Store data
- UK price
- £3.53
- US price
- Awaiting regional check
- Positive reviews
- 80%
- Total reviews
- 137
- Release date
- 26 October 2026
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New Features Endless Mode You can now enter "Endless Mode" from a run that cleared Ascension 6 The matching run in Run History shows the "Endless Mode", "The Room of Trials" and "Delete" buttons. The story screen right after clearing such a run also shows an "Endless Mode" button Battles continue one floor at a time, and enemies grow stronger with each floor (per floor, Life and Shield ×2 and offense and defense ×1.2). Boss lineups are random It continues until you lose, and the floor you reached is shown in the center of the screen and recorded. There are no Ink, Runestone Points or Papyrus rewards, and no Book drops Enemy growth stops at floor 20 (floors beyond 20 have the same strength) Each floor's battle also has a 3-minute time limit. The battle screen shows the remaining time, Battle Speed, damage dealt and DPS The Status screen cannot be opened during battle (it can be opened...
Read full update on Steam ↗# Bug Fixes - Fixed a bug that caused an error when owning 20 or more Bookmarks - General stability improvements
Read full update on Steam ↗# New Features - Added the ability to start a run with a fixed seed value from the start screen # Bug Fixes - Fixed an issue where the Discord invite links had expired
Read full update on Steam ↗# Bug Fixes - Fixed a bug where the contents of some Rare Sockets could not be viewed in tooltips
Read full update on Steam ↗# Features - Partially improved issues where DPS and EHP calculations were not being performed correctly # Balance Adjustments - In Libraries with Ascension not yet unlocked, Negative MODs now have an 80% chance to not be applied - In Ascension 1 Libraries, Negative MODs now have a 50% chance to not be applied - Runestones that drop in Ascension 0-1 are now more likely to have a higher number of nodes - The Library Index notable "The Circular Ruins" is now only effective from Ascension 2 onwards - The Library Index notable "The Man of Memory" now has a 20% chance to grant additional Runestone points - Tooltips now prioritize displaying below the cursor # Bug Fixes - Fixed a bug where the Ascension not yet unlocked state was not being expressed correctly
Read full update on Steam ↗# Features - Adjusted DPS and EHP display on Books to be smaller and less prominent - Negative MOD values are now visible when upgrading Normal Books
Read full update on Steam ↗# Features - Added EHP (Effective Hit Pool) display to the Status Screen, similar to DPS - Added Help section explaining EHP - Added Estimated EHP display to all Books # Bug Fixes - Fixed a bug where Reserve Books could activate their effects regardless of whether conditions were met - This was caused by a side effect in the DPS calculation logic
Read full update on Steam ↗# Bug Fixes - Fixed a bug where books could be moved to unacquired sockets during upgrade - Fixed a bug where sockets would drift in book mode
Read full update on Steam ↗# Bug Fixes - Fixed a bug where rare socket values kept increasing
Read full update on Steam ↗# Balance - Nerfed Prophet's Retribution - Nerfed Occam's Razor - Improved performance # Features - All books now display "Est. DPS" (Estimated DPS) - This feature is still not fully accurate - Currently unable to correctly estimate DPS for books where many enable/disable states change based on Strength, Intelligence, and Dexterity
Read full update on Steam ↗- Implemented performance optimizations - We will continue to optimize in future updates
Read full update on Steam ↗- Implemented performance optimizations - We will continue to optimize in future updates
Read full update on Steam ↗- Fixed a bug where books would disappear when dragging and dropping from socket to socket in the enhancement UI
Read full update on Steam ↗- DPS displayed on the status screen is now calculated automatically - Added Discord community link to the top page - The link is the same as below - https://discord.gg/E2maxYe9 - Fixed an issue where some nodes could rarely not be selected
Read full update on Steam ↗## Balance Adjustments - Removed the revival mechanic from the boss "The Earth" - Increased the Life of the boss "The Earth" ## Bug Fixes - Fixed a bug where Dead Sea Scrolls was not functioning correctly when trying to meet activation requirements
Read full update on Steam ↗## New Features - Added a help section about MODs - Changed the DPS Simulator mechanics - Converted to a simple damage calculation tool based on status values - Damage bonuses that change during combat or require specific conditions (such as certain Orbs) are no longer included in DPS - These changes have significantly improved the performance of the DPS Check button ## Balance Adjustments - Added an active instance limit to Prophet's Retribution - Changed the effect of Chicken Bookmark - (Before) Full recovery at the end of combat - (After) Full recovery when moving between rooms ## Bug Fixes - Fixed a bug where the Ascension recorded in Run History was off by +1 - New Run History entries will now be recorded correctly
Read full update on Steam ↗- Fixed a bug where skill abilities could not be acquired in the correct order
Read full update on Steam ↗- Buffs have been applied to Normal Attack builds - Nerfs have been applied to Mana Stack builds - We will continue to make balance adjustments to builds in future updates - Increased the recovery effect of The Serpent's Demise - Removed "Critical strikes can no longer occur" from The Serpent's Demise - Added "Recovery effects from this book are not affected by Grievous Wounds" to The Serpent's Demise - Increased the mana reservation of Colon Classification to 35% - Reduced the recovery amount gained from Colon Classification - Reduced the life regeneration gained from Driven to Record - Reduced the damage gained from Mice Parade - Changed the activation requirement of Mice Parade - Reduced the base critical rate of Ray-type skills - Increased the critical damage MOD values obtainable from Normal Books - Fixed the behavior pattern of Armjack appearing on floor 4 of Ascension 0-4 - Inc...
Read full update on Steam ↗https://media.discordapp.net/attachments/1426898455498067979/1458975143694041109/image.png?ex=696197fc&is=6960467c&hm=73fa3c48a99b1bd7d56983121909ae3b0b54f0e391bf0e3bc620a9608bff7edd&=&format=webp&quality=lossless - Overall increased the number of Bookmarks obtained when defeating Elite Monsters and Boss Monsters - The amounts of Strength, Intelligence, and Dexterity obtained from Bookmarks have not been changed - When Ascension 5 or higher is selected, the number of available Starting Bookmarks has been increased - Adjusted the behavior patterns of bosses appearing in Layer 2 on Ascension 5 or higher - Reduced the Life of monsters appearing from Layer 3 onward on Ascension 5 or higher - Reduced the Life of the boss appearing in Layer 4 on Ascension 6 - Increased the total number of nodes obtainable in the Library Index to 13 - Fixed a bug that allowed Reserve-type Books to be equippe...
Read full update on Steam ↗- Added a Monster Codex feature - By enabling Monster Codex Mode when checking the map, you can now view the skills and life of monsters that will appear in combat rooms - Upgraded the Item Codex - You can now check book scaling values directly from the codex - When receiving status-inflicting skills while shielded, there is now a 30% chance to prevent the status effect - This chance is calculated separately from the character’s status ailment resistance - Status ailments that deal damage over time cannot be prevented - Adjusted the cooldown of DPS check skills used by monsters in combat rooms from 60 to 120 seconds - Fixed an issue where Life was set to 1 when equipping or unequipping World of Edena - Fixed a bug where an error could occasionally occur when resuming the game while holding Book of Sand - Fixed a bug where values of rare Mods that scale with cumulative hits taken were...
Read full update on Steam ↗- Fixed a bug where the Mods on Klein’s Jar were changed when restarting the game - Fixed a bug that allowed players to enter an Enhancement Room while the status screen was open - Reduced the damage gained from Judgment of the Gods - Reduced the damage gained from Festina Lente - Increased the amount of healing gained from Seraphim Idol - Added the effect “Life steal and mana steal are disabled” to Voynich Manuscript - Added the effect “Life steal or mana steal is disabled” to Origin of All Things - Combining Orbs and steal-related effects was too powerful - Added the effect “Critical hits can no longer occur” to Six Parts Seven - Combining high hit count and critical hits was too powerful - Reduced the amount of Ink obtained when converting Normal Books into Ink (−2 Ink per ★) - Reduced the amount of Ink obtained when converting Unique Books into Ink (−3 Ink per ★) - Rebalanced Phan...
Read full update on Steam ↗- Added the “Library Index” as a new way to use Papyrus - Added various new features to the item filter - Normal Books obtainable in the starting room can now roll Negative Mods from Ascension 3 onward - Increased the amount of Ink dropped by enemies - Increased the amount of Ink obtained when dismantling Normal Books, Skill Books, and Unique Books - Increased the enhancement cost of Normal Books - Increased the enhancement cost of Unique Books - Increased the shop reroll cost - Increased the cost of rerolling Mods on Normal Books - The first Mod reroll on Normal Books now costs 0 - Increased the cost of upgrading Mods on Normal Books - The first Mod upgrade on Normal Books now costs 0 - Increased the amount of Strength, Intelligence, and Dexterity gained from Mods on Normal Books - Added Ascension 5 and 6 - Reduced the power of damage-over-time skills used by enemies in Layers 3–4 -...
Read full update on Steam ↗Thank you for always playing ELbab. In response to the many requests we’ve received from players, we’ve implemented several new features. This post introduces those changes. ELbab version 0.0.3.0 is scheduled to be released tomorrow, January 3rd (approximately 24 hours from now), assuming there are no issues. Because there is a high likelihood that progress made in versions prior to 0.0.3.0 will not be recoverable after the update, we strongly recommend completing your current run before updating. In this update, we’ve addressed the following concerns. Some of these changes may not directly solve the issues, but they reflect our own interpretation of the feedback. - What is Papyrus used for? - We want even stronger enemies - We want to check nodes when acquiring Runestones - Too many bad Runestones is discouraging - Too many blocked routes is discouraging - Negative mods are boring -...
Read full update on Steam ↗- Fixed a bug where normal attacks would target the player themselves when Cattleya's Echo and Estra were equipped at the same time - Fixed incorrect information in the Help section regarding splash damage
Read full update on Steam ↗Adjustments - Increased the required stats for the Voynich Manuscript Bug Fixes - Fixed a bug where acquiring buffs in the Trial Room was not visually indicated - Fixed a bug where book effects were being registered multiple times in stats - Fixed a bug where buffs acquired by the player appeared in the log as if they were applied to enemies
Read full update on Steam ↗Adjustments - Reduced the scaling of rare mods - Fixed the maximum number of active Mice Parade units to 1 - Reduced the amount of ink obtained by dismantling books - Reduced the amount of ink dropped by enemies - Increased the HP of enemies appearing on Layer 4 across all Ascensions - Significantly increased the HP of Layer 4 bosses across all Ascensions (approximately 2x) - The Layer 4 boss on Ascension 4 has been made even stronger - Boss adjustments on Ascension 0-1 are more moderate Bug Fixes - Improved stability when restoring progress on load - Fixed a bug that caused an error when entering the Trial Room from run history - Fixed a bug where equipping Edena's World could set life to 0 and block progression - Strength, Intelligence, and Dexterity from Normal Books and Unique Books are now applied correctly - Fixed a bug where some Normal Books did not apply their effects despite...
Read full update on Steam ↗You can now check the current bonus values of some rare mods. Increased the scaling of rare mods so their effects are more noticeable. Fixed a bug where connected routes were not highlighted when entering the Runestone Room. Fixed a bug where selectable Runestones were not rendered correctly when re-entering the Runestone Room. Slightly improved stability when restoring data. Fixed a bug where upgrading a book could overwrite the contents of another book. Fixed a bug in the Conversion Room where ink could be consumed without the book being converted. Fixed a bug where all potions would visually disappear when deleting a potion.
Read full update on Steam ↗Fixed a bug where the game could very rarely crash when clicking on a Runestone node.
Read full update on Steam ↗You can now save run history with up to 8 slots. Note: The number of slots will be expanded in future updates. Implemented a temporary fix for an issue where increases to action speed from Agility were not being applied correctly. Fixed a bug where buffs and debuffs could occasionally fail to be applied.
Read full update on Steam ↗Fixed a bug that prevented Runestones from being swapped. Fixed a bug where the 9th Runestone could be lost when resuming the game. Note: Because the issue was in the save process, when resuming from data created in version 0.0.2.13 or earlier, the 9th Runestone will still be lost. Fixed a bug where Runestones could remain in the inventory indefinitely. Fixed a crash that could occur when deleting Runestones via drag and drop. Fixed a crash that could occur when pressing the DPS Check button while Style of Me was equipped. Note: Currently, some Uniques (including Style of Me) are not correctly reflected in the DPS Check.
Read full update on Steam ↗Improved stability when a large number of skills are activated simultaneously.
Read full update on Steam ↗Improved stability when a large number of skills are activated simultaneously.
Read full update on Steam ↗You can now delete unconnected Runestones by right-clicking and holding. Added Help entries explaining how to delete Runestones and Potions. Fixed a bug where some Unique Books would cause an error when disabled by Brain Fog. Fixed a bug where an error could rarely occur if no target existed when a skill was activated.
Read full update on Steam ↗Added a 0.2-second cooldown to the activation of Dogra Magra. You can now place a marker on the map by right-clicking. Note: These markers are not saved by auto-save at this time. In the Conversion Room and Engraving Room, you can no longer move to the next room while a book is set. Fixed a bug where unstable behavior could rarely occur when obtaining Runestones. Improved stability when resuming from auto-save. Limited the number of skills that can trigger within a single frame to stabilize performance in the late game. Fixed a bug where ray-type skills could very rarely cause a crash when used.
Read full update on Steam ↗Fixed an issue so that self-inflicted damage is now absorbed by shields before life. Fixed a bug where the Sand Book’s mods could increase when resuming from an auto-save.
Read full update on Steam ↗Nerfed the scaling of rare mods that scale with cumulative hit count to one-tenth of their previous values. Fixed a bug where candy-type bookmarks that grant Strength, Intelligence, and Dexterity were not functioning. Fixed cases where progress saving would occasionally fail. Fixed cases where the variable name $val$ remained in enemy skill descriptions. Fixed a bug where books obtainable in the reward room upon entering Layer 3 could be acquired infinitely by re-entering. Fixed the display of status cooldowns. As a result, when loading save data from version 0.0.2.6, a very small number of skill stat names may appear incorrect; this is temporary.
Read full update on Steam ↗You can now check your stats while an upgrade is in progress. Note: For Normal Books only, while upgrading, stats will be displayed with the mods from the relevant Normal Book excluded.
Read full update on Steam ↗Potions can now be deleted by right-clicking and holding. Fixed the effect and description of Flügel’s Table. Due to a lack of backward compatibility, Flügel’s Table will no longer activate when resuming a run from version 0.0.2.5 or earlier. Fixed an issue where the book upgrade process could fail and cause an error when owning two copies of Estra.
Read full update on Steam ↗Introduced a borderless (virtual) fullscreen mode. Partially addressed an issue where, after the game was closed, resuming progress could result in an error that forced a restart from the beginning.
Read full update on Steam ↗Implemented a temporary fix for an issue where the game could very rarely crash on the Status screen after selecting a Runestone.
Read full update on Steam ↗Various stats that could not be displayed before can now be viewed on the Status screen. Added pagination to the stats lists on both the Status screen and the Results screen.
Read full update on Steam ↗Addressed an issue where the Beginning Bookmark could be clicked even by characters who had not unlocked it. Added a detailed explanation of Library difficulty (Ascension) to the Help section.
Read full update on Steam ↗Fixed an issue where the game could crash when Laplace’s Demon or Scheherazade was equipped.
Read full update on Steam ↗Added support for fullscreen mode. Fixed a bug where, after clearing up to Ascension 4 with Character A, starting the Initial Library with Character B would incorrectly begin with the Ash Bookmark in possession. Addressed an issue where Ascension progress made with Character A could affect Ascension progression for Character B. Renamed the Rematch feature (which does not allow retrying battle outcomes) to Retry Simulator, as the previous name was unclear.
Read full update on Steam ↗Added a link to a form for reporting bugs and submitting feedback to the developer.
Read full update on Steam ↗Implemented a temporary fix for a bug that could cause crashes at the start and in rooms like the Treasure Room.
Read full update on Steam ↗Fixed a critical bug where displaying Runestones could cause a crash.
Read full update on Steam ↗Fixed a bug where, after unlocking an Ascension, clearing the game would sometimes not allow you to advance to the next Ascension. To proceed to the next Ascension, you will need to clear the current Ascension again.
Read full update on Steam ↗Fixed a bug where the game could occasionally crash due to an error when targeting multiple enemies. Fixed an issue where pressing the button to enter the Library could cause an error. Slightly nerfed enemies in combat rooms on Ascension 2–4 from Layer 2 and above. Fixed a bug where already-acquired Runestones could be swapped with newly obtained ones.
Read full update on Steam ↗Fixed an issue where an error could occasionally occur when exchanging books in the Conversion Room. Fixed an issue where an error could occasionally occur during book selection at the start.
Read full update on Steam ↗Addressed an issue where tooltips were difficult to read on some clients. This is a temporary fix, so the issue may still persist in some cases.
Read full update on Steam ↗Fixed an issue where some clients encountered an error on startup.
Read full update on Steam ↗Fixed an issue where Dead Sea Scrolls were not calculated correctly in some cases. Slightly improved stability during skill usage.
Read full update on Steam ↗28 concurrent players — the highest daily peak recorded at that point.
New Features Endless Mode You can now enter "Endless Mode" from a run that cleared Ascension 6 The matching run in Run History shows the "Endless Mode", "The Room of Trials" and "Delete" buttons. The story screen righ…
Release date supplied by the Steam store.
# Bug Fixes - Fixed a bug that caused an error when owning 20 or more Bookmarks - General stability improvements
# New Features - Added the ability to start a run with a fixed seed value from the start screen # Bug Fixes - Fixed an issue where the Discord invite links had expired
# Bug Fixes - Fixed a bug where the contents of some Rare Sockets could not be viewed in tooltips