Store data
- UK price
- £9.99
- US price
- $8.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 10 September 2026
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7 player-data days recorded in this window.
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 6 | +2 | +50.0% | 1 | -4.4% |
| October 2026 | 6 | +2 | +50.0% | 1 | +26.4% |
| September 2026 | 4 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United StatesUSD · US | USD | US$9.99 | $8.99 | 10% | $8.99 | No change recorded |
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| NorwayNOK · NO | NOK | NOK 120.00 | 108,00 kr | 10% | 108,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$15.75 | NZ$ 14.17 | 10% | NZ$ 14.17 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Astralis: Dawnblades is a heroic fantasy RPG where you lead the Dawnblades, an independent mercenary company operating across a land of kingdoms, ancient magic and rising threats.
Prepare your squads, choose your contracts, explore dungeons node by node, survive battles, and bring enough resources home to make the next expedition possible.
Every mission asks the same question: push deeper for better rewards, or retreat before wounds, losses and bad decisions cost too much?
Lead the Dawnblades
You do not play a lone hero. You manage a company.
Recruit fighters, assign them to squads, develop their roles, and send the right team into the right mission. Your mercenaries can be shaped through classes, specializations, equipment and combat synergies, so preparation matters long before the first enemy appears.
- Build multiple squads with complementary strengths.
- Adapt your party to the contract, region and enemy type.
- Make choices for a company caught between common folk, powerful rulers and legends that become very real.
Prepare at Your Stronghold
Between expeditions, your headquarters is the heart of the game loop.
Use the barracks to manage recruits and squads, the academy to unlock new tactical options, the guild bank to organize recovered gear, and the crucible to craft or improve equipment.
Your base is not decoration. It is where loot becomes strategy.
Explore Node-Based Dungeons
Expeditions unfold across connected maps filled with battles, events, choices and rewards.
Each node can change the state of your mission. A fight can drain your resources. A detour can reveal materials you need. A risky decision can pay off, or leave your squad too weak to finish the route.
- Choose your path through hostile regions.
- Manage health, resources and momentum across the whole mission.
- Decide when to push forward and when to bring the loot home.
Turn Loot Into Builds
Recovered weapons, armor, accessories and materials feed your long-term progression.
Equip useful finds immediately, dismantle what you do not need, and craft gear that supports the way you want to play: durable frontline squads, burst damage teams, control-focused builds, or more balanced groups able to survive the unknown.
Fight Tactical Battles
Combat is turn-based, readable and built around skill choices, cooldowns, positioning of roles, resistances and synergies between your mercenaries.
Every encounter is a tactical problem: choose the right skill, protect the right character, exploit the right weakness, and keep enough resources for the rest of the expedition.
Master the MATB Layer
MATB is an optional layer over classic turn-based combat.
Characters act when their skill charge bar fills, and initiative makes that bar fill faster. Musical tension creates timing windows that boost physical or magical attacks, with critical opportunities when those windows begin.
You choose what to do, but also when to do it. Keep MATB off for a more classic pace, or enable it for extra pressure and mastery.
A Heroic Fantasy Campaign
The Dawnblades travel across regions shaped by rival powers, ancient legacies and creatures that can turn every contract into an adventure.
Across a three-act story, contracts become quests of loyalty, courage and command. The question is not only whether your company can win battles, but what kind of force it becomes along the way.
For Players Who Want
- RPG combat with clear long-term progression.
- A stronghold and squad-management loop between missions.
- Dungeon expeditions built around risk, retreat and reward.
- Loot, crafting and build decisions that matter.
- A heroic fantasy world with narrative choices, regional conflicts and legendary threats.
- Optional music-timed combat layered over classic turn-based battles.
A Steam demo is available from the button above.
| # | ||
|---|---|---|
| 01 | Ach E Dead 1 | 79.5% |
| 02 | Ach Comrade 1 | 71.5% |
| 03 | Ach C Forge W T1 | 70.4% |
| 04 | Ach E Combo | 55.6% |
| 05 | Ach E Event B1 | 50.0% |
| 06 | Ach E Dead Full | 39.7% |
| 07 | Ach E Event G1 | 39.7% |
| 08 | Ach G Upgrade | 39.7% |
| 09 | Ach Comrade 2 | 36.3% |
| 10 | Ach E Event B10 | 36.3% |
| 11 | Ach E Challenge | 34.0% |
| 12 | Ach E Start | 31.8% |
| 13 | Ach Comrade 3 | 30.6% |
| 14 | Ach C Upgrade | 26.1% |
| 15 | Ach M Star 1 | 26.1% |
| 16 | Ach Comrade 4 | 23.8% |
| 17 | Ach Comrade 5 | 23.8% |
| 18 | Ach E Calidor 1 | 23.8% |
| 19 | Ach E Ultimate | 23.8% |
| 20 | Ach S Acte 1 | 23.8% |
| 21 | Ach E Event G10 | 22.7% |
| 22 | Ach S Boss 1 | 22.7% |
| 23 | Ach C Forge A T2 | 21.5% |
| 24 | Ach C Forge W T2 | 21.5% |
| 25 | Ach S Boss 2 | 21.5% |
| 26 | Ach E Zyrrathy 1 | 20.4% |
| 27 | Ach B Disassemble | 19.3% |
| 28 | Ach C Forge A T1 | 19.3% |
| 29 | Ach Spe 01 | 19.3% |
| 30 | Ach Spe 05 | 19.3% |
| 31 | Ach Spe 06 | 19.3% |
| 32 | Ach C Forge W T3 | 18.1% |
| 33 | Ach Comrade 6 | 18.1% |
| 34 | Ach Spe 02 | 18.1% |
| 35 | Ach Spe 04 | 18.1% |
| 36 | Ach C Transmute | 17.0% |
| 37 | Ach S Acte 2 | 17.0% |
| 38 | Ach S Boss 4 | 17.0% |
| 39 | Ach Academy | 15.9% |
| 40 | Ach B Hardouin | 15.9% |
| 41 | Ach E Aquaria 1 | 15.9% |
| 42 | Ach S Boss 3 | 15.9% |
| 43 | Ach M Star 2 | 14.7% |
| 44 | Ach Spe 03 | 14.7% |
| 45 | Ach Crucible | 13.6% |
| 46 | Ach E Sirrocoria 1 | 13.6% |
| 47 | Ach E Sirrocoria 2 | 13.6% |
| 48 | Ach E Vindveld 1 | 13.6% |
| 49 | Ach E Zyrrathy 2 | 13.6% |
| 50 | Ach Barracks | 12.5% |
| 51 | Ach E Calidor 2 | 12.5% |
| 52 | Ach E Dunkelbaum 1 | 12.5% |
| 53 | Ach E Dunkelbaum 2 | 12.5% |
| 54 | Ach Guardroom | 12.5% |
| 55 | Ach Mission Map | 12.5% |
| 56 | Ach C Forge A T3 | 11.3% |
| 57 | Ach E Aquaria 2 | 11.3% |
| 58 | Ach E Calidor 3 | 11.3% |
| 59 | Ach E Vindveld 2 | 11.3% |
| 60 | Ach E Zyrrathy 3 | 11.3% |
| 61 | Ach M Star 3 | 11.3% |
| 62 | Ach S Boss 5 | 11.3% |
| 63 | Ach C Forge A T4 | 10.2% |
| 64 | Ach Library | 10.2% |
| 65 | Ach S Acte 3 | 10.2% |
| 66 | Ach B Level 100 | 9.0% |
| 67 | Ach C Forge W T4 | 9.0% |
| 68 | Ach E Sirrocoria 3 | 9.0% |
| 69 | Ach E Team 5 | 9.0% |
| 70 | Ach S Boss 6 | 9.0% |
| 71 | Ach E Aquaria 3 | 7.9% |
| 72 | Ach E Dunkelbaum 3 | 7.9% |
| 73 | Ach L Boss | 7.9% |
| 74 | Ach E Loot T5 | 6.8% |
| 75 | Ach E Vindveld 3 | 6.8% |
| 76 | Ach M Star Full | 6.8% |
| 77 | Ach A Level 100 | 5.6% |
| 78 | Ach C Forge T5 | 4.5% |
| 79 | Ach E Loot L01 | 4.5% |
| 80 | Ach E Loot L02 | 4.5% |
| 81 | Ach E Loot L03 | 4.5% |
| 82 | Ach E Loot L04 | 4.5% |
| 83 | Ach E Loot L09 | 4.5% |
| 84 | Ach G Eb 5 | 4.5% |
| 85 | Ach G Gd 5 | 4.5% |
| 86 | Ach G Hg 5 | 4.5% |
| 87 | Ach B Full T5 | 3.4% |
| 88 | Ach E Loot L05 | 3.4% |
| 89 | Ach E Loot L06 | 3.4% |
| 90 | Ach E Loot L07 | 3.4% |
| 91 | Ach E Loot L08 | 3.4% |
| 92 | Ach E Loot L10 | 3.4% |
| 93 | Ach E Loot L11 | 3.4% |
| 94 | Ach E Loot L12 | 3.4% |
| 95 | Ach G Er 5 | 3.4% |
| 96 | Ach G Full 5 | 3.4% |
| 97 | Ach G Mm 5 | 3.4% |
| 98 | Ach G Va 5 | 3.4% |
Added a confirmation dialog to send unassigned teams on expeditions when starting a mission Added a button in the barracks to resurrect all characters Added the ability to allocate points to any node in a character's skill tree, automatically allocating points to previous nodes Added tutorials for each combo in the library Added tutorials on status effects in the library Added Dunkelbaüm entries to the region and character codex Changed the font Fixed the Pavinlune's Lunisol skill causing it to disappear Fixed the bestiary not saving encountered enemies under certain conditions Fixed the compendium not saving obtained or crafted equipment under certain conditions Fixed node resets in character skill trees Fixed the information displayed for unique weapons in the library Fixed the specialization removal message Fixed events and dialogues always using the first team instead of the selec...
Read full update on Steam ↗Added a button to skip dialogues Added automatic import of demo save data into empty save slots Reworked the credits Changed the default first names in certain languages Fixed the targeting point for ranged attacks Fixed choices made during the "Save What Can Be Saved" quest not being properly taken into account at the end of Act 1 Fixed the sound effect when selecting the default equipment Fixed Crucible recipes remaining in the previous language after changing languages Fixed errors in PlayStation controller button icons
Read full update on Steam ↗Added achievements Added 17 languages (Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian, Malay, Thai, Vietnamese, Hindi, Finnish, Greek, Hungarian, Dutch, Polish, Russian, Czech, Latin American Spanish) Added right stick support for scrolling skill descriptions during combat Fixed line spacing in some texts Fixed the initial position of the character scroll bar in the barracks Fixed focus when dismissing a character Fixed tooltip display when changing equipment Fixed focus on the character equipment scroll bar Fixed the specialization of characters with a unique weapon Fixed the number of possible upgrades for a piece of equipment Fixed the text indicating library upgrades Fixed the building level required to display bestiary details Fixed crashes during certain events in the "Conquered Ground, Unknown Land" and "Occult Beliefs" quests Fixed Ren and the giants not...
Read full update on Steam ↗Added Valdric's description to the library Added missing text when remapping a controller button Dialogues can now be skipped using the cancel button in addition to the confirm button Removed the sound effect when navigating the interface Fixed settings loading on startup Fixed the HQ attack only triggering partially Fixed recipes being known from the start Fixed the Winter Aelfir images Fixed canceling in text input fields Reduced the GPU load of the poison effect
Read full update on Steam ↗Added a splash screen Reworked the introduction Added full translations in English, Spanish, Italian, German, Portuguese, and Brazilian Portuguese Added fallback fonts for other languages Added SFX for the last 2 bosses Normalized SFX Added character class information to character sheets in the barracks Reworked the academy tree icons Changed the crucible so that pressing the key to prepare an ectoplasmic orb no longer changes the focus Added descriptions for story bosses in the library (except Valdric) Added specific sound effects for certain actions in buildings Tweaked the focus outline on certain buttons Added a challenge button to exploration maps, showing the conditions and reward for the current challenge Reworked the Knowledge Ghost images In MATB, the target now changes automatically if it dies between skill selection and activation Modified and fixed most combat animations I...
Read full update on Steam ↗Added 2 new story quests Added 5 new exploration events Added 2 new companions, Velario Zorcar and Irina Pravednova Automatic resizing of character names in the barracks to display them in full Updated the graphic style of events to match the dialogue style Added recommended companion alerts for story quests Fixed threat calculation with companions Fixed team symbols in the barracks Fixed a crash when a character dies during auto-exploration Fixed the auto button reactivating when changing teams Fixed a mouse focus issue on the dungeon map Fixed a focus issue during dialogue in MATB
Read full update on Steam ↗New and expanded version of the introduction Equipment generated with the character is now their default equipment Added a first companion, Miralys Ravarielle Display of an icon to indicate request status Added frames to health bars during battles Modified status effect icons Added a results screen after dismantling equipment Ability to use the required resource or a higher-tier one for building and guardroom upgrades Fixed a bug affecting the level of recruited characters after taking the first level of Elite Recruitment (applies only to future recruits) Fixed a display bug during a counterattack Fixed damage bonuses related to MATB
Read full update on Steam ↗Added an exploration unlock system (obtaining the required item by completing the second floor of an exploration) Added a HQ threat and attack system Added the ability to send additional teams on automatic exploration Added equipment dismantling in the guild bank to recover resources Display of an icon in the guild bank when an item is equipped Display of what will be produced for resource recipes in the crucible Added a specific music track during the intro Fixed the map animation in the mission map Fixed a graphical issue when resetting the sphere grid Fixed a bug when replying or skipping too quickly during an event Fixed a recipe in the crucible Fixed text errors Fixed bugs related to combo orbs Fixed enemy desynchronization issues
Read full update on Steam ↗Warning: this update will reset save files. Added a first version of the introduction Added the guild tower Added additional animations and sound effects in combat Buildings can now be upgraded up to level 2 Dialogues can now be skipped using the mouse, in addition to the keyboard and controller Fixed navigation and resurrection issues on the character detail screen Fixed loot rarity during events Fixed the "Elite Recruitment" upgrade Various fixes in the Crucible
Read full update on Steam ↗Warning: Save files will be reset during the next update. Redesign of the city screen Redesign of the quest hall as a mission map Merging quarters into barracks The quarters were replaced by the guardroom Added animations for combos Added a third level in explorations Added a warning message for difficult events during exploration Modified enemy loot formulas Updated the list of known recipes Possibility of finding recipes on enemies Display stat variations when changing equipment Modified the default equipment Improved tooltip readability Fixed the "Efflorescence" skill of the Elemental Flameguard Fixed the "NULL" message displayed under equipment on the exploration end screen
Read full update on Steam ↗Adjustment to the experience curve for character level and guild level Changes to the rules determining enemy level Adjustment of enemy statistics Addition of bonus costs in trees Display of HP values on health bars Increase in the minimum duration of status alterations Addition of a regeneration effect to the Priest's "Restoration" skill Reduced the rarity of enemy loot Modification in the Crucible to indicate missing resources Display of a technical description of skills in battles Addition of tooltips for alteration icons and team character icons in battles Grouping and sorting of resources in the end-of-battle, end-of-exploration, and loot screens Fixed a crash related to enemy skills triggered upon death Fix to prevent skill effects from applying if the target dodges the attack Fixed the number of parryable magical attacks Fixed skills that remove negative effects Fixed the damag...
Read full update on Steam ↗Added sound effects when navigating menus Added extra animations during combat Added the characteristic associated with a skill (text and image) in its description Added equipped items to the guild bank Mentioned the relevant character in the sphere grid Automatic sorting of resources and equipment in the crucible and guild bank Updated the style of frame and buttons on the town screen Updated the style of confirmation screens Updated the style of resource selection, quantity selection, and result list screens in the crucible Fixed text errors Fixed the music volume option Fixed issues when assigning a character to a team Fixed image positioning in turn order and target selection Fixed the list of enemies that can appear in the final battle of an exploration Fixed the behavior of the “Ultimate Hero” combo during boss battles Fixed loot obtained at the end of an exploration Fixed a bug...
Read full update on Steam ↗Added a confirmation dialog to send unassigned teams on expeditions when starting a mission Added a button in the barracks to resurrect all characters Added the ability to allocate points to any node in a character's…
6 concurrent players — the highest daily peak recorded at that point.
5 concurrent players — the highest daily peak recorded at that point.
£8.99 → £9.99.
4 concurrent players — the highest daily peak recorded at that point.
3 concurrent players — the highest daily peak recorded at that point.