Store data
- UK price
- £4.59
- US price
- $4.99
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 2 | — | — | 2 | — |
| September 2026 | 2 | — | — | 2 | — |
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| United KingdomGBP · GB | GBP | £4.59 | £4.59 | 0% | £4.59 | No change recorded |
| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
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Fight in three, uniquely procedurally generated, arenas. Utilizing an expressive movement system to dodge a constant barrage of attacks.
Utilize your enemies! Convert them into weapons, use them as part of your movement and steal their own power for yourself.
Create unique builds, earning currency to unlock 100+ cards.
Struggle against several powerful bosses, putting your mastery over both buildcraft and mechanics to the test.
Challenge a range of difficulty options, from the accessible Quiet to the unfair Monarch .
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Epilepsy Warning: The game features several effects that effectively flash the whole screen, this can be reasonably intense so practice caution.
Contains music ©2025 Retro Indie Josh Licensed under Creative Commons Attribution-ShareAlike 4.0 International
Visual- Replaced "on low health" effects, red tint is much clearer + audio now begins to cutout as you get lower and lower health.- Added a mini ammo indicator below the reticle.- Added more clear drop animations for the Pistol and the Minigun (with some accompanying sound effects). - Added additional vfx when you grab something.Misc.- Various minor bug fixes.- Added some interactable story things in the Sanctum.
Read full update on Steam ↗Gameplay- Echoes generation reworkNow that I've pretty much finished the Act 2 generation, I found the Act 1 generation to be pretty lacking in comparison. Also frankly it was too hard/annoying with the ocean and the raised platforms. New version is much more fitting for the point of the game it's placed + I personally think it looks a lot nicer!- New HubOriginally I planned for all 3 Acts to have separate hubs but while working on the Act 2 hub I realised having a single location I could develop over the course of the game just worked so much better. This update only includes the new Act 1 area, the original Act 1 hub has been converted to just an intro section/tutorial area.- Mettle ReworkMettle has some of my favourite card arts in the game (I'm a sucker for big scissors as weapons) but frankly the sub system just sucked. I've replaced it with something different and also replaced...
Read full update on Steam ↗Gameplay- New large enemy, The Obelisk, which replaces The Titan.The Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1. I wanted to originally shift him back to Act 2 and then rework him but didn't want to just remove content from the demo (especially because I think a tanky enemy is really necessary for certain cards (and in particular their combos) to function). The Obelisk was originally intended to just be a middle ground enemy between large and medium but he's since morphed into pretty much just a Titan rework. Hope he's fun!- Lowered Ammo caps for Behemoth (Pistol) and Admiration (Minigun), to 4 and 30 respectively. - Balance adjustments to some cards (Bloodsworn, Burning Heart).- Enemy placement is now denser.- Lowered the max number of Void Eyes (post Boss One enemy) that can spawn at once.Visual- Blood rendering optimizatio...
Read full update on Steam ↗- New card, "Genesis". Replaces "Vamper" which didn't really have a proper place after the weather card rework.- Card description updates (e.g., the word "percent" has been replaced by the actual percentage sign, "Decisive" description now includes actual numbers, etc.)- Minor bug fixes
Read full update on Steam ↗(This was released as some minor patches and a few major patches)Boss OneReworked Boss One, this includes: - New weapon, you are no longer 'empowered' in the fight. Instead a custom boss-specific weapon is given to you. - New card, replacing 'The Serpent', still an active ability card. - New arena. - New post fight cutscene. - Expanded attacks.If you don't want to replay the Act to see the changes to the Intro and Outro, you can see them here: Video Gameplay- Made Style slightly easier to get in general and easier to keep. There will be additional Style ranks in Act 2 & 3, so this is the current ranks being balanced around that.- Changed how Echoes generation works, this is a bunch of small changes, some are because of a large generation rework code side.- Removed the Bell Blocker.- Lowered teleport trigger distance for medium enemies.- Removed the explosions on the Throne's charging...
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Visual- Replaced "on low health" effects, red tint is much clearer + audio now begins to cutout as you get lower and lower health.- Added a mini ammo indicator below the reticle.- Added more clear drop animations for…
Gameplay- Echoes generation reworkNow that I've pretty much finished the Act 2 generation, I found the Act 1 generation to be pretty lacking in comparison. Also frankly it was too hard/annoying with the ocean and the…
Gameplay- New large enemy, The Obelisk, which replaces The Titan.The Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1. I wanted to originally shift him back to Act…
- New card, "Genesis". Replaces "Vamper" which didn't really have a proper place after the weather card rework.- Card description updates (e.g., the word "percent" has been replaced by the actual percentage sign, "Dec…