Store data
- UK price
- £4.59
- US price
- $3.74
- Positive reviews
- 100%
- Total reviews
- 20
- Release date
- 14 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -4 | -80.0% | 0 | -95.8% |
| October 2026 | 1 | -4 | -80.0% | 0 | -94.9% |
| September 2026 | 5 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.44 | 25% | £3.44 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.74 | 25% | $3.74 | No change recorded |
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| MexicoMXN · MX | MXN | MX$73.99 | Mex$ 55.49 | 25% | Mex$ 55.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 13.49 | RM10.11 | 25% | RM10.11 | No change recorded |
| NorwayNOK · NO | NOK | NOK 59.50 | 44,62 kr | 25% | 44,62 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$7.89 | NZ$ 5.91 | 25% | NZ$ 5.91 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.10.11 | 26 Sept 2026 |
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| PolandPLN · PL | PLN | 21,49 zł | 21,49 zł | 0% | 21,49 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
GRID/ is a simple, arcade-style boss rush action game focused entirely on combat. Take on the role of the "youngest Visual Debugger" and battle Bug Entities—the source of system trouble.
9 Boss Battles: Face a diverse lineup of challenging bosses. Dash across a 7×6 grid, avoid tiles within enemy attack zones, and strike back with the incredibly powerful RUSH and ULT!
3 Weapons: As you progress through the game, you'll unlock new "Debug Tools" to use as weapons. Switch between them based on your preferred playstyle or the boss you're facing, and master each one.
SWORD: The most basic and well-balanced tool. Fast movement and quick attacks leave you with little downtime. Its easy-to-use ULT sweeps across a wide area.
GUNNER: A powerful long-range tool. Reloading leaves you wide open, making it a risky choice, but its ability to attack from a distance makes it useful in many situations.
HAMMER: A hard-hitting tool built for raw power. Its slow movement and heavy animations make it more challenging to master, but it can withstand boss attacks, knock enemies back, and use "Pulse Plasma" to erase incoming projectiles.
Recommended for players who: ・Enjoy grid-based movement and positioning action ・Like simple boss rush games without complicated systems ・Want a dense, satisfying game experience that can be enjoyed in short sessions
Streaming / Gameplay Videos Streaming and gameplay videos are more than welcome! We'd greatly appreciate it if you included a link to the Steam store page in the description 🙏 (Optional)
When streaming, please use the hashtag #GRIDSlash.
| # | ||
|---|---|---|
| 01 | Achv First Contact | 100.0% |
| 02 | Achv Demon Debugged | 95.3% |
| 03 | Achv Serpent Debugged | 85.0% |
| 04 | Achv Golem Debugged | 79.4% |
| 05 | Achv Origin Debugged | 69.1% |
| 06 | Achv Skeletons Debugged | 61.6% |
| 07 | Achv Orc Debugged | 57.9% |
| 08 | Achv Dragon Debugged | 56.0% |
| 09 | Achv Beast Debugged | 54.2% |
| 10 | Achv Core Debugged | 48.5% |
| 11 | Achv Sword Master | 30.8% |
| 12 | Achv Gunner Master | 20.5% |
| 13 | Achv Hammer Master | 19.6% |
| 14 | Achv Core Ex Debugged | 14.9% |
| 15 | Achv Demon Nodamage | 14.0% |
| 16 | Achv Dragon Nodamage | 12.1% |
| 17 | Achv Skeleton Nodamage | 12.1% |
| 18 | Achv Serpent Nodamage | 10.2% |
| 19 | Achv Golem Nodamage | 9.3% |
| 20 | Achv Orc Nodamage | 9.3% |
| 21 | Achv Origin Nodamage | 8.4% |
| 22 | Achv Beast Nodamage | 7.4% |
| 23 | Achv Core Nodamage | 5.6% |
GRID/ now supports 60 FPS! The frame rate cap will automatically be set to 60 FPS after the update.Enjoy smoother high-speed combat and controls that feel better than ever! Whether you're jumping in for the first time or coming back for another round, give it a try!If you prefer playing at 30 FPS as before, you can switch back in the Options menu.
Read full update on Steam ↗・Added a new reaction effect to make attack patterns easier to learn: tiles that will become active hitboxes now briefly bounce up and down when the hitbox is generated. ・On the defeat results screen, you can now press a button to skip the TIPS message while the text is being displayed. ・Reduced the duration of the SLOW effect caused by CODE:SERPENT's water orb from 10 seconds to 5 seconds. Totems summoned by CODE:ORC can now be destroyed.
Read full update on Steam ↗Minor fixes and adjustments have been made. - When moving diagonally near the edge of the grid field, the movement direction will now be automatically corrected. - The player's collision area has been slightly reduced toward the center, making it a little less likely to take damage while moving.
Read full update on Steam ↗A huge thank you to everyone who picked up GRID/!To celebrate one week since release, a new update is now live 🎮⚡️ It includes plenty of improvements to make the game feel even better to play 😊✔︎ Added a sound effect and animation when the ULT gauge is fully charged → It’s now easier to notice when your ULT is ready, even when you’re focused on your character during battle.✔︎ You can now retry immediately from the defeat results screen without waiting for the Tips message → This makes getting back into the fight much faster after a defeat.✔︎ Hammer buffed → Adjusted to make the Hammer’s power feel more impactful. 4th combo hit damage: +10 Critical hit rate during ULT: increased Lightning damage when activating ULT: +20✔︎ Adjusted some unfair attack patterns from CODE:GOLEM → Tweaked both the forward rock-throwing attack and the consecutive punch attack. They should now be easier to...
Read full update on Steam ↗Thank you for playing GRID/!To celebrate the first weekend since launch, I've added a new challenge for those looking to push their skills even further: No-Damage Achievements!There's a No-Damage Achievement for every boss, so if you're a Visual Debugger looking for an extra challenge, give them a shot!GRID/ has also reached 10 reviews on Steam and received a "Positive" rating! A huge thank you to everyone who has left a review. Your support means a lot and motivates me to keep improving the game!Thank you for your continued support of GRID/!
Read full update on Steam ↗Thank you so much for playing GRID/!! I've been reading all of your reviews and comments on X, and I truly appreciate every one of them. I've added a new feature to make the game more comfortable to play: ・Attack alerts are now displayed in front of everything else, making them much easier to see even when they're hidden behind a boss! You can turn this feature ON/OFF in the Options menu.
Read full update on Steam ↗- Fixed a bug where hitting with a rush attack at the start of a rolling attack in CODE:ORIGIN would cause the character to remain in a waiting animation and not act. - Increased the message scrolling speed on the RESULT screen. The tempo at the end of battles is now slightly better.
Read full update on Steam ↗Demo Update NoticeThank you for playing GRID/!【Demo Update】You can now instantly retry from the pause menu during battle.You are now invincible from the moment you press the ULT button.A Target Marker now appears when an enemy is within attack range. This visualizes the existing auto-targeting feature that automatically turns you toward the target when attacking.Rush behavior has been improved when fighting multiple enemies. Your current auto-target will be prioritized. If there is no Target Marker, Rush will prioritize the nearest enemy.Added an option to hide the Target Marker.We’d love to hear your feedback! Feel free to leave a demo review, post on the Steam Discussions, or reach out to the developer on X.Thank you for your continued support of GRID/!
Read full update on Steam ↗Thank you, as always, for supporting GRID/!Development has been progressing smoothly, and I'm excited to say that I'll be able to announce the release date very soon.Demo UpdateThe tutorial now includes a battle against the final boss.Added a Delete Save Data option to the settings. (If you've already played the demo, you can use this to start over from the tutorial.)Added a brief period of invincibility after taking damage.Added a feature that occasionally lets you survive a fatal hit with 1 HP.You can now instantly retry from the defeat results screen.Increased the overall text size for better readability.If you have any feedback or thoughts, I'd really appreciate it if you could leave a review or post in the demo discussion forum.I read every comment and piece of feedback I receive. Thank you! ☺️
Read full update on Steam ↗We've released a small update for the GRID/ demo to make the game smoother and more enjoyable to play.Main ChangesExpanded the Gunner's attack range from 3 tiles ahead to a straight-line range.Enhanced combat feedback, including grid movement and screen shake.Fixed various minor bugs and issues.The video below compares the game with and without these visual improvements.
Read full update on Steam ↗GRID/ now supports 60 FPS! The frame rate cap will automatically be set to 60 FPS after the update.Enjoy smoother high-speed combat and controls that feel better than ever! Whether you're jumping in for the first time…
・Added a new reaction effect to make attack patterns easier to learn: tiles that will become active hitboxes now briefly bounce up and down when the hitbox is generated. ・On the defeat results screen, you can now pres…
Minor fixes and adjustments have been made. - When moving diagonally near the edge of the grid field, the movement direction will now be automatically corrected. - The player's collision area has been slightly reduced…
1 positive · 0 negative.
£3.44 → £4.59.
A huge thank you to everyone who picked up GRID/!To celebrate one week since release, a new update is now live 🎮⚡️ It includes plenty of improvements to make the game feel even better to play 😊✔︎ Added a sound effec…