Store data
- Store status
- Coming soon
- Scheduled release
- 11 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 11 November 2026
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Games are shuffled and increase in difficulty over time
3 lives to get as far as you can!
Play any single game where it gets harder based on your score
Each game has unique modifiers not found in Standard mode!
Play a special selection of games that only end when you lose
Difficulty increases over time!
...and one more hidden game mode!
Keep challenging your scores and aim for the top!
Challenge your friends and family to beat your best!
Steam achievements, with custom achievement tracking built right into the game!
You're GREAT if you can get all 48!
While implementing the previous patch, a flag was left in that forced the game to go to ??? mode when the user finished a round. The debug flag was removed, and the game should work as intended now.
Read full update on Steam ↗Fix an issue regarding a transition between levels in ??? mode
Read full update on Steam ↗??? Mode Changes??? Mode was very originally similar to Standard mode. Made a change to the mode to make the games transition much quicker to speed up the pace of play and make the mode more frantic to play. Currently there is a small bug where a green checkmark plays during win transitions. This does not affect gameplay and will be removed/fixed in the next patch.
Read full update on Steam ↗FPS fixesSome events and actions were inadvertently tied to FPS. This meant that in some games, difficulty was easier with a lower FPS and nearly impossible when greater than 144. All games should function independent of fps now.Practice ModeA frequent pain point with players was getting to understand individual game mechanics in real time in Standard Mode. While a player could pause the game and access controls for that game, it was a clunky way to learn and could still be challenging. You can now access Practice Mode from the Standard Mode game screen (lower right corner button). A player can choose any one of the games to play and experiment with the controls and learn how to Win/Lose in a self-contained game instance. Misc. ChangesJUMP INTO BOAT received a new win animation and sound effectWIN A PRIZE should now animate correctly when the player loses
Read full update on Steam ↗There is an issue regarding FPS in update A.08. FPS was going higher than the 60hz lock I had set that is built-in to Gdevelop, which was causing flashing and stuttering. The update A.08 set FPS to unlimited. The game runs very smoothly at high refresh rates, BUT certain animations and speeds of objects were tied to a refresh rate of 60. If you ran into a game that seems too difficult or impossible, this may have been the issue. A fix will be implemented over the next few days which should allow for an unlocked FPS while keeping animations as intended. Until then, the game was rolled-back to Update A.07.
Read full update on Steam ↗When launching through Steam, the FPS was not locking to 60 and could cause the game to appear to stutter. FPS now is set to unlocked to fix the issue.
Read full update on Steam ↗fixed and issue regarding ??? unlock conditionsadded images that are based on their own game at the transition screenfixed an issue regarding an infinite loop which could occur under certain circumstances when adding a high score to the leaderboards
Read full update on Steam ↗Standard mode didn't feel unique enough from the other modes and could be unsatisfying to play with only a single chance at victory. Changelog:Standard mode now has 3 'lives'. You can fail games 2 times and keep going. On your 3rd fail the game will end like it did previously'Heart' sprite added to all modesSound effects added when losing a life
Read full update on Steam ↗When a user went into fullscreen, fonts would either get pixelated or blurry. Certain fonts seemed to be more problematic than others. After attempting dozens of fixes, nothing seemed to be able to address the issue.As a last-ditch effort, most of the problematic fonts have been replaced with a pixel-like font which scales better to the current game resolution.
Read full update on Steam ↗Resolution was fixed to (hopefully) scale better when set to fullscreenAdded several new animations to the transitions between levels on Standard mode
Read full update on Steam ↗Fonts were change to render differently. Fonts that were originally jagged should now be much smoother.Fixed an issue where the cursor in 'Catch the Ball' was not aligned properly.Small adjustment to a secret appearance in 'Dont Crash' to make it easier to interact with.
Read full update on Steam ↗Increased the 'Word' size for Goose the Goose by 25%. This should make Goosing slightly easier.Added a 0.5 sec delay to fast scrolling in the ??? game modeAdded a ? icon to Standard Mode. When hovered, it shows the player where to find controls for each game
Read full update on Steam ↗Steam currently lists 11 Nov 2026 as the release date.
While implementing the previous patch, a flag was left in that forced the game to go to ??? mode when the user finished a round. The debug flag was removed, and the game should work as intended now.
Fix an issue regarding a transition between levels in ??? mode
??? Mode Changes??? Mode was very originally similar to Standard mode. Made a change to the mode to make the games transition much quicker to speed up the pace of play and make the mode more frantic to play. Currently…
FPS fixesSome events and actions were inadvertently tied to FPS. This meant that in some games, difficulty was easier with a lower FPS and nearly impossible when greater than 144. All games should function independent…
There is an issue regarding FPS in update A.08. FPS was going higher than the 60hz lock I had set that is built-in to Gdevelop, which was causing flashing and stuttering. The update A.08 set FPS to unlimited. The game…