Store data
- UK price
- £3.23
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 22 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A zombie outbreak has overrun the city of New Horseon. With access to improvised and experimental weaponry, your only goal is simple: survive for as long as you can.
Continuous enemy fight. Enemies spawn nonstop around you, with spawn speed increasing every wave. The old break-between-waves structure is gone.
XP and level-ups. Kills drop XP gems. When you level up the game pauses and you pick one of several upgrade cards: new weapons, perks, potions and more.
Card rerolls. You can reroll the offered cards (rerolls come from permanent upgrades).
Luck and Curse. Luck adds extra card choices and better drops. Curse makes enemies tougher but gives more XP, and it rises additionally on its own every 10 waves.
Two modes. Default (30 minutes) and Quick (10 minutes, same 30 waves).
Power-ups. Enemies can drop Max Ammo, Nuke, Magnet and Free XP pickups.
Regeneration. Health now regenerates after a few seconds without taking damage.
Player classes. SWAT, Thug, Worker and Teddy, each with its own health, energy and speed.
Sprint and energy. Running uses an energy bar.
The Butcher. In the final minute everything else vanishes and the Butcher walks in. He has slams, leaps, bone volleys, ground-zone barrages and, later, a bullet ring. He gets faster and meaner in three phases.
Evacuation helicopter. If the timer runs out, a helicopter arrives and everyone has to get on it before the area is nuked. Killing the Butcher also wins the match.
Results screen. It shows time survived, wave reached, kills, damage, MVP and the coins you earned.
Many new guns. A large batch of weapons, melee weapons and utilities, all with new art.
Weapon fusion. Combine two weapons into one with a fusion screen that rolls the new stats. Certain pairs unlock special fusion weapons . Discovered recipes are tracked.
Auto-use systems. Pick passives that work on their own: automatic grenades, mines, shockwaves and a medic.
Utilities. Grenades, claymores, molotovs, monkey bomb, Infinibear, sentry turrets and stim shots.
Bigger roster. Hasty, fat and tanky zombies, the Astro, Hound, Beastmaster, Shrouder, splitters, juggernauts, medics and more. Many have unique abilities.
Scaling. Enemy health and damage scale with Curse and with the number of players.
Coins. You earn coins from damage dealt, with a bonus for killing the Butcher.
Permanent upgrades. Spend coins on base health, base energy, base speed, card rerolls, Luck and Curse.
Armory. Unlock additional weapons and utilities.
Achievements. Around 30 new achievements. Some unlock armory items.
Co-op for up to 4. Downed players come back as ghosts and respawn next to a teammate after 60 seconds.
Smoother online play. Remote players and enemies now move smoothly even at low update rates.
Slow-connection friendly. The host sends each player only the enemies near them and lowers the update rate when there are too many.
| # | ||
|---|---|---|
| 01 | Ach Early | 100.0% |
| 02 | Ach Boss Clean | 38.4% |
| 03 | Ach Evac | 30.7% |
| 04 | Ach Flawless | 30.7% |
| 05 | Ach Nuked | 30.7% |
| 06 | Ach Wave 10 | 30.7% |
| 07 | Ach Curse 3 | 23.0% |
| 08 | Ach Evac Close | 23.0% |
| 09 | Ach Solo | 23.0% |
| 10 | Ach Wave 20 | 23.0% |
| 11 | Ach Coop | 15.3% |
| 12 | Ach Quick | 15.3% |
| 13 | Ach Wave 30 | 15.3% |
| 14 | Ach Boss | 7.6% |
| 15 | Ach Coins 100 | 7.6% |
| 16 | Ach Collector | 7.6% |
| 17 | Ach Damage 50k | 7.6% |
| 18 | Ach Evac Team | 7.6% |
| 19 | Ach Fuse | 7.6% |
| 20 | Ach Kills 2500 | 7.6% |
| 21 | Ach Level 25 | 7.6% |
| 22 | Ach Maxed | 7.6% |
| 23 | Ach Passive | 7.6% |
| 24 | Ach Reset | 7.6% |
| 25 | Ach Boomstick | 0.0% |
| 26 | Ach Curse 5 | 0.0% |
| 27 | Ach Kills 10k | 0.0% |
| 28 | Ach Luck 2 | 0.0% |
| 29 | Ach Luck 4 | 0.0% |
| 30 | Ach Passive All | 0.0% |
| 31 | Ach Special | 0.0% |
| 32 | Ach Special All | 0.0% |
Gun Up has moved from Early Access to full release. It used to be a wave-by-wave survival game. It is now a constant-onslaught survivor roguelite: enemies keep coming, you level up and pick upgrades as you fight, and every run builds toward a boss and an escape.Core gameplayContinuous enemy fight. Enemies spawn nonstop around you, with spawn speed increasing every wave. The old break-between-waves structure is gone.XP and level-ups. Kills drop XP gems. When you level up the game pauses and you pick one of several upgrade cards: new weapons, perks, potions and more.Card rerolls. You can reroll the offered cards (rerolls come from permanent upgrades).Luck and Curse. Luck adds extra card choices and better drops. Curse makes enemies tougher but gives more XP, and it rises additionally on its own every 10 waves.Two modes. Default (30 minutes) and Quick (10 minutes, same 30 waves).Power-up...
Read full update on Steam ↗Hello everyone!Today I'm proud to announce that i finally figured shaders and quickly added 2 shaders to Gun Up.When player is hurt, instead of static texture, now we will see and feel the heartbeat. We have subtle zoom, fisheye effect, and of course red tint.When player is dead in a multiplayer lobby, player enters the ghost form. This used to not have any visual effects but now there is a shader effect. This includes distortion, duplicate/trail effect, grayscale conversion, soft flickers, and slight blue tint.Its a simple addition that improves the overall visual quality i believe.Thank you for reading this and playing Gun Up Have fun!!
Read full update on Steam ↗Hello everyone!Update 0.9.7.3 is live!This update includes new additions, changes, and bugfixes. Some fixes were deployed earlier without an announcement; they are listed here for completeness.New AdditionsSMG gun box added to ArafRifle gun box added to ArafFlashlight flicker addedChangesSome intractable objects had wrong valuesCollisions are adjusted in: Araf and NeighbourhoodSecret quests trigger conditions are improved (previous collision changes had broken them)Fixed a bug where saved user settings wouldn't applyHound hitbox width reducedEnemy Path finding improvedInteraction text wont appear if electricity condition not metInteraction distance reduced, need to be closer to objectNuke damage fixed, damage is increased according to wave and difficulty❤️ Thank YouThank you so much for reading and for playing Gun Up. Your feedback and support mean everything.See you in the next update!
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Gun Up has moved from Early Access to full release. It used to be a wave-by-wave survival game. It is now a constant-onslaught survivor roguelite: enemies keep coming, you level up and pick upgrades as you fight, and…
Release date supplied by the Steam store.
Hello everyone!Today I'm proud to announce that i finally figured shaders and quickly added 2 shaders to Gun Up.When player is hurt, instead of static texture, now we will see and feel the heartbeat. We have subtle zo…
Hello everyone!Update 0.9.7.3 is live!This update includes new additions, changes, and bugfixes. Some fixes were deployed earlier without an announcement; they are listed here for completeness.New AdditionsSMG gun box…