Store data
- UK price
- £2.12
- US price
- $3.99
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 2 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £2.65 | £2.12 | 20% | £2.12 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.99 | 20% | $3.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
...through a colossal, punishing world, using nothing but a giant spring strapped to your body. Every jump demands perfect compression, careful angles, and ruthless precision if you want to reach the top.
...takes you through a vast of punishing levels, filled with diverse environments, tricky platforms, and unexpected surprises. Every jump matters, and the path to the top is full of tension, testing your patience, skill, and self-control. Will you reach the ultimate success, or stumble just short and face a different fate?
No deaths, just pain.
Just the constant fear of falling and losing all your progress. Perhaps worse...
Simple, yet deep mechanics
Stretch and compress your spring, adjust the angle, and land with pinpoint accuracy.
Hours of relentless gameplay.
Finish it fast – or fail for days. Your skill decides.
A peaceful, yet merciless experience.
Physics-based jumping. Every platform is carefully crafted. Endless challenge.
...each with their own theme and hazards, to reach the ultimate reward. Discover hidden lessons, ancient secrets, and perhaps... the meaning of life itself.
Developer's Note: Spring Me Up is inspired by Getting Over It with Bennett Foddy and A Difficult Game About Climbing by Pontypants. We consider it a continuation of a genre that, in our opinion, still has far too few entries today - and with this game, we aim to contribute to it.
| # | ||
|---|---|---|
| 01 | Welcome UpstairsYou've left the ground floor behind. | 92.3% |
| 02 | Get Your Ticket!Take a ride at the fairground. | 84.6% |
| 03 | Taking the LeapThat was one giant jump! | 84.6% |
| 04 | Bag of PainYou survived the concrete bag. | 76.9% |
| 05 | Level 1First level completed! | 76.9% |
| 06 | Death GapYou survived the deadly gap. | 69.2% |
| 07 | Three for Tree3 perfect jumps! One last challenge awaits | 61.5% |
| 08 | Pro-ClimberYou've climbed the rocks! | 53.8% |
| 09 | Ancient LevelWelcome to the temple! | 38.4% |
| 10 | Last LevelYou almost made it.. keep going! | 38.4% |
| 11 | Game Complete!You've reached the promised land! | 23.0% |
OUR DEMO WAS WAY TOO BIG At first, we thought making a big demo would be a great idea. I basically packed in most of the core features from the full game because I wanted players to really see what they’re getting.After about a month, we realized that was a mistake. What we learned:Big demos can be exhausting — especially for difficult gamesIf you show too much, you kill some of the surprise for the full releaseA short demo works better, you can tease people and leave them with more interestMost players won’t finish a long demo — and on platforms like Steam, completion data mattersA demo should leave people wanting more, not feeling done.If the demo is too hard, players might assume the full game isn’t for them.So what did we do:We ended up heavily trimming the demo down and even added an easier level. We relied a bit more on playtesters feedback and can proudly announce, the new demo...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
OUR DEMO WAS WAY TOO BIG At first, we thought making a big demo would be a great idea. I basically packed in most of the core features from the full game because I wanted players to really see what they’re getting.Aft…