actions Fixed a bug where the gold and item weight display overlapped with the command list when opening it with the c command Fixed a bug where Ameken’s shop displayed no dialogue after receiving a donation Fixed a bug where certain messages appeared in Japanese...
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.2 with the following bug fixes and changes. Bug Fixes Fixed a bug where the goddess statue’s left arm could not be returned even when carrying it Fixed a bug where items with no weight or size could be found when searching a garbage / junk heap Fixed a bug where rewards from events such as the drunkard encounter appeared as unnamed objects Fixed a bug where the silver temple’s shop inventory gradually disappeared even without purchasing any items Fixed a bug that caused the game to crash when donating at a temple Fixed a bug where reading a scroll of magic detection failed to identify the magical status of items shown via the i command Fixed a bug that caused the game to crash when equipping items dropped by a ghost that emerged from a grave Fixed a bug where English messages appeared for certain objects regardless of la...
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.0.1 with the following bug fixes and changes. Bug Fixes Fixed an issue where Guards and Veterans could drop a weapon called “Weapon” upon defeat. Fixed an issue where a Zoy-related event could trigger on the troll bridge even when Zoy was not present. Fixed an issue where an unnatural message appeared when entering the guard post. Fixed an issue where the guide message kept accumulating “(!: Details)” when toggling the guide detail window with i in the battle screen. Fixed an issue where equipping a ring while using a gamepad did not allow the player to choose between the left and right hand. (Use D-pad Left/Right or L1/R1 or L2/R2 to switch.) Fixed an issue where equipping stats, resistances, and abilities were not updated when equipment changed due to a Transmutation Trap. Fixed a freeze that occurred when using Wand of...
Read full update on Steam ↗Thank you very much for supporting Text Dungeon: The Ring of Life. During the final checks of the release build, we discovered an unexpected issue with the cloud save system. Since this could potentially affect player save data, we have decided to delay the release to ensure proper fixes and verification. We sincerely apologize to everyone who has been looking forward to the launch. We will announce the new release date once the issue has been fully resolved. At this time, we are expecting an early October release. Thank you for your patience and continued support.We are working hard to deliver the game in the best possible condition.
Read full update on Steam ↗Demo 1.22 Update NotesFixed an issue where the game could crash when re‑exploring a previously explored Swamp Patch.Fixed an issue where some item names were displayed in Japanese regardless of the selected language.Fixed an issue where spell names in the Necromancy school were shown in Japanese even when the language was set to English.Fixed an issue where the probability of obtaining the Short Teleportation mutation during random mutation was abnormally high.⚠ Important Notes About the Demo VersionDemo save data will not carry over to the full version. However, creature lore information will carry over.The demo does not support cloud saves. The full version will support cloud saves.
Read full update on Steam ↗Demo 1.21 Update NotesFixed a bug where accepting the blacksmith's search quest and bringing the requested item to them would not allow the player to hand it over, preventing quest completion.Fixed a bug where a guide message would overlap the trap list when disarming a box trap, obscuring part of the list.Fixed a bug where, if the player was attacked and the disarm attempt was interrupted while disarming a box trap, turns would continue to advance and the player would take damage without being able to act.⚠ Important Notes About the Demo VersionDemo save data will not carry over to the full version. However, creature lore information will carry over.The demo does not support cloud saves. The full version will support cloud saves.
Read full update on Steam ↗Demo 1.20 Update NotesThis demo update introduces new features and improvements that bring the experience closer to the full version. Exploration clarity, combat understanding, and overall usability have been significantly enhanced. Main Changes■ Lore Information DisplayAfter defeating (or being defeated by) a creature, inspecting it with v now shows lore information, including resistances and special attacks.Lore data persists across characters, even after death.■ Encumbrance System AdjustmentsYou can now carry items even when exceeding your weight limit.Movement speed drops to 80% when over the limit.Exceeding 1.5× the limit reduces speed to 50%.Items exceeding 2× the limit cannot be carried.■ Spellcasting Now Consumes NutritionCasting spells now consumes Nutrition, increasing resource management depth.■ Minimap ImprovementsShops and special rooms now display room names via tooltip...
Read full update on Steam ↗【Release Window Update】Thank you very much for supporting Text Dungeon: The Ring of Life.We initially aimed to release the game in August 2026, but in order to deliver a better overall experience, we determined that additional events and objects, UI improvements, and balance adjustments are necessary.For this reason, we will be moving the release window to September 2026.We sincerely apologize to everyone who was looking forward to the August release. We will use this extra time to further improve the quality of the game and ensure it is delivered in the best possible form. We truly appreciate your understanding regarding this change.We are currently working on the following final tasks:Adding and refining special room eventsImproving UI messagesAdjusting status and combat-related balanceFinalizing localizationAll feedback from the demo has been reviewed and incorporated into improvem...
Read full update on Steam ↗Demo 1.11 Update NotesFixed an issue where skill names were displayed as IDs when using a skill book.Fixed a bug where trap types were displayed twice when inspecting a Chest with the v command.Fixed an issue where using the v command in battle allowed selecting creature numbers that were not currently shown.Fixed incorrect display of descriptions and messages for the Monument of Knowledge and Monument of Mastery.Fixed an issue where creatures could be generated holding an undefined weapon ("Weapon").Fixed an issue where trap-related messages were displayed in English or Japanese regardless of the selected language.Fixed an issue where an unnecessary "Link" label appeared on the Game Over screen.Updated creature group behavior so that when a group flees, it will reorganize itself if it contains any dead members.Room traps will no longer activate on the turn immediately after entering...
Read full update on Steam ↗Demo 1.10 Update NotesFixed an issue where some messages in the "★Guard Post" event were not displayed correctly.
Read full update on Steam ↗Demo 1.09 Update NotesFixed an issue where some item names were not displayed correctly when opening the item list with the 'i' command and pressing Enter.Changed quest completion rewards so that, in addition to items, you also receive some gold coins.Modified the game so that the “Grave” object will no longer be generated.
Read full update on Steam ↗Demo 1.08 Update NotesBug FixesFixed an issue where wand descriptions remained and overlapped when viewing skill or spell descriptions after checking a wand.Fixed a bug where the message “Select a wand” was displayed during identification.Fixed an issue where some page labels were displayed in English regardless of language settings.Fixed an issue where certain artifact names and item effects were displayed in English regardless of language settings. ChangesCharacter info, skill list, and mutation list are now linked and can be switched with the ←/→ keys.Scrolls of Armor Enhancement now automatically exclude armor that is already fully upgraded or cannot be upgraded.Reading a Scroll of Emergency Escape in battle now returns you to the main screen.You can now use alone to go up and down stairs. English Localization UpdatesUnified inconsistent labels “BTL” and “SKL” to “BTL.”Renamed ski...
Read full update on Steam ↗Demo 1.07 Update NotesFixed an issue where the weapon Club was not generated correctly.Fixed a bug where, after holding a chest with the 'w' command, dropping it on the ground caused its contents to disappear.Fixed an issue where damage from certain special attacks could become negative.Fixed an issue where, if a status effect was displayed, opening the inventory with commands such as 'i' caused the status effect text to overlap the item list.Fixed an issue in Demo 1.05 / Demo 1.06 where the default color of warning messages was dark gray instead of yellow.Changed the leading character of guide messages from "!:" to "➤".Modified the game over screen so that pressing M at the final display opens morgue.txt
Read full update on Steam ↗Demo 1.06 Update NotesAdded a new bard song event.Updated the game display so it is no longer affected by the monitor’s DPI settings.
Read full update on Steam ↗Demo 1.05 Update NotesAdded an option to display one-line guide messages to help players during the early stages of the game (a new checkbox has been added to the title screen).
Read full update on Steam ↗Demo 1.04 Update NotesFixed an issue where certain creature names were always displayed in Japanese regardless of the selected language.Fixed an issue where some event messages did not accurately reflect the actual situation.Added an automatic font and layout adjustment feature to prevent UI elements (such as messages or the map near the screen edges) from being cut off when loading the game or changing the window size, depending on the environment.Fixed an issue where, after opening the command list with the 'c' key, switching to another command such as 'i' caused overlapping UI elements.
Read full update on Steam ↗Demo 1.03 Update NotesFixed an issue where Skill.ID was displayed instead of Skill.Name in the description of Skill Books.Fixed a crash that occurred when picking up an item while exceeding the weight limit.Fixed an issue where a "No ID Creature" could sometimes be generated.Fixed an issue where item weights in shops and on the ground were only displayed up to three digits.Fixed a bug where casting the spell "Precise Teleportation" caused the minimap to disappear.Fixed an issue where the numeric input UI became invisible after changing the screen size.Fixed an issue where clicking the "g: Ground" label on the main screen did not open the list of items on the ground.In the character creation screen, the label "Ent: Done" now correctly displays as "Done" when the gamepad cursor is active.Added a feature where hovering the mouse over a skill candidate during level-up now displays that sk...
Read full update on Steam ↗Demo 1.02 Update NotesFixed a crash that occurred when pressing the gamepad Confirm button (A) on the equipment screen while no items were available to equip.Fixed an issue where the UI layout could break when fallback fonts were used.Fixed an issue where the previous cursor highlight remained visible after leaving the battle screen and returning to it.Fixed an issue where the command to open the Options menu during battle was incorrectly set to o instead of O.Fixed an issue where returning from the Options menu to the battle screen could cause the game to become unresponsive.Changed character input behavior so that, regardless of CapsLock state, letter keys produce lowercase characters, and Shift + letter keys produce uppercase characters.Added the game version number to the title screen.
Read full update on Steam ↗Demo 1.01Fixed an issue where the names of certain rooms were always displayed in Japanese, even when the game language was set to English or Simplified Chinese.Fixed a bug where items dropped in the room before a locked door would disappear after moving to another room.Fixed a crash that occurred when using the ‘g’ command to View items on the floor and clicking an item in the list.If the update does not apply automatically, please right‑click the Steam icon in the taskbar, select Exit Steam, then restart Steam.
Read full update on Steam ↗Support for playing audio files (OGG format) has been implemented, allowing the game to play sound effects (SE) and background music (BGM). These audio files are stored in the “SE” and “BGM” folders, and players will be able to replace them with their own custom sounds if they wish.Gameplay video with sound effects implemented Not all sound effects are ready yet, and we will continue adding them over time. As for BGM, the game will remain mostly silent, with music playing only in specific scenes.Development is progressing steadily, but the demo release will likely be in late May. We will share another update once the release date is finalized.
Read full update on Steam ↗Thank you for playing Text Dungeon! We have released version 1.1.2 with the following bug fixes. Bug Fixes ・Fixed a bug where zapping a Wand of Incendiary Bolt damaged the player ・Fixed a bug where viewing the detaile…
Thank you for playing Text Dungeon! We have released version 1.1.1 with the following fixes and changes. Bug Fixes ・Fixed a bug where talking to the shopkeeper after the drunkard event could cause an error ・Fixed a bu…
Thank you for playing Text Dungeon! We have released version 1.1.0 with the following fixes and changes. Bug Fixes ・Fixed a bug where attacking an item on the ground displayed no message ・Fixed a bug where attempting…
Thank you for playing Text Dungeon! We have released version 1.0.8 with the following bug fix and change. Bug Fixes Fixed a bug where certain messages appeared in Japanese regardless of language settings Various typo…
Thank you for playing Text Dungeon! We have released version 1.0.7 with the following bug fixes and changes. Bug Fixes Fixed a bug where using stairs reset the elevator switch to its initial state Fixed a bug where a…
Thank you for your patience. We are releasing the updated Ver. 1.0.6. If you continue to experience crashes without an error message, please let us know in the forum. The changes from Ver. 1.0.5 are as follows. Bug Fi…