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Steam player data · App 4210440

Solvizz

View on Steam ↗Updated 31 Oct · 16:30 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£6.29
US price
$4.19
Positive reviews
0%
Total reviews
2
Release date
15 September 2026
Concurrent players0Most recent successful sample
Today's peak098/144 samples
Tracked peak2Highest retained daily peak
Steam rating0%2 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4210440
App type
Game
Developer
Publisher
Supported systems
Windows · Linux
Genres
Casual, Strategy
Release date
15 September 2026
Last player update
31 Oct · 16:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Dual-core 2.0 GHz (Intel Core i3-4000 series / AMD FX-4300 or equivalent)
Memory
4 GB RAM
Graphics
DirectX 11-capable integrated GPU (Intel HD Graphics 4000 or equivalent)
DirectX
Version 11
Storage
800 MB available space
Recommended
OS
Windows 11 (64-bit)
Processor
Quad-core 2.5 GHz (Intel Core i5-8000 series / AMD Ryzen 3 3000 series or equivalent)
Memory
8 GB RAM
Graphics
DirectX 11-capable dedicated or modern integrated GPU (Intel Iris Xe / AMD Radeon Vega 8 / NVIDIA GeForce GTX 1050 or better)
DirectX
Version 12
Storage
1 GB available space

Linux

Minimum
OS
SteamOS 3.4+ (Steam Deck) or any x86_64 Linux distribution with glibc 2.28+ (Ubuntu 20.04, Fedora 34, Debian 11 or newer)
Processor
Dual-core 2.0 GHz x86_64 (AMD Zen 2 as in Steam Deck LCD, or equivalent)
Memory
4 GB RAM
Graphics
Vulkan-capable integrated GPU (AMD RDNA 2 as in Steam Deck, Intel UHD 620, or equivalent)
Storage
800 MB available space
Recommended
OS
SteamOS 3.5+ (Steam Deck OLED) or a current LTS x86_64 Linux distribution (Ubuntu 22.04+, Fedora 39+, or newer)
Processor
Quad-core 2.5 GHz x86_64 (AMD Zen 2 or newer)
Memory
8 GB RAM
Graphics
Vulkan-capable GPU with 2 GB VRAM (AMD RDNA 2 or newer, NVIDIA GTX 1050 or better with open-source or proprietary Vulkan driver)
Storage
1 GB available space

Launch window

Released 15 September 2026 · Tracking from 16 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
2
Steam reviews
20% positive
Twitch peak
Not recorded
Price observed
£3.77
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
2
Steam reviews
20% positive
Twitch peak
Not recorded
Price observed
£3.77
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011130 Oct 2026, 17:00 UTC31 Oct 2026, 16:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1-1-50.0%0-94.7%
October 20261-1-50.0%0-94.7%
September 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Open a room. Solve it slowly.

Solvizz is a cozy region-division puzzle set inside a paper-warm mind palace. Nine brain zones wait in the dusk, each holding a grid of rooms that haven't yet decided what colour they are. To wake the palace, you divide those grids into regions — one careful click at a time — until every region obeys the law of the lobe it lives in.

There is no timer. There is no fail state. Every wrong click un-clicks in a stroke. Every violated rule tells you which one, in its own colour. This is a game for the evening after the world has stopped shouting.

How it plays

Divide, don't fill. Each puzzle is a small grid you partition into contiguous single-colour regions. Every region must satisfy the rule cards beside the board — sometimes one card, sometimes four at once.

Eight lobes, eight laws. Hippocampus frames the board in a colour that appears nowhere inside it. Cerebellum wants every region the exact same size — Parietal wants every region a different one. Occipital wants every region the same shape; Frontal wants no two alike. Temporal weighs every colour equally. Brainstem runs every colour through every row. Amygdala counts the regions exactly. Each lobe owns a signature rule no other lobe is allowed to use.

22 rules, 95 combinations. A law rarely arrives alone. The lobe's signature meets a second rule, then a third, and the same small grid starts asking a completely different question. 95 distinct rule stacks across the game, up to four cards on a single board.

Then the central door opens. Once every lobe is complete, the door at the heart of the mind palace opens onto the Corpus Callosum: 120 crossings on a rule family of their own, where a region's colour is its size. Every one of the 120 is proved to have exactly one solution, and every one can be reached by deduction alone — you are never asked to guess.

One last room. Behind the final door sits a single 14×14 grid in five colours. There is only one, and it is the only board in the palace that uses a fifth colour at all.

Rule cards teach themselves. Every rule ships with an inline ✓ Allowed and ✗ Not allowed diagram, tinted to the region you're playing. You never need a manual.

Snap and settle. Every action lands with a firm click and a soft settle. Nothing lingers, nothing rushes.

Features

921 hand-tuned puzzles — 100 in each of the eight lobes, 120 Corpus Callosum crossings, and the one board waiting behind the final door.

22 rules across 95 combinations — every rule taught on its own card, every puzzle machine-verified as solvable before it shipped.

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32 Steam Achievements — 14 visible milestones, 18 hidden discoveries for the players who look closely.

9 languages — English, French, German, Spanish, Brazilian Portuguese, Simplified Chinese, Russian, Japanese, Korean.

Full reduced-motion support and a warm paper-toned interface designed for long sessions.

Steam Deck Playable — built from day one to fit the 1280×800 handheld screen and the desktop 1920×1080 window alike.

Cozy, offline, no account required. No live service, no ads, no manipulative loops. You own the palace.

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Inspired by the flat warm-paper geometry of Is This Seat Taken?, the calm system-state cadence of Mini Metro, and the branching beauty of a real neural connectome.

Open a room. Solve it slowly. Come back when you're ready to open another.

Steam gallery

Screenshots

6 available
More game data · Seller history